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Der PH
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Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:22
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You are right!
The UUs are not fair!
I don't have a problem with this.
If you do, you simply should not play the Russians!
BTW, I don't play the Russians, too, but that's because I don't like the expansionist trait. The cossacks are quite good in my opinion, because
1st: it is harder to get rid of them, when they start an invasion. I learned this, when the Russians once attacked me with hordes of them. Standard cavalry can quite easyly be killed by a counter attack, when they are not escorted by defensive units (musketmen). With cossacks this is much harder.
2nd: they come into play at a crucial moment. At the late medieval age/early industrial age a GA can be VERY helpful. IMHO much more than at the beginning of the ancient age as it probably will with the hoplites.
Just my opinion.
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wervdon
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I knew that about the war elephant's, Tiberius Thing is, if your india and you happen to have horses and iron (and in 4 games out of 5, I do cause by the time chilvary comes around ive taken it if I dont :P), then you really don't have an advantage over just having knights. So in theory, their great, in practice.....it rarely matters.
I was just pointing out that I've never really seen anyone try to say or imply that UU's were created equal For that matter, you could make the same case with traits (industrious vs expansionist, no contest )
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Oh and for what its worth, in my games, ive modded the elephants to have +2 hp above the knight, which makes them something of a force to be reckoned with, but not particularly overpowering (no more so than immortals and legions anyways). At one point id also given the english the longbowman as a UU and renamed the existing longbow to crossbow (I think id given the longbow +1 attack, but I forget), but that was a few installs ago
A better choice for the american UU might be the minuteman (musket upgrade, probally much cheaper as the bonus, representing that they were mostly volunteers) That or pick something from the civil war (but I can't think of anything distinctively american), since we have Abe as the pres and all 
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Arc
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My mods:
Lon,gbow man available with feodality, since they are completely useless by the time you discover invention.
Elephant: 5/3/2
Cossack: 8/3/3
Infantry buildable with mass production so that cavalry is not obsolete too early.
It is just fair that Attack UU gets an attack bonus and not useless, ridiculous, pointless defensive or ressource bonus.
yes coassack are very powerful, but what about immortals then? They are much more powerful than cossack still.
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mattcj
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Middletown, CT
Nov 2001 time: 00:22
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Don't play with unique units. I never do. That way, everyone's on a level playing field from the start and throughout the game.
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