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gemini is offline gemini
Settler

Jan 1970
time: 05:13
Question  Old Post 23-09-1999 10:33
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#1 Report this post to a moderator
victory/death animation Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Can anyone tell me if they have ever had the victory or death animation work when making sprites. I just wanna figure out if I'm doing something wrong or if it is not supported.

------------------
Gemini

Alanus is offline Alanus
Warlord
du bon peuple de France (et de Bretagne)
Aug 1999
time: 06:13
Red face  Old Post 23-09-1999 12:05
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#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Sure it works at least when you are in the detail combat window. Last time it happened to me, I saw my battleship sinking after having being shot by a couple of musketeers from the shore - stupid game (see Phalanx vs. Tank issue).

There are some options to select, but I don't know the right mix.

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Post  Old Post 24-09-1999 03:02
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#3 Report this post to a moderator
Tired of ads?

I don't think I made myself clear. Has anyone made a unit with victory or death animations that work.

------------------
Gemini

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:13
Post  Old Post 24-09-1999 12:33 Visit WesW's homepage!
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Support Apolyton buy from Amazon

Gemini, get in touch with Morgoth. His units have excellent death animations.

Morgoth is offline Morgoth
Warlord
England
Jul 1999
time: 05:13
Post  Old Post 27-09-1999 22:31
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#5 Report this post to a moderator
Inflate your Upload Space

gemini
What is it you want to know about the victory/death animations? I have only used the death settings - but there are some interesting bits you need to do if you want to get things to work properly!

If you like I'll send you a version of one of my text files used for making a sprite. I use the movement, combat and death animations (alternatively send me your file).

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 29-09-1999 09:56
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Thanks Morgoth, Please if you could send me your txt file. I should be able to figure out from that what I am missing. My e-mail is darrylm@cable-lynx.net

------------------
Gemini

Morgoth is offline Morgoth
Warlord
England
Jul 1999
time: 05:13
Post  Old Post 30-09-1999 11:22
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Support Apolyton or Terrorists Win

gemini
The following is the text file used to create the Huscarl unit. If you can read it OK from here I think this is the best way to send it then others can view it if it helps them.

A couple of things to note. As far as naming Tiff files go you can start at any number. You don't have to start at zero BUT if you start at anything other than zero the frame numbers used for any animation are not in the ones you specify ie if you created Tiffs numbered 1 to 15 then when you give the numbers of the frames used ie 1 to 15 it actually increments the numbers and plays in order 2-15 then 1.

The death scene also only facing 4.

##################################################
############
# This is a Unit Sprite script for the Huscarl unit
##################################################
############


0 # Required 0

UNIT_SPRITE
{
UNIT_SPRITE_MOVE 1
{
# This is the sprite action definition block. All sprite
# actions require this block if the sprite action is defined.
#
SPRITE_NUM_FRAMES 7 # number of frames of animation
SPRITE_FIRST_FRAME 0 # the index of the first frame
SPRITE_WIDTH 120 # the width of each sprite image
SPRITE_HEIGHT 90 # the height of each sprite image
SPRITE_HOT_POINTS # the hot points (center points) of
# the sprite for each of the 5 facings
60 80 # facing 1
60 80 # facing 2
60 80 # facing 3
60 80 # facing 4
60 80 # facing 5
}
ANIM 1
{
ANIM_TYPE 1
ANIM_NUM_FRAMES 20
ANIM_PLAYBACK_TIME 2000
ANIM_DELAY 0
ANIM_FRAME_DATA
3 2 1 2 3 4 5 6 5 4 3 2 1 2 3 4 5 6 5 4

ANIM_MOVE_DELTAS 0
ANIM_TRANSPARENCIES 0
}

UNIT_SPRITE_ATTACK 1
UNIT_SPRITE_ATTACK_IS_DIRECTIONAL 0
{
# This is the sprite attack definition block. All sprite
# attacks require this block if the sprite attack is defined.
#
SPRITE_NUM_FRAMES 7 # number of frames of animation
SPRITE_FIRST_FRAME 0 # the index of the first frame
SPRITE_WIDTH 120 # the width of each sprite image
SPRITE_HEIGHT 90 # the height of each sprite image
SPRITE_HOT_POINTS # the hot points (center points) of
# the sprite for each of the 5 facings
60 80 # facing 1
60 80 # facing 2
60 80 # facing 3
60 80 # facing 4
60 80 # facing 5
}
ANIM 1
{
ANIM_TYPE 1
ANIM_NUM_FRAMES 13
ANIM_PLAYBACK_TIME 2000
ANIM_DELAY 200
ANIM_FRAME_DATA
0 1 2 3 4 5 6 5 4 3 4 5 6
ANIM_MOVE_DELTAS 0
ANIM_TRANSPARENCIES 0
}
UNIT_SPRITE_IDLE 0

UNIT_SPRITE_VICTORY 1
UNIT_SPRITE_IS_DEATH 1
{
# This is the sprite death definition block. All sprite
# deaths require this block if the sprite death is defined.
#
SPRITE_NUM_FRAMES 11 # number of frames of animation
SPRITE_FIRST_FRAME 0 # the index of the first frame
SPRITE_WIDTH 120 # the width of each sprite image
SPRITE_HEIGHT 90 # the height of each sprite image
SPRITE_HOT_POINT 57 67 # the hot points (center points) of
# the sprite for each of the 5 facings
}
ANIM 1
{
ANIM_TYPE 0
ANIM_NUM_FRAMES 13
ANIM_PLAYBACK_TIME 2000
ANIM_DELAY 0
ANIM_FRAME_DATA
1 2 3 4 5 6 7 8 9 10 10 10 10
ANIM_MOVE_DELTAS 0
ANIM_TRANSPARENCIES 1
{
15 15 15 15 15 15 15 15 15 15 10 5 0
}
}
UNIT_SPRITE_WORK 0

UNIT_SPRITE_FIREPOINTS 0

UNIT_SPRITE_FIREPOINTS_WORK 0

UNIT_SPRITE_MOVEOFFSETS 0

UNIT_SPRITE_SHIELDPOINTS 1
{
UNIT_SPRITE_SHIELDPOINTS_MOVE
75 0
75 0
75 0
75 0
75 0
UNIT_SPRITE_SHIELDPOINTS_ATTACK
75 0
75 0
75 0
75 0
75 0
UNIT_SPRITE_SHIELDPOINTS_IDLE
75 0
75 0
75 0
75 0
75 0
UNIT_SPRITE_SHIELDPOINTS_VICTORY
75 0
75 0
75 0
75 0
75 0
UNIT_SPRITE_SHIELDPOINTS_WORK
75 0
75 0
75 0
75 0
75 0
}
}

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Smile  Old Post 01-10-1999 09:32
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#8 Report this post to a moderator
Support Apolyton buy from Amazon

I got it working! Thanks for your time Morgoth, I appreciate it.



------------------
Gemini

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