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J-S is offline J-S
Settler

Sep 2002
time: 02:22
  Old Post 09-10-2002 21:45
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Suggestions for a Call to Power 3 Support Apolyton, buy Civilization: The Boardgame

The idea is to post short comments on how to make the game better. This way, we could all (Activision included) have an average idea of what a sequel should be like.

RULES:
- stick to the subject: suggestions for a possible CTP3.
- make your suggestions as short as possible.
- no arguing (if you agree/disaggree with someone's suggestion, than just pm him).


I'll start off with a few...

Last edited by J-S on 11-10-2002 at 02:35

J-S is offline J-S
Settler

Sep 2002
time: 02:22
  Old Post 09-10-2002 21:55
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Lose 30 kilos (of popups)

- Special resources: required for building certain units/improvements (like in Civ3).

- City improvements: certain buildings should be required to build some units (like for example you would need a factory to build a tank, etc).

- Terrain improvement:
sea platforms: gives a bonus to production.
barracks/factory: produce units but must be connected to a city..

- Diplomacy: way to trade units (more diplomacy options).

- Wages and food rations: citizens should charge wages only after an advance like "monetary based economy" is discovered. Then, after that maybe food rations could be suppressed (they have to start buying food), depending on your goverment type.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 10-10-2002 01:19 Visit Maquiladora's homepage!
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Remove this text

No killer bugs

Aolathiin is offline Aolathiin
Settler

Jun 2002
time: 05:22
  Old Post 10-10-2002 02:46
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Just a few ideas off the top of my head.

--Angkor Wat needs to be a wonder. Seriously, I'd consider it the third most impressive wonder of the ancient world (behind the Great Wall of China and the Great Pyramids of Giza) and virtually no one's ever heard of it.

--A more complex template for AI personalities. This is how I'd organize it:

Section 1--Priorities. Food, Production, Gold, Science and Happiness are ranked one to five in terms of how the civ prioritizes each one.

Section 2--Settlement. Determine if the civ 1) builds only a few cities or lots of cities, 2) spaces its cities close together or fairly far apart, and 3) if it tends to keep its territory contiguous or doesn't mind having cities scattered all over the place.

Section 3--Attitude. On of six possibilities:
1)Warmongerer, just conquer baby!
2)Fundamentalist, concentrate on missionary efforts, and declare jihad if met with resistance.
3)Outlaw, shy away from overt war, but pirate and slave raid foreign civs like there's no tomorrow.
4)Appeaser, avoids war at (almost) all costs, more apt to give in to demands in order to keep the peace.
5)Trader, concentrate on the acquisition and sale of goods with other civs.
6)Diplomat, wants to talk, enjoys diplomatic give and take, tries to convince other civs to give advances, maps, gold, etc, and is willing to make it worth their while.


--Allow for mutual defense treaties, meaning that a declaration of war on one means that the other is automatically at war with the attacker.

--Lots and lots of available civilizations. At least 100.

J-S is offline J-S
Settler

Sep 2002
time: 02:22
  Old Post 10-10-2002 05:17
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- Territory: change the way this is calculated. I like the way Civ3 played with the "culture" as a territory expansion factor. However, this could be improved by having a unit ability to "conquer" res nullius (territory tiles that have no owner): that is, make them your own. After 30 turns if you did not build anything on or near the conquered tile then it goes back to being neutral terrain.

- Diplomacy:
a) a "trade territory tiles" option.
For example, you could offer to sell to another civ the tile x in exchange for 100 gold pieces, or threaten them to give you tile x.
b) a "build x improvement" option.
For example, you could offer another civ to build a barracks in one of their cities in 3 turns (depending on wich of your cities is gonna build it) in exchange for 100 gold.

- Peace traties: for us warmonger types, it would be so cool to be able to impose on a defeated opponent a "don't build for x turns x unit" (like Europe banned Germany to build heavy ships after WWI).

Keep those ideas coming!

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 10-10-2002 05:51 Visit Maquiladora's homepage!
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- A real time view of the city where you can "place" buildings in certain locations that get built over time, ala Imperium Galactica.

- Colonising party. If this unit settles in particularly bad terrain, the colonising party unit will terraform for the surrounding tiles. ie clear forest/jungle.

- True elevation of terrain tiles effect combat results, similar to SMAC.

- Option to play out battles for cities in real-time, (Imperium Galactica)

J-S is offline J-S
Settler

Sep 2002
time: 02:22
  Old Post 10-10-2002 20:21
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Tired of ads?

- Cities: they should expand beyond the original one tile. Say for example each tile can support up to 10 population, after the city grows beyond 10 then it would expand to an adjacent tile. With construction advances the amount of pop a tile could support can increase (high buildings). Check out Tokio: it actually expanded to the point of "absorving" nearby small towns.

geoffrey arnold is offline geoffrey arnold
Prince
australia
Jun 2002
time: 15:22
  Old Post 31-10-2002 18:16 Visit geoffrey arnold's homepage!
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how about to start with settlers that look the same as in ctp. the piramids wonder and maybe learndos workshop(moodifid slightly,like thay have done in free civ)

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:22
  Old Post 03-11-2002 08:58
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Full PM-box? Change here!

Cities don't get destroyed, only become obselete and are a defensive bonus (Mt. Cassino in WWII)

More than 9 Units per Stack

Nomadic Civs

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:22
  Old Post 04-11-2002 11:57
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Support Apolyton or Terrorists Win

PBEM and MP!!!!!

Most things such as units and governments as in Wes´MedMod 4.13 for CTP1. Add to thist the very best features from CTPII.

Keep space and undersea layers and make the fleets usefull.

Ohh, it would take hours to make a detailed list........

AND MODS: Pls reopen the old forum for CTP modifications......... I remember, there is much cool stuff in that archive.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:22
  Old Post 04-11-2002 12:22 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

What old forum? The Creation forum has always been open and contains all mod-related discussions from mid '99 onwards...

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:22
  Old Post 05-11-2002 12:42
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I thought there was much more than only 17 pages with creation/modification pages - that's why I looked for an creation-archive.

I also remember to have read something about "making a special unit", that could change the terrain using some slic-code (just as nukes can change the terrain). But that might be another place I read about that.

And I can't find the threads, where there were lots of ideas for improving CTP and suggestions to the comming CTPII. But again - that might also have been in another forum.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:22
  Old Post 05-11-2002 21:03 Visit J Bytheway's homepage!
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quote:
Originally posted by TheBirdMan
I also remember to have read something about "making a special unit", that could change the terrain using some slic-code (just as nukes can change the terrain). But that might be another place I read about that.


That's in the SLIC docs somewhere, IIRC.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:22
  Old Post 07-11-2002 01:05 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yup, I was surprised as well when I first noticed that but it's really only 17 pages. It makes sense though, if you consider a couple of factors: when we still posted there, we used uBB, which by default only displays 15 or 20 threads per page, as opposed to the current 30 of vBB. Back then, we tended to make longer posts and put more info in a single thread - rather than starting new threads, we threadjacked a lot more. Also, a LOT of discussion took place in email groups, not the forum. I think that accounted for more than 50% of all discussion at it's peak (I got like 30-40 emails a day at that time, and that's not including personal/work/school stuff ), and it was the more valuable discussion too. From about March 2000 (I think) onwards, much of the discussion gradually started to move to the CtP2 forum (but a lot of those posts have been lost in crashes/server moves/etc).

Also, a lot of posts aren't indexed, so if you're looking for something specific from the old days, you probably won't be able to find it with the search feature. I know what you're talking about with that terraforming unit, it's been discussed several times in fact. The SLIC group (remember that? ) looked into it and I clearly remember having a discussion about it with Nordicus - but I can't remember if that was in CtP1-Creation, CtP2-General, email or ICQ...

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 07-11-2002 12:58 Visit Straybow's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Play CtP2

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:22
  Old Post 11-11-2002 18:34
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Inflate your Upload Space

quote:
Originally posted by Locutus
I know what you're talking about with that terraforming unit, it's been discussed several times in fact. The SLIC group (remember that? ) looked into it and I clearly remember having a discussion about it with Nordicus - but I can't remember if that was in CtP1-Creation, CtP2-General, email or ICQ...


Hey - if we could find that slic code again.... then we just might be able to make a sort of canal (if the code works as expected that is).

"Invent" an engineertype-unit, which terraforms land to shallowwater. Give the unit flags for limited fuel for say 2-3 tiles and low movepoints. Make it "Single use" just as nukes and make it rather expensive.

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:22
  Old Post 13-11-2002 12:35
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Increase the size of your Attachments

Bird, IMO, it would be simpler to use PW for this.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:22
  Old Post 13-11-2002 12:57
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Lose 30 kilos (of popups)

Yes - if you could terraform to shallow water. But you can't.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:22
  Old Post 13-11-2002 15:00 Visit Immortal Wombat's homepage!
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You can, but you have to replace an existing terraforming. Something useful like White Mountains perhaps...

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:22
  Old Post 13-11-2002 15:57
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Inflate your Upload Space

What will happen then when you generate a new map?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:22
  Old Post 14-11-2002 01:33 Visit J Bytheway's homepage!
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IW means to replace the terraforming ability, not the terrain. Unfortunately there are two problems with this: You can't terraform to white mountains normally anyway, and I'm fairly sure the replacement is possible only in CTP2, not CTP1. You have much less power over tile imps and terrain in CTP1 . If I'm wrong, then please correct me.

Nimrod is offline Nimrod
King
cant I be priest?
Oct 2001
time: 05:22
  Old Post 15-11-2002 06:27
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I remember a pill box in the world war II scenario for CTP2. It would be interesting to have different types of forts. Maybe exttend space to the moon.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:22
  Old Post 15-11-2002 11:52
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If we are going to let any of the possibilities "go", then my vote will be the possiblity to terraform to a desert.

Who would want to terraform anything into such a tile?

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:22
  Old Post 16-11-2002 14:13 Visit Mr. President's homepage!
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(Stop me if I mention something that was implemented in Call to Power 2 - I've only played the original.)

Lots of victory conditions - for instance, in Alpha Centauri you could go for military, economic, diplomatic, or scientific victories.

Complex alliances and blocs, along the lines of NATO or OPEC.

Easy way to upgrade units - especially useful when your Pikemen are far away in the field and you discover Gunpowder.

(Most ambitious suggestion.) The thing I'm most uncomfortable with in CivGames is the way technology comes in discrete packages that you can pick and choose from. I always work around this, by imagining that it's just representative and the Republic wasn't literally invented in 1080 AD, just to use one example.

It might make a little more sense (or at least for a different balance) if you accumulated science the way you normally do, but certain units and improvements only became available at or around a certain number of science "points" or whatever you wanted to call them. For example, you might be able to build Legions sometime between 1,000 and 1,500 science points. (I haven't given any thought to how you'd access new Wonders. ) This might give the feel of technology being more of a continuum and less of a series of islands.

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:22
  Old Post 19-11-2002 11:09 Visit Mr. President's homepage!
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Oh no, I killed the thread! Were my ideas that bad?

Seriously now, what are the prospects for a third Call to Power?

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:22
  Old Post 19-11-2002 17:46
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quote:
Originally posted by TheBirdMan
If we are going to let any of the possibilities "go", then my vote will be the possiblity to terraform to a desert.

Who would want to terraform anything into such a tile?

A Nomadic Camel-Jockey???

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:22
  Old Post 19-11-2002 18:30
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Got spare money?

quote:
Originally posted by Mr. President
Oh no, I killed the thread! Were my ideas that bad?

Seriously now, what are the prospects for a third Call to Power?


None I think. And that is too bad. There are a big potential (and some money) here.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:22
  Old Post 20-11-2002 23:13 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Avatar Enlargement: We've got the solution

No there isn't. Well, plenty of potential, but no money. Last we heard CtP2 sold about 30,000 copies (admittedly, that *was* a while ago), compared to well over 750,000 for CtP1 (and the game is still selling). Commercially CtP2 was a huge failure (it, together with some other setbacks, brought Activision dangerously close to bankruptcy 1.5 years ago), so I don't think any sensible investor would still want to invest even a penny more in this series

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 20-11-2002 23:51 Visit Maquiladora's homepage!
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They could release it under a different name, like Civlization 3, oh wait they made that, didnt they?

I dont get why they dont just release the source code then if theres no chance of a sequel, give it up. Sheesh all the ctp1/2 modders could develop it even.

on topic: I definately would like to see a unit updater, a proper one. Also it should have unique abilities that you can choose from game start (not unique civ tho) so you can play anyway you want with any civ.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:22
  Old Post 21-11-2002 04:29 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Avatar Enlargement: We've got the solution

One could probably convert Peter's unit upgrade code for CtP2 to CtP1, but I for one don't have time for that...

 
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