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Lermontov is offline Lermontov
Settler

Oct 2002
time: 05:22
  Old Post 08-10-2002 08:53
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Another crash story Support Apolyton, buy Galactic Civilizations

Hi folks,

I have a problem in the midst of playing Civilization III where it closes down the game without an error message and I'm back at the desktop. I'll start it up and try again, but the game will crash again exactly at the same point no matter how many times I try. Generally this is later in a game. For example, right now the game I'm playing is at 1792 and I am watching the AI civs make their moves after mine. I get through several civs, then one moves its forces, then starts moving its workers and ... nothing. I don't think those workers like me.

I'm playing Civilization III (129f) on a home-built AMD (1.4 GHz I believe--I've already forgotten) system with an nForce III card, running W2K, DirectX 8.1 and the latest video card driver. No mods, just the straight patch. I've done essentially all the hints on the Infogrames support page: I've turned off all other programs, including antivirus, firewall, etc--everything that can be turned off in the task manager and on the front task bar. I have turned down graphic acceleration, but I cannot turn it down to the level that states, "choose this level for problems occurring with DirectX applications" because then Civilization III only gives me a black screen and the task manager tells me that the program is not responding.

Do you have any other suggestions for me? Oh, I've tried to turn off the animated units too, but it looks like that would only work for a new game since it had no effect on the animation I see when I've reloaded this one.

Thanks,

Lermontov

zeh is offline zeh
Warlord
Brazil
Aug 2001
time: 02:22
  Old Post 08-10-2002 21:30 Visit zeh's homepage!
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I would do this:
Copy the .sav (saved games) to a directory outside civ3 directory.
Uninstall, delete civ3 folder and reinstall civ3.
Try to play the last turn before the point where crash happen.
If the game crash at the same point, maybe this is a bug in civ3, so I recommend send a message to firaxis.

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:22
  Old Post 09-10-2002 02:25 Visit miccofl's homepage!
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I find that I get the best performance and the least amount of errors/crashes/hangs if I reboot before I begin playing. It may not solve your problem but it's worth a try.

Lermontov is offline Lermontov
Settler

Oct 2002
time: 05:22
  Old Post 09-10-2002 06:50
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Thanks for the advice. Rebooting didn't help. Yes, I should have thought of reinstalling and picking up the patch again (although I probably have the patch in a folder around here somewhere). I might add that I had this problem some time ago too, but not recently after intermediate patches. This cropped up again only with 1.29f.

M. Lerma

Lermontov is offline Lermontov
Settler

Oct 2002
time: 05:22
  Old Post 09-10-2002 07:38
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Dang it! Nope, uninstalling, wiping the civ folder and reinstalling the game with the latest patch doesn't work. It still hangs up as those bloomin' Babylonian workers head off for work.

I tried with just the 1.21 patch too, but it can't run a saved game from the later patch.

Youch! Any other suggestions would be also welcome.

M. Lerma

zeh is offline zeh
Warlord
Brazil
Aug 2001
time: 02:22
  Old Post 09-10-2002 16:27 Visit zeh's homepage!
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Hmmm, weird...

I have a sugestion: post the .sav (zipped if possible) and I'll try play it on my machine, with 1.29f patch. My specs are almost the same of yours, except I have Windows ME, but let's try it anyway.
If it works, then probably is a problem in your configuration or on your hardware.
If not, well... I think we have a civ3 bug in our hands.

Jahi is offline Jahi
Warlord
Austin, Texas
Oct 2001
time: 23:22
  Old Post 10-10-2002 01:50
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i've gotten the same problem on a number of games that i've played. i've given up on civ3 for now. i had a few seaves posted but could not get anyone to d/l them to see if they had the same problem.

i'm running a dell laptop, p3 1 gig geforce 4 card.

Lermontov is offline Lermontov
Settler

Oct 2002
time: 05:22
  Old Post 10-10-2002 08:43
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Putting up zipped sav Support Apolyton buy from Amazon

zeh,

Thanks for the assist. I'll put up the zip and we can see how things work for you.

M. Lerma

Lermontov is offline Lermontov
Settler

Oct 2002
time: 05:22
  Old Post 10-10-2002 08:47
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Uh, new at this ... Support Apolyton, buy Galactic Civilizations

As a newbie, I don't see where my attachment went after I sent it. I think I'll attach again and see if I get a different result.

M. Lerma

Attachment: xerxes1790.zip
This has been downloaded 3 time(s).

Jahi is offline Jahi
Warlord
Austin, Texas
Oct 2001
time: 23:22
  Old Post 10-10-2002 11:39
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i'll take a lookat it too when i get a chance

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 10-10-2002 14:49
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Tired of ads?

Xerxes of the Persians. 1790 Warlord - sixteen civs.

Looks like a huge map.

Hit the space bar since you didn't say what you did on the turn.

Babylon popped up to extort for Atomic Theory. You should say what you do so it can be matched. I am going to refuse since you have the power lead, though America is close on power. Hammurabi has a sudden of fit of sense and backed down.

Yep first worker moved and the game crashed all right. I don't have any problems with Civ III so its not a driver.

This usually means that the game HAS been moded. There is nothing outlandish in the number of units or the city count unless this was an unpatched game.

My guess is that the file is corrupted. This happened fairly often with the original version of the game. There was some bug that was occasionaly corrupting files but a earlier autosave would usually be OK.

Unless someone can figure it out you might just try playing on a smaller map. The huge maps are the most likely to have problems if only because there is more happening. Huge map games are tedeous anyway.

Are you using the NTFS file system or FAT 32? FAT 32 is more likely to corrupt a file. Try an earlier save. If that lets you get past 1790 then its likely the file was corrupted somehow.

zeh is offline zeh
Warlord
Brazil
Aug 2001
time: 02:22
  Old Post 10-10-2002 17:02 Visit zeh's homepage!
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I don't can do much right now, because I'm at work, but reading what Ethelred write, it's appear a problem with civ3 only.

You said your game is not moded, already reinstalled the game, and as I see you are in Industrial Age (Atomic Theory) and the game only crashed now, I supose it's not a corrupted file, but a bug in the game itself.

My sugestion is that you enter in contact with firaxis and if possible send the game to them.

Anyway, I will play your game tonight, when I'm at home, and see if I have the same problems of you and Ethelred.

Lermontov is offline Lermontov
Settler

Oct 2002
time: 05:22
  Old Post 11-10-2002 08:12
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Here's the word from Infogrames Support Apolyton buy from Amazon

I received an answer, as copied below. I think it fits in with the diea that I could go back a bit to an earlier game and start from there with no problems. Of course, now I've uninstalled and reinstalled and wiped all but the last .sav away. But heck, it's just a game! (isn't it?)

Thanks for your help, folks.

M. Lerma


"It unfortunately sounds like you've got a corrupted game. In order to
perform a clean install of the game, you'll need to perform the following
procedures.


1) Uninstall the game using the Add/Remove Programs control panel in
Windows.


2) Delete the folder for the game, located on your hard drive. When you
uninstall a game, this folder is usually left behind for you to delete
manually.


3) Restart your computer, and run the programs Scandisk and Disk
Defragmenter. These are two utilities that are provided with Windows, and
they monitor, clean, and repair your hard drive.


4) Disable applications running in the background.


5) Clean the CD.


You can do this by washing the CD under luke-warm water. Use a liquid
detergent that is non-abrasive and use your fingers to spread the soap
evenly across the shiny underside. To dry the CD use a soft cotton
lint-free towel that will not create any further scratches. Paper towels
are highly discouraged due to the abrasive nature of the fabric.


When drying, make sure that you wipe from the inner-circle towards the
outer-circle. Wipe against the grain, so you don't leave streaks the same
way that the laser reads.


6) Reinstall the program.


Alex
Technical Support for Infogrames, Inc.
(425)951-7106"

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 11-10-2002 09:02
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That looks like a standard answer. Might even be the right one. Of course if you are using NTFS and Win2K you may need a utility program to defrag. NTFS is supposed to really need defragging it does help to defrag it anyway. Scan disk is always a good idea.

Should you clean the disc be carefull when you dry the disc. They are right about the paper towels and even toilet paper requires care. If you use a soft cotton like and old T-shirt for instance that would be best. I do use toilet paper myself but I don't rub. I just touch the paper to the drops to absorb them and move it away from the disc. Clean my glasses that way as well. Lots of water to rinse makes rubbing unecassarry.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:22
  Old Post 11-10-2002 19:23
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I used to have a similar problem with civ2 where the sav file would get corrupted (somehow). My workaround was to go back a few turns and play it slightly differently. Usually it worked, but it could crash again later. It wont hurt to go through the firaxis response but IMO these sav corruptions are caused by too little RAM and too much game, not by a corrupt program per se. I dont have them with civ3 cos the huge games get too slow for my present system.

Lermontov is offline Lermontov
Settler

Oct 2002
time: 05:22
  Old Post 12-10-2002 07:58
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I've now gone back ... Support Apolyton, buy Galactic Civilizations: Deluxe Edition

... and tried to start earlier (I found my discarded games were still the the recycling bin) and ... it crashed one turn earlier than before, also on the Babylonians workers making their move.

I don't think it has anything to do with RAM, as I put 640 MB in this puppy. It could be a combination of Windows upgrades and driver upgrades, perhaps, not taking into account potential conflicts with civ3. Or I might just be doing something entirely stupid that I haven't thought of yet.

Oh well, maybe it's my cue to build another system (although I don't think that excuse would go over well with the wife).

Thanks,

M. Lerma

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:22
  Old Post 12-10-2002 19:38
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But if its drivers etc the game shouldnt start, or should crash very quickly after start. The fact that you can play for a while suggests something cumulative. I was thinking mods, but you've said you're not playing any. Can you play a game all the way through on a normal map? You should have enough RAM and more than enough cpu etc. The other hardware consideration that has just come to my mind is the possibility that your cpu is overheating with the increased workload of the later turns.

Lermontov is offline Lermontov
Settler

Oct 2002
time: 05:22
  Old Post 12-10-2002 21:00
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#18 Report this post to a moderator
replay on normal map Inflate your Upload Space

I'm just now starting to play a game at the large size vs huge. Do you think that would be enough of a test?

The CPU heating question is a good one. Oh, except if I start the game up from scratch at the faulty game it crashes immediately again--I don't imagine the CPU heating up that fast (and with all the fans I put in here ... it's a little overkill).

M. Lerma

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:22
  Old Post 12-10-2002 21:30
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It depends, I think the CPU can heat up very fast under a load especially if the heatsink-fan is not up to the task. Hopefully you'll get some input from others about this. I just dont see that this is a driver-type problem.

Jahi is offline Jahi
Warlord
Austin, Texas
Oct 2001
time: 23:22
  Old Post 14-10-2002 21:23
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i have the same problems with the crashes.. about 33% of my games go that way. i think there is something wrong with the game myself. i have a new install on a new machine. if and when i get time again i'll experiment between my laptop and desktop

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 14-10-2002 22:44
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Jahi, have patched the game yet? 1.29f is stable for most people. The original version had problems including a file corruption problem.

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:22
  Old Post 14-10-2002 23:32 Visit Raion's homepage!
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Ah, could it be that the Virtual Memory Swap to Disk is not large enough. I changed mine in Windows 2k Professional. I have looked at the game, when finished in System Monitor, or whatever it is, and it is already running peak memory usage at 272,156 or something like that, and I am just around 1100 A.D. That's with 12 players total. In Imperium Galactic II, the book said to have a 500mB swap file, if playing with less memory, meaning I guess, around 128kB or so.

Since windows takes so much memory even now that I have 256mB in my machine, I went into Adminstator level and changed the swap file to 640mB. I may even make it slightly larger.

If it already peaking over the memory in my machine that early, it may need more swap file memory -- Virtual Memory.

Mine was only at 240mB, with Windows setting it.
I don't know if this will help, and it may not be the answer. It may just be a corrupted save, but then, some games may take more memory than what any one thinks.
And it may be the OS that is bombing, not handling the game right.

Let's see in Civ II, that was small, the computer were smaller, but then, it always seemed to be the OS that was actually bombing and not the game.

Can't be sure, but setting the Virtual Memory Bigger can not hurt if one has the disk space to use.
Also Windows will not work right when a hard disk gets down to around 100mB. It just will not, if there is not enough room on the hard disk left on it.

Jahi is offline Jahi
Warlord
Austin, Texas
Oct 2001
time: 23:22
  Old Post 15-10-2002 03:27
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my old save games are posted here:

http://apolyton.net/forums/showthre...&threadid=57563

as soon as work slows down i'm gonna try them again

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 15-10-2002 05:49
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#24 Report this post to a moderator
Increase the size of your Attachments

I can tell you why I didn't touch those files. They are bleeping big and it was a modified game. I leave those to the masochists. Takes forever to play those things.

A 256 X 256 map requires a huge amount of memory so the swap file becomes a bit more likely as the cause of your problems. In the early versions of the game there was also a bug if you hit the limit for the number of cities which is possible on such a large map. Especially with the unpatched game that has half the city limit that it does now.

Jahi is offline Jahi
Warlord
Austin, Texas
Oct 2001
time: 23:22
  Old Post 15-10-2002 22:00
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all my games run the latest patch, i have lots of ram so i never use my swap as the entire game can load into ram. with that in mind i really dont think some sort of swap file corruption to be the cause. i've had this problem from day one, long before i ever made any changes to the game. once i did mod the game it was simple things like adding more city names and eventualy changing some civ colors. i was just curious to see if the game crashed for other people to, i wasnt really looking for a solution. also, i can load old save games 10 turns back, play using totally different moves and the game will still crash at the same point.

now i realize that me pushing the game to its limits may cause some problems that were not playtested very well, but i'm only trying to do what the program was advertised to do. but, i've also had this problem on smaller maps with less civs and it has also happened way before the modern era before as well.

on the excessive ram usage i think firaxis could have done a better job on the trade network since thats the hog there. i feel certain i could design a better one using the OSPF routing protocol as a guide as opposed to the full mesh network they have in use now. this is a prime example in network engineers why full mesh nets are bad. once i have a zillion cities in a game and i build an airport i can see the ram usage jump a few megs everytime another one is built.

ok, enough ranting, i proimise i'll give your save a shot this weekend or sooner if i can get work under control.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 15-10-2002 22:12
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quote:
Originally posted by Jahi
all my games run the latest patch, i have lots of ram so i never use my swap as the entire game can load into ram. with that in mind i really dont think some sort of swap file corruption to be the cause.


Its the data that needs the huge amount of space. The bigger the map and the more units and cities the more memory that is needed. Unless you have MORE than a gig of RAM you need the swap file to be large enough to accomadate the needs. Use the task manager monitor to find out if you truly do have enough virtual memory for the game. It can get over half a gig with a standard map.

quote:

on the excessive ram usage i think firaxis could have done a better job on the trade network since thats the hog there.


Thats a CPU hog. I don't know if it eats RAM or not but it can take a while to recalculate it with larger maps.

quote:

i feel certain i could design a better one using the OSPF routing protocol as a guide as opposed to the full mesh network they have in use now. this is a prime example in network engineers why full mesh nets are bad. once i have a zillion cities in a game and i build an airport i can see the ram usage jump a few megs everytime another one is built.


All I know is that some of the routines, route finding in particular, have a geometric increase in CPU usage as the map size increases. That is why the game was never intended to have a Huge map size. It was only added because people asked for it late in the game develpment. The huge map size was decreased in the latest patch because very fast systems were still bogging down even after more optimization was done. Huge maps are for the patient and 256X256 are for the VERY patient.

Jahi is offline Jahi
Warlord
Austin, Texas
Oct 2001
time: 23:22
  Old Post 15-10-2002 22:31
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quote:
Originally posted by Ethelred


Its the data that needs the huge amount of space. The bigger the map and the more units and cities the more memory that is needed. Unless you have MORE than a gig of RAM you need the swap file to be large enough to accomadate the needs. Use the task manager monitor to find out if you truly do have enough virtual memory for the game. It can get over half a gig with a standard map.


hmm. i've never gottan a game above 300 megs in usage and its something i tend to monitor in task manager. even with the large maps i tend to play.. and since i tend to play on a laptop the disks on that machine are very slow i always know when the swap is in use. i'm going to have to disagree on that point, at least how it operates on my machines.

quote:
Originally posted by Ethelred
Thats a CPU hog. I don't know if it eats RAM or not but it can take a while to recalculate it with larger maps.


yes, it is a cpu hog and there can be a minute delay per airport/harbor/and sometimes road tiles when they are built, but i've also notived that in task manager that i can get ram usage to go up and down by building more airport/harbors or selling them all off,

quote:
Originally posted by Ethelred
All I know is that some of the routines, route finding in particular, have a geometric increase in CPU usage as the map size increases. That is why the game was never intended to have a Huge map size. It was only added because people asked for it late in the game develpment. The huge map size was decreased in the latest patch because very fast systems were still bogging down even after more optimization was done. Huge maps are for the patient and 256X256 are for the VERY patient.


yes, very true, but a long time ago one of the firaxis people posted that they limited the number if cities because memory usage would begin to go up to an unacceptiable level every time a new city was added due to the trade network.. this lead me to believe the following: every city maintains a table to every other city and its capital.. and if you build a harbor then it established a connection to every city with a harbor and so on.. if this is the case then the Open Shortest Path First (OSPF) algrathim could really help out here in speeding things up and cutting memory usage down. for example, we have 20 cities on the same piece of land all connected by road, one of those cities has an airport and that trade network has been calculated for it already. if another one of the 20 cities builds an airport then there should be no need to recalculate the entire network, as it can check to see that it is already connected via road to a city with an airport therefore saving all the recalculation time. all 20 cities would not need to calculate there trade network if they all had airports then.. saves a lot of time.

ah well, these are just idle musings though.

edited bacause i cant spell and i'm a goober with html

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:22
  Old Post 16-10-2002 00:21 Visit Raion's homepage!
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#28 Report this post to a moderator
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Well, I am not sure, but I do know that even with the game just ended, the peak swap file memory was 272kB and that was only about 1100A.D. The memory for the game, and the swap file are separate when reported, but even the game Imperium Galactic II, said to use a swap file of 500MB. That game was about the same, but probably smaller than Civ III.

A supercomputer is needed!

(Smiley goes here).
128k for IG II, but then that swap file was in the manual, because of thousands of space ships.

R Daneel Olivaw is offline R Daneel Olivaw
Settler
Posadas, Argentina
Dec 2001
time: 02:22
Lightbulb  Old Post 27-10-2002 23:51
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Try less civs Support Apolyton buy from Amazon

I had the same crashes since the original version and it seems that Firaxis couldn´t solve the problem already.

I tried everything from different map sizes, diferent rules and difficulties to different civ amounts per map, different OSes (Win2kPro, Win2kAS, Win98SE) and the only one which seems to solve the problem is the civ amount per map.

My theory is that the game can manage a certain amount of units/cities on a certain map, and if you pass that amount the game will crash.

I tried a huge map with 16 civs an the game crashed, more than 10 civs on a smaller map and the game crashed, but 12 civs on a huge map allowed me to play enough to get a cultural victory.



So, mi friend Lermontov, my advise for you is to use less civs according the map size you want to play.

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