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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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I'm not sure I would even build Hoplites until I got out of Despotism...
Focus entirely on Warriors, Settlers, and Workers (maybe Archers if there's an early rush opportunity, but don't forget they'd be going out with out defensive accompaniment).
10% research, or one scientist. Massive upgrade, and tell your Swordsmen to go to town, get drunk, and lay waste to anybody who pisses'em off.
After a coupla oscillations, and after you've achieved Monarchy (better than Republic for this strategy), keep sending your Sword stacks out, now accompanied by 50% Hoplites... time for some GL hunting with your elite Swords. First, the vassals and punching bags around you won't be able to put up a credible defense, and second, a large enough stack configured this way can take out anything up through Musketmen and Knights. It's slowmover, true, but turn lemons into lemonade by sticking to the high ground.
While all the mayhem continues, you can start to build your Horsemen reserve for upgrade to Knights. Use the Horsemen as MPs.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:22
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Good point. No hoplites early on.
A lot of this depends on what you get from the map generator. If you have several neighbors, you're all set. If you have cultural linkage on, target #1 is Rome - warrior or archer rush. DO NOT allow them to get up and running with iron. Legionaries are perhaps the worst unit to face in the ancient age (along with Hoplites, of course, but at least the Hops can't attack well). I'd rather face immortals. Hell, I'd rather face Impi!
Target #2 depends. It could be Egypt, but if there is another civ with an ancient UU (say.... the Iroquois) they bump Egypt down the list.
Like Theseus said, oscillate, and then try to set up GL farms. This essentially means beating down your neighbors to a few resource-less cities, and having a few stacks of elite troops patrolling the highground, whacking the archers that trickle your way.
-Arrian
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Athitis
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quote: Originally posted by Theseus
I'm not sure I would even build Hoplites until I got out of Despotism...
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Wow. Don't u ever build spearmen dude? Not even Knights can face them with equal chance for victory when the hoplite is fortified and supported with walls.
Knights Attack rating: 4 Hoplite's Defense Rating: 6
Only cavalry can effectively face face them. It's all in all a great unit, capable to withstand all attacks and provide exellent cover when needed.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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Thanks alexman... Athitis, that's totally my point, Hoplites are an awesome defender, but I hate Despotism GAs. I also think Swordsmen and Hoplites together are an indomitable one-two punch, up through at least Pikemen, so I'm suggesting solely Swordsmen until Monarchy, and then Hoplites. Thus, you can get a GA with a somewhat well-developed empire, maybe 8 to 12 decent towns / cities, spitting out 20-shield Hoplites and 30-shield Swordsmen at a scary rate.
The AI civs within a reasonable distance should be afraid... very afraid.
On the other hand, influenced by AU 107: Hoplites? Feh. Give me LEGIONS! SPQR!!
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