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Daftpanzer
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Cydonia
Mar 2002 time: 05:22
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I have been enjoying the apolyton mod for ctp2, i like the options you get when you capture a city. However there was one coastal enemy city that i couldnt enslave. When I selected enslave, nothing happened, it was as if the computer didnt know where to put the settler and slaver. Maybe this was because it was a coastal city, there was a lack of space?
The options window for what do to with the city stayed open even after i clicked on enslave. So I was able to select 'extend empire' and i captured the city as normal, but i noticed an enemy settler with very low health just to the south of the city (the same civ as the city i captured), which looked to me like the enslave effect had started but no slavers had appeared.....
I re-tried enslaving the city over and over again from a saved game just before i captured it, but the above problem kept happening.
I possibly had another problem with enslave, after capturing a city of about size 10 I am sure that i got only a couple of slaves from it. This was the first time I tried enslaving so I didnt think anything of it....
I was able to capture and enslave several other cities without any problems. This isnt a major issue but I searched the forums didnt find any references to this. Is there something im doing wrong?
Also I noticed that the enslave option is still available after the emancipation act has been built, this seemed quite strange...
I have just rememberd something else, I discovered the mexicans in 1000bc and i noticed that they already had about 6 large cities of 15+ pop and had improved virtually all their terrain with farms, roads, trading posts etc. It was as if they were getting massive amounts of free public works. After I captured one of their cities I got around 10,000 public works! This was at a time when I had managed only a couple of farms and road. Maybe the A.I was just devoting lots of resources to PW? I dont remeber this ever happening in normal ctp2.
Im not complaining tho, since their spare PW helped develop my land and I caprtued some nice developed terrain from them 
Last edited by Daftpanzer on 08-10-2002 at 15:33
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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quote: Also I noticed that the enslave option is still available after the emancipation act has been built, this seemed quite strange... | It's not enslaving anymore but moving the population to other cities.quote: I am sure that i got only a couple of slaves from it | Did you take into account that not all slaves go to the same city but that it checks for units in the cities to safely control the slaves?
If you still have the savegame post it, I'm sure that'll help Martin. The code is his work.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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You don't. Any feedback is always appreciated!
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:22
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I think mapfi has a version without the bug, but that one included also a non working MP fix.
All you have to do is to find the file APOL_KillCityOption.slc inb your ..\ctp2_data\default\gamedata\ folder, open it with any text editor of your choice e.g. notepad or a better one.
Then search this line (it is line 124):
code:
if (((TerrainType(MGUnitLoc1)<=9)||(18<=(TerrainType(MGUnitLoc1))<=21))&&(MG_OK2 == 0)) {//check if neighbour tile is a land tile
Modify it so it looks like this one:
code:
if (((TerrainType(MGUnitLoc2)<=9)||((18<=TerrainType(MGUnitLoc2))&&(TerrainType(MGUnitLoc2)<=21)))&&(MG_OK2 == 0)) {//check if neighbour tile is a land tile
Last edited by Martin Gühmann on 13-10-2002 at 21:33
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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quote: Originally posted by Daftpanzer
... When I selected enslave, nothing happened, it was as if the computer didnt know where to put the settler and slaver.
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experienced the same in a cradle game some time ago, but didn't really care, had problems with my average city containing between 5-15 citizens and several times the amount of slaves anyway. annoying thing was i had to do a bloodbath, because enslavebutton just did nothing and i really had no use for that city over my citymaxlimit in a stupid location
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