Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > scenario years and government
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cstock is offline cstock
Settler
wellington, new zealand
Oct 1999
time: 05:13
Question  Old Post 08-10-1999 02:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
scenario years and government Browse Apolyton AD-FREE

Hi:

I am currently making an imperial europe scenario and came across two problems:

1. The scenario should play from 1900 to 1950. I want to have 100 turns though, giving each turn 0.5 years. In standard, each turn equals 2 years (I think). Can I change this?

2. It seems inpossible to let each civisization start with a certain form of government. Maybe I am wrong though, and it can be set somewhere?

Thanks in advance to everybody helping me.

Cheers, Christian

Gedrin is offline Gedrin
Warlord

Jun 1999
time: 05:13
Post  Old Post 08-10-1999 20:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

For the number of turns look at
ctp_data/defalut/gamedata/DiffDB

In there you can, for each difficulty level:
Set the year the game starts.
set the number of periods.
set the turn that the period starts at.

I've never tried a fraction for the period however. It might not work but it looks like you want

TIME_SCALE{
START_YEAR 1900
NUM_PERIODS 1
PERIOD {
START_TURN 0
YEARS_PER_TURN .5
}
}

Then to make sure there are only 100 turns, in Const.txt edit the following:
END_OF_GAME_YEAR_EARLY_WARNING 1945
END_OF_GAME_YEAR 1950

Getting each Civ to start with a certain gov will likely take a slic trigger. I think this might help:

trigger 'GovSetup0' when(g.year == 0 && g.player == 0) {
SetGovernment() // Where index is into default/gamedata/governicon.txt... but I'm not sure if it starts at 0 or 1
DisableTrigger('GovSetup0');
}

You'll need one of these for every gov you want to set.

Gedrin is offline Gedrin
Warlord

Jun 1999
time: 05:13
Post  Old Post 08-10-1999 20:22
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

Ok that's neat... I take it that when you put text inside a greater than//less than pair this forum thinks it's an HTML tag.

Pretty good if it is but not if it is not.
I had an 'index' as the agrs there to:
SetGovernment(index);

Chris

cstock is offline cstock
Settler
wellington, new zealand
Oct 1999
time: 05:13
Thumbs up  Old Post 09-10-1999 03:55
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

looks neat, I'll try it.

Thanks

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0240 seconds (87.67% PHP - 12.33% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net