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cstock
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wellington, new zealand
Oct 1999 time: 05:13
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Hi:
I am currently making an imperial europe scenario and came across two problems:
1. The scenario should play from 1900 to 1950. I want to have 100 turns though, giving each turn 0.5 years. In standard, each turn equals 2 years (I think). Can I change this?
2. It seems inpossible to let each civisization start with a certain form of government. Maybe I am wrong though, and it can be set somewhere?
Thanks in advance to everybody helping me.
Cheers, Christian
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Gedrin
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For the number of turns look at
ctp_data/defalut/gamedata/DiffDB
In there you can, for each difficulty level:
Set the year the game starts.
set the number of periods.
set the turn that the period starts at.
I've never tried a fraction for the period however. It might not work but it looks like you want
TIME_SCALE{
START_YEAR 1900
NUM_PERIODS 1
PERIOD {
START_TURN 0
YEARS_PER_TURN .5
}
}
Then to make sure there are only 100 turns, in Const.txt edit the following:
END_OF_GAME_YEAR_EARLY_WARNING 1945
END_OF_GAME_YEAR 1950
Getting each Civ to start with a certain gov will likely take a slic trigger. I think this might help:
trigger 'GovSetup0' when(g.year == 0 && g.player == 0) {
SetGovernment() // Where index is into default/gamedata/governicon.txt... but I'm not sure if it starts at 0 or 1
DisableTrigger('GovSetup0');
}
You'll need one of these for every gov you want to set.
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Gedrin
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Ok that's neat... I take it that when you put text inside a greater than//less than pair this forum thinks it's an HTML tag.
Pretty good if it is but not if it is not.
I had an 'index' as the agrs there to:
SetGovernment(index);
Chris
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cstock
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wellington, new zealand
Oct 1999 time: 05:13
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looks neat, I'll try it.
Thanks
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