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neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:22
  Old Post 09-10-2002 11:57 Visit neonext's homepage!
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Civiliza Alpha Support Apolyton or Terrorists Win

Civiliza v0.45a is out.
You can download it at:
http://www.angelfire.com/empire/dune2redux/index.htm

New version coming soon! With diplomacy and scenario support! For full list of revisions, see 2nd page of this thread!

NOTE1: To play single player, start a multiplayer game and click on the "Open" slots to add AI players.

NOTE2: Windows '98 and possibly ME users may get color conversion problems. If you see problems with the civ colors (for example your units have a pinkish color to them instead of your civ's color), download and install the update and turn 'OldWin' mode on.

------------------------------------------------------------------
Here are info lists regarding the alpha, these will be updated up until the release and afterwords (please help - report bugs! suggest features! )

REQUIREMENTS:
- Windows 98/ME/XP
- Color depth of 16 bpp.


BUG LIST:
- Unit can move off certain map edges? (fixed)
- Colors don't convert on some, if not all windows 98 machines. (fixed)
- Colored boxes show up when in windowed mode and desktop color depth is not 16bpp.
- Start locations are sometimes placed in the water (very strange bug, no idea what is causing this yet, but the random map generator needs to be re-made anyways)
- Selection of next unit is sometimes too quick.
- City production information isn't transfered in multiplayer.
- Setup chat messages are only displayed on remote computers (not echoed on local machine)
- Too much lag.

BADLY NEEDED FEATURES:
- Save/Load game.
- Scenarios.
- Way to select units that are fortified.
- More city improvements.
- More techs.
- Diplomacy.
- Sea Units.
- Terrain movement costs.
- Scroll bar for setup chat.
- In-game chat.
- Way to switch civs.
- More setup options (gameplay timer controls etc).
- All forms of irrigation, mining and the rest of the roads.
- Resources, including food and production.


FUTURE FEATURES:
- Wonders.
- Nano era.
- Nukes.
- Minimap.
- Editable unit/tech/improvement data.
- Music.
- Victory conditions.
- Wrapping maps.
- Linked maps.

whew too much stuff to do! and only one person

but seriously, after you try this little demo of mine, imagine civiliza with nukes flying across the sky and planes fighting it out in the air and battles happening all around you. yet, it definitally still feels somewhat turn-based.

i hope to show people that taking the 'T" out of TBS can be a very good thing.

Last edited by neonext on 16-11-2002 at 08:04

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 10-10-2002 04:26
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Tired of ads?

Need help with the Tech Tree? I've got an extremely accurate/detailed tech tree from 8000BC to 0AD (I'm still refining it ) It's defined for CTP2, but I'm sure it could be of some use for you. I think there's about 100 techs in that time period. Anyways, let me know.

Oh, it also labels good spots for units/buildings/wonders/governments/tile imps/etc.

neonext is offline neonext
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Cali
Aug 2002
time: 21:22
  Old Post 10-10-2002 11:37 Visit neonext's homepage!
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Win 98 users, please let me know if it works ok!
(strange color problems etc, i never touch that OS anymore, it's all about XP )

You will also get these color problems if you run this in windowed mode with a desktop color depth other than 16 bits per pixel.

Remember, press ALT-ENTER for full screen mode! (after you reach the game setup chat screen)

And you can edit civiliza.ini to change the full screen resolution!

Last edited by neonext on 10-10-2002 at 14:10

jimmyh is offline jimmyh
Warlord
Sunny Old England
Sep 2001
time: 05:22
  Old Post 10-10-2002 14:02
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Very Nice.

I very much like the way that new units, city improvements, etc are done.

As far as bugs go I get a blue square where the units are, I'm guessing this is some to do with color keying. You could send the code to me and I'll fix it, but that's up to you.

My spec is:
AMD 1500XP+
512mb ram
geforce2 64mb
and plenty of harddisk room.

I would let on about my project, but in the last few times I've dont that I got no response and besides I've got nothing to show at the moment.

Cheers.
James.

neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:22
  Old Post 11-10-2002 04:25 Visit neonext's homepage!
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quote:
Originally posted by Dale
Need help with the Tech Tree? I've got an extremely accurate/detailed tech tree from 8000BC to 0AD (I'm still refining it ) ... Oh, it also labels good spots for units/buildings/wonders/governments/tile imps/etc.


Yes, that could be of great use to me.

Dale is offline Dale
King
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Dec 2000
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First initial responses (played for about 10 mins without reading the readme, so I was funbling a lot):

- No SP? Though I worked out how to do it.
- I think I might be liking this RT aspect.

neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:22
  Old Post 11-10-2002 04:28 Visit neonext's homepage!
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quote:
Originally posted by jimmyh
Very Nice.
I very much like the way that new units, city improvements, etc are done.

Thanks
quote:

As far as bugs go I get a blue square where the units are, I'm guessing this is some to do with color keying.
My spec is: AMD 1500XP+, 512mb ram, geforce2 64mb , and plenty of harddisk room.

What OS are you using? 98SE?
quote:

I would let on about my project, but in the last few times I've dont that I got no response and besides I've got nothing to show at the moment.
Cheers.
James.

Thanks for the reply James, keep in touch.

Dale is offline Dale
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Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 11-10-2002 04:29
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quote:
Originally posted by neonext


Yes, that could be of great use to me.


Hope there's something of help in there.

Attachment: tt.zip
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jimmyh is offline jimmyh
Warlord
Sunny Old England
Sep 2001
time: 05:22
  Old Post 11-10-2002 12:20
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quote:
Originally posted by neonext

Thanks

What OS are you using? 98SE?

Thanks for the reply James, keep in touch.


I use XP, I had the game running in 32bit in windowed mode, I don't get the color keyed areas if I switch to 16bit.

Cheers.
James.

Nebula is offline Nebula
Chieftain

Apr 2002
time: 06:22
  Old Post 11-10-2002 16:20 Visit Nebula's homepage!
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I player it for a while and I think this turnless play is nice.

One thing though, that when there where more units on the map. Somehow a single key press does not seem to work correctly on my computer. (w98se) I need to hold it down a bit before it works on every movement turn and when I hold it down it starts moving the next unit a direction that I do not want. It does not happen every time but it does happen in some occasions.
What I did in my game was adding a delay between the movement of units. This way the user has time to release his finger from the key. That or use the windows keyup procedure.

I really like the game. I am looking forward to seeing it mature.

I experienced no other problems with W98Se.

btw - Are you keeping your source private?

neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:22
  Old Post 11-10-2002 16:23 Visit neonext's homepage!
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Civiliza 0.45a is out.

This is a quick update aimed mostly at resolving the color converting issues with older Windows versions.

Updated Since 0.4a:
- Added "OldWin" mode for Windows '98 users who are experiencing troubles with the color converting (seeing a pinkish color instead of the civ's color). Units are still not converted correctly, but a color flag has been added so you can tell them apart. The color converting for cities is fixed under this mode.
- Added "No Shroud" mode for easier debugging. This completely clears the shroud for all users and AI players.
- Added "Accelerated Production" mode for quicker games. All research and production is increased by 50%.
- Possibly fixed wierd bug where units could move off the edge of the map.
- Added in-game help box.
- Various small bug fixes.

http://www.angelfire.com/empire/dune2redux/

Let me know about any problems.

neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:22
  Old Post 11-10-2002 16:33 Visit neonext's homepage!
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quote:
Originally posted by Nebula
(w98se) I need to hold it down a bit before it works on every movement turn

Interesting... I have only experienced this in multiplayer due to lag.
quote:

and when I hold it down it starts moving the next unit a direction that I do not want. It does not happen every time but it does happen in some occasions.
What I did in my game was adding a delay between the movement of units. This way the user has time to release his finger from the key. That or use the windows keyup procedure.

You are correct. Right now it is based on a timer function, the timer simply needs to be reset when a move is made - this will likely be in one of the next updates.
quote:

I really like the game. I am looking forward to seeing it mature.

Thanks, I think you will be surprised how fast this will move forward. Any suggestions as to what features should be implemented next?
quote:

I experienced no other problems with W98Se.

Wierd, I have yet to get the color converting to run properly on a Win98 machine - although I do not know if they were SE or not.
quote:

btw - Are you keeping your source private?

Yes, there are no plans to release source code yet. I'm hoping to use this to help get me a job in the game industry.

Nebula is offline Nebula
Chieftain

Apr 2002
time: 06:22
  Old Post 11-10-2002 16:56 Visit Nebula's homepage!
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"Wierd, I have yet to get the color converting to run properly on a Win98 machine - although I do not know if they were SE or not."

Well the colors look ok to me. But I have not looked at it very precisely. It could be they look a bit different then they should but it does not bother me.

"Any suggestions as to what features should be
implemented next?"

I am finding it hard enough to come up with features for my own games. My mind just draws a blank when I want it to come up with something cool. I wish I had that better creative ablilities.

"I'm hoping to use this to help get me a job in the game industry."

Good luck.

neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:22
  Old Post 12-10-2002 09:09 Visit neonext's homepage!
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quote:
Originally posted by Nebula
Well the colors look ok to me. But I have not looked at it very precisely. It could be they look a bit different then they should but it does not bother me.

The game isn't very playable with the color converting problem, because you can't tell who's units are who's.
quote:

I am finding it hard enough to come up with features for my own games. My mind just draws a blank when I want it to come up with something cool. I wish I had that better creative ablilities.

I can understand that, but if you look at the badly needed features list up at the top, which ones do you think need to be added to the game first?

neonext is offline neonext
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Cali
Aug 2002
time: 21:22
  Old Post 12-10-2002 10:05 Visit neonext's homepage!
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anyone notice u can build cities with other units besides the settler?



next update coming soon

Nebula is offline Nebula
Chieftain

Apr 2002
time: 06:22
  Old Post 12-10-2002 10:27 Visit Nebula's homepage!
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"I can understand that, but if you look at the badly needed features list up at the top, which ones do you think need to be added to the game first?"

Well what you should do next you can decide best, you need to implement everything. I personally would like to play your game with air/sea units and diplomacy but that is just me.

My own next project I am trying to concentrate on getting the graphical/gui stuff done then the gameplay mechanics then the things like ai, diplomacy and tech. At least that is my plan

neonext is offline neonext
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Cali
Aug 2002
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  Old Post 12-10-2002 12:34 Visit neonext's homepage!
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press 'z' for goto command

does yours display similar to this in 'kings and knights' nebula? or does it not show the turns it takes?

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neonext is offline neonext
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Cali
Aug 2002
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  Old Post 12-10-2002 12:42 Visit neonext's homepage!
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quote:
Originally posted by Nebula
air/sea units and diplomacy but that is just me.

i agree with you tho. diplomacy will take awhile and will be kind of tough, but it will be worth it in the end. Air units will be the coolest i think, i'm going to make it so fighters stay on the board like bombers, so massive air battles are possible.
I've never tackled transports before, and Civiliza never had good ship warfare. (then again civiliza was never multiplayer, so who knows)
quote:

My own next project I am trying to concentrate on getting the graphical/gui stuff done then the gameplay mechanics then the things like ai, diplomacy and tech. At least that is my plan

we'll be watching, keep us informed

Nebula is offline Nebula
Chieftain

Apr 2002
time: 06:22
  Old Post 12-10-2002 13:22 Visit Nebula's homepage!
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"does yours display similar to this in 'kings and knights' nebula? or does it not show the turns it takes?"

No the goto feature is still quite primitive. It only shows a modified mouse pointer after you press the goto key. I do plan on working on it more. No visual info for the goto feature is planned yet. Your method is inspiring though. I did something similair in a game which source I lost in a hd crash.

Nebula is offline Nebula
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Apr 2002
time: 06:22
  Old Post 12-10-2002 13:50 Visit Nebula's homepage!
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I downloaded the latest update :

Here are my notes :

When I want select a destination for my active unit the screen is centered to the active unit. This way I cannot send a unit far away. Also management of cities will not be possible when the active unit is centered upon. I am not sure on how to solve this though.

Next I noticed after playing for 15 minutes or so that the goto feature stopped working. It showed the red line but when I clicked it just did not move.

Great job btw, the gameplay reminds me of rts games.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 14-10-2002 04:55
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Neonext:

I had the keypress delays as well. It doesn't happen all the time though. Sometimes I'd have to press it three or four times.

This is on my work laptop:
P3-600
64MB Ram
Win2K

BTW, how usefull did you find the tech tree?

neonext is offline neonext
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Cali
Aug 2002
time: 21:22
  Old Post 16-10-2002 10:34 Visit neonext's homepage!
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i haven't got a whole lot of use out of it yet, but that's only because i'm still debugging the current tech tree.

i never saw any CtP tech trees till now, i'm surprised how linear it is, reminds me of AoE or something

neonext is offline neonext
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Cali
Aug 2002
time: 21:22
  Old Post 16-10-2002 17:23 Visit neonext's homepage!
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The second update to Civiliza will be available for download soon . The first update was more of a quick-fix with minor bug fixes and tweaks, this update will be a significant addition to the game and brings the entire project one nice step closer to completion.

Last edited by neonext on 02-12-2002 at 16:54

neonext is offline neonext
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  Old Post 19-10-2002 12:10 Visit neonext's homepage!
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"options are always a good thing"

can't wait till the screen is full of them...

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neonext is offline neonext
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  Old Post 21-10-2002 10:41 Visit neonext's homepage!
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ok i'm delaying the release for awhile longer, but it will be nice when it's done and i urge u all to try it when it's finally out. it will look very different and it will play very different.

Last edited by neonext on 25-10-2002 at 10:54

Nebula is offline Nebula
Chieftain

Apr 2002
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  Old Post 27-10-2002 09:04 Visit Nebula's homepage!
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Great, looking forward to testing the new version

neonext is offline neonext
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Aug 2002
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  Old Post 28-10-2002 10:08 Visit neonext's homepage!
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currently i have it so fighters can only attack air units, up until stealth fighters which can attack both air and land. i'm thinking this doesn't make much sense and i should just change all the fighters to air and land.

or... i could make it so that all fighters do say 50% damage to land units and 100% damage to air units. and the opposite for bombers.

whatcha think nebula?

Dale is offline Dale
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Dec 2000
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  Old Post 28-10-2002 10:38
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I think it depends on the fighter. A F15 ain't going to do much damage to land units at Mache2, but a German Stuka Ju-86 is going to cause a lot in its divebomb. Matter of opinion. Also, the Harrier is known to do a lot of damage. Though it may pay to have "infantry" units with a +50% air defense (hide in cover) whereas buildings/vehicles will take the full brunt. That'd be what I'd do.

neonext is offline neonext
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Cali
Aug 2002
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  Old Post 30-10-2002 10:06 Visit neonext's homepage!
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an F15 can certainly do a lot of damage to ground forces, especially the later models. Maybe not at Mache2 but in normal circumstances I believe it can play the role of a fighter-bomber, as can many fighters. Since the units are so generalized in this game, I'm leaning towards classifying all the fighters as some sort of fighter-bomber.

neonext is offline neonext
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New Screen Shot Time

This is Civ like you've never seen before. Air battles have never really been a part of the Civ series, but in post-industrial-era Civiliza you will find the world full of air supremacy battles, bombing runs, and key paradropping strategies. As an added incentive for paradrops with helicopters, they come stocked with troops when you build them. Here you can see 3 AI players involved in a war where aircraft are certainly making a difference. Russia is being over-run by paradrops from India and Greece.

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Last edited by neonext on 31-10-2002 at 06:00

 
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