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Togas
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California
Jun 2002 time: 21:22
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Specific Orders:
NONE.
General Orders:
War on America
A declaration of war is to be issued only after Aggie, the acting SMC, or (if no one else is present) the President decides to issue it. Do not declare war until these two things are done:
First, sell a "useless tech" (Non-combat unit tech like Theology) to America for all their gold and WM.
Then sign an Alliance with the Aztecs against America for best deal possible.
Best deal = discounted tech sale, GPT deal, max gold, in that order. Always include WM.
Lux Trading:
none at this time
Tech Trades:
Tech aquisition priority = Astronomy, Gunpowder, Banking, Navigation.
Other Trades
Do not trade our World or Territory Maps.
Treaties:
none at this time
Do not sign any ROPs or alliances.
Demands: (Give in only if demand is semi-reasonable)
E. Give in: Rome.
F. Refuse: Greece, England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
* NOTE: Do not give in to any demands that involve giving away our World or Territory Maps
All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.
--Togas.
Last edited by Togas on 10-10-2002 at 23:01
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:22
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I could do a chat this thusday at 22gmt.
Here are my orders for this chat if you want to play along.
General Orders
We will use ET’s plan for delaying the Aztecs
When Knights reach goto point send them quickest way toward New York(unless the aren’t full stength, in that case rest until full stenghth
When war is done the knights will get distributed the following ways as Rapid reaction forces(RRF)
3 Closest to English front Goto Arbela to form(East RRF,ERRF)
5 Closest to France goto 2SE of Macross(WRRF and later Rheims attack forces)
Rest gather at Del Monte or NY if we get it(Central RRF or CRRF)this will ultimately be 10knights
All catapults gather at Gaia after War
Any New Pike goto postions on border if there are other defensive units in city otherwise they stay where they are.
490 AD(Turn 0)
3/3 WC 2 S of Boston Ne,N
4/4 WC 2 S of Boston N
Other WC’s Goto DelMonte
Knights E Of Gaia goto 1nw Del Monte
WC E of Gaia Goto Delmonte and Upgrade
Knight 2S of Gaia goto 1se of Delmonte
Fortify all infantry that come up
Catapult near Delmonte n,ne,n
500AD (Turn 1)
Knights ne of Delmonte goto 1s of Boston
Knight and possible upgraded knight from delmonte go 2 s of boston
Pike nw Delmonte goto mountain overlooking New York
Catapult nw of delmonte go n
510 AD (Turn 2)
We attack Boston FIRST with Knights from 2 South, because forces 1s of boston can attack new york as well.
After Boston falls move WC that have been running interference to Boston.
All other forces attack or approach NY
520+(Turn 3)
Forces finish off america and go to postions per General orders
Aggie
Last edited by Aggie on 10-10-2002 at 22:09
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WhiteBandit
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Southern California
Jul 2002 time: 21:22
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Orders for Public Works
Here are the orders for public works for 490 AD. These should
be fairly complete and accurate. If there are any questions, contact me.
REGARDING ARABELA
I know that we want to sacrifice a worker for Arabela, I authorize this.
The closet NATIVE worker (providing that it what we want) is in the Port of Malignance. If you want
to use him, go ahead and activate him this turn and move toward Arabela, it will take a few turns to get there. Otherwise, there are 2 PERSIAN workers currently stationed in Arabela waiting for orders. I wrote up orders for them in the thread, only because I didn't know what is happening with them. But if you need to use them, go ahead. Zeit, make sure you let OPD know whether ou want to use the native worker or the persian worker in Arabela.
[Edit] Updated some orders for Ghengistown thanks to Ghengis himself.
490 AD
- Arabela: Worker stack waiting for orders, move SE, mine tile.
- Antioch: Worker waiting for orders, move SW, S.
- Chiquita: Worker SE, S waiting for orders, move NE, E. Mine tile W of Del Monte.
- Chartres: Worker NE waiting for orders. Move E
- Ghengistown: Workers SW waiting for orders, clear jungle.
- Tassagrad: Workers W waiting for orders, clear jungle.
- Port Rogue: Worker SW, build road.
- Boomtown: Worker NW waiting, build mine.
500 AD
- Antioch: Worker SW, S on jungle. Clear jungle.
- Chartres: Move worker E, NE to the NE
- Muncie: Workers W, move NE, mine square.
- Port of Malignance: Workers N, mine square.
- Ubergorsk: Worker W, build road.
- Seeburg: Workers SE, build road.
510 AD
- Ghengistown: Worker NW, clear jungle.
- Seeburg: move NW*2
- Ghengistown: Workers SW, build road. If road is completed move N
520 AD
- Port Rogue: Worker SW, Irrigate square.
- Willsbury: Workers E, build mine.
- Oak Ridge: Workers SE, mine tile.
- Seeburg: Workers NW, clear forest.
- Opiadom: Workers SE, mine square
- Ghengistown: Workers SW, if road is completed move N
530 AD
- Arabela: Workers SE waiting for orders
- Apolyton: Worker N, move SW
- Del Monte: Build road toward America from N of Del Monte (eh, don't have exact coordinates, just build a road towards America)
- Boom Town: Move worker SW
- Ghengistown: Workers clear jungle NW of Ghengistown
540 AD
- Apolyton: Worker NW, build road.
- Boom Town: Worker W, build road.
- Ubergorsk: Worker W, move NE, clear jungle.
- Oak Ridge: If workers done with mining, move W.
Last edited by WhiteBandit on 09-10-2002 at 22:36
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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WhiteBandit
You have the workers near Ghengistown moving after they clear the jungle. This costs them an extra turn where if you had the first ones build a road the others could move THREE spaces instead of one as they would start on a road. It will take TWO turns to build a road there later as opposed to the one turn now which will slow our development.
Last edited by GhengisFarb on 09-10-2002 at 20:57
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zeit
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Meet my blade!
Sep 2002 time: 06:22
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I’m sorry, but I’ll probably won’t be available for the Chat, there is a slight chance I might make it in 23:00-24:00 GMT.
Oh, and this is my first experience as a CP, so be merciful.

Here are the CP orders for this turn chat
General orders, for certain cities-
When we are ready to have a revolution, just make sure to rush those Improvements just before the revolution (the same turn, so thre first Rep. Turn enjoys the benefits). The cities and improvements are: 1)Chiqiutia courthouse switch to library, 2)a Marketplace in Gaia then Library, 3)and temple AGC (when it is one turn to growth, then build harbor.
I haven’t written the rush costs, as I lack the time, but I assure you they won’t exceed my budget in more than 100-120 lytons.
If there is still disorders, use entairtainers.
When a city grows, a command for a specific tile labor refers to the created citizen.
Any captured American cities are to build temples, and connected via roads ASAP, if disorder occurs, prefer Military police, if none in available, use entertainers (starvation allowed).
490AD:
Arbela- after a worker joins then another disbands (the Apolytonian joins), rush a Cathedral.
Delmonte- scientist to work on river forest
Timeline- switch to marketplace
Termina (grows in 530AD)- Marketplace
Here It is (grows 530)- Marketplace, change citizen from shield grass to river grass
Chiqiutia- Rush courthouse before Republic then switch to library.
BFM- rush temple
Boom town- (grow 500AD)- rush temple, work on lake and road grass
AGC (grow 510)- Temple (see note in genral orders).
Ubergrosk (grow 500)- work grassland w/ shield instead of w/o shield.
Geofront- (grow 510)- lwork dye instead of hill
Gaia (grow 500)- taxman to work dye
Chartres – settler
Port rouge –(grow 520)- change labor from sw,sw to river forest
Jerusalem (grow 540)- change worker from road grass to irrigated plains.
500AD:
Arbela- finishes Cathedral, build Libraryl.
BFM- worker
Boomtown- grows, worker, labor shield grass, finishes temple, build worker
Ubergrosk- grows, work on grass
Gaia- grows, work dye
510AD:
BFM- finish temple, build worker.
Apolyton- grows, work on fish
AGC- grows, work coast
Geofront- grows, work grass
520AD:
Port of malignance- grow, work coast, Finishes temple build marketplace
Aployton- finishes WC build marketplace
Port rouge- grow, work sw, sw
Site E- (grow 530AD)- rush temple
530AD:
Site E- grows, build temple
BHQ-finishes WC, build marketplace.
Napoleton- finish worker, build another.
Here it is – grows, work shield road grass.
Edited- chiquita won't grow because no aqueduct, and Cathedral in Arbela instead of library
Last edited by zeit on 11-10-2002 at 04:57
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