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Catt
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California - SF Bay Area
May 2002 time: 21:22
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Since pretty much the day 1.29f was released I have played with the "Always Renegotiate After 20 Turns" preference on -- this means that all of my resource trade deals are automatically called up for renewal on turn 20 instead of continuing until I notice my ability to cancel and renegotiate. The automatic pop-up always comes in the form of a diplomacy pop-up featuring the civ leader and the deal parameters, with either an option for me to click "We accept your offer" or "Certainly, I understand" -- in other words, the renogetiation comes in the form of the AI saying it is happy to continue (it proposes the continuance and I can accept) or it declines to continue (I can acknowledge their reluctance with "Certainly, I understand"). In each case, of course, I can click the "counter-proposal" or "I understand - we have a deal to offer" to explore alternative deals.
I have repeatedly found in my current game (more so than in other 1.29f games for some reason) that when the AI is willing to extend the deal ("We accept your offer" option), if I instead choose to see what additional goodies I can get to renew, the "offered deal" becomes unacceptable, sometimes to the point of insult, at the trading table. In order to renew the deal I may have to make several concessions!
Anybody know why this happens? I'm not complaining about the process, just curious. It has definitely modified my trading behavior in that I am more likely to continue a trade deal on previous terms if available (assuming the deal still makes reasonable sense), rather than trying to squeeze a little something extra out of the AI.
Catt 
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Raion
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The AI in my game is asking for techs it already has. It wants to see if your willing to get along with it, or it may think that it wants to start a WAR.
Sometimes, the AI justs asks for things it already has, just to see what you are going to do.
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Ethelred
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I don't understand it either. I can't be sure if its a glitch or intentional. It may be that the AI is supposed to get miffed if you have the temerity to renegotiate. I think its a bit of a glitch though.
Most of the time I just accept the continuation because of this. If I don't its because I really don't care about it.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:22
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Although this behavior doesn't seem logical, I think I understand why it happens.
Before 1.29f, when the 20 turns were up, the AI used to try and renegotiate deals sometimes, but not always. There were three possibilities:
a) The deal is good, so let it continue
b) The deal is bad, but let it continue anyway
c) The deal is bad, terminate it.
When the deal was good, the AI would always keep quiet. When the deal was bad, there was probably some random factor that made the AI to decide between possibilities b) and c).
If you wanted to make sure you continued to get a good deal, you would have to check every deal and evaluate it after 20 turns. But even if you checked the deal and renegotiated it after 20 turns, it doesn't mean that you would get a better deal. You would just force the AI to reevaluate the deal. You would get a better deal if it was in category a), but you would beat yourself on the head if it was in category b).
In 1.29f, Firaxis added a switch that forced a pop-up after 20 turns in cases a) and b). The AI still chooses between a), b) and c) above, but we still can't distinguish between a) and b) without asking for a renegotiation. This was the easiest way to preserve the same gameplay as pre-1.29 while reducing micromanagement. (The only thing different is that now you have to wait another 20 turns to reevaluate the deal, whereas before you could do it any time after the 20 turns were up and the AI kept quiet).
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Ethelred
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quote: Originally posted by Jaybe
Personally, I have not yet enabled the "Always Renegotiate" preference. |
With or without this possible glitch (I like Alexman's theory) I think it is very usefull for the treaties, as opposed to trade. Otherwise you have to keep checking if you can NOW get out of that alliance and end the war before War Weariness ends your government. I like it and will continue to use it.
I noticed that I missed it when I was playing out someone elses save game.
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cracker
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Colorado, USA
May 2002 time: 22:22
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I think it is part of the bigger picture "stinky cheese" problem that has been introduced into the AI trading since V1.29. The cummulative effect of buggering up the total city trade prohibition and no gpt deals plus the altered human tech rate potential has shifted the trade table back towrard the V1.17 nonsense.
I have monopolies on all the luxuries but two and those two are exclusively held by two civs that are 1/2 an age back in techs. I ought to be able to trade 3 or 4 luxuries for 1 and shouldn't get an insulted or doubtful response to 5 or 6 luxuries.
With the auto renegotiate preference, I definitely turn it on and off at strategic locations in the game. Sometimes I need a 23 turn ROP an if the preference is off things will slide along just swimmingly.
(editted to fix fat finger failures)
Last edited by cracker on 10-10-2002 at 07:25
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metalhead
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Has this just been luxury trades that have brought this about? I, too, have seen this happen, and I was thinking - having a current per-turn deal with an AI Civ involving luxuries (well, actually, military deals as well) improves their attitude toward you significantly in most cases. Perhaps the mechanic for the auto-renew feature is that, while the deal is brought up for renewal, it is still considered active. However, entering into a re-negotiation immediately terminates the deal, and hence sours the AI civ's attitude toward you. This causes the AI civ to give you a less favorable deal than it would be inclined to do under the more amicable circumstances that exist while the deal was still active. A good way to see if it happens this way would be to check if the mood indicator changes negatively when you go from the renew screen to the standard diplomacy screen. Even if no visible mood change occurs, though, does not mean that the AI is holding you in the same regard. This is what I always figured was going on, but I may be wrong.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:22
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alva848,
No doubt. Luxuries are worth more to me, because I build marketplaces, grow my cities, and aim to get most of my cities in WLTKD.
I understand giving up 2, 3 or even 4 luxuries in exchange for 1 if I'm the top dog.
I tried something else the night before last. I renegotiated my peace treaty with a weak AI civ. I offered, in exchange for peace, all of my luxuries (6), a strategic resource (iron?) in exchange for their 1 luxury. I was laughed at.
I was in effect saying "fork over the luxury or I will kill you." I was THE power in the world. Killing the civ in question was quick and painless (for me). By refusing my deal - a deal that did include compensation - they effectively committed suicide.
Believe it or not, I'm not a warmonger at heart. I have come to relish the power of the dark side, but even now, once I am confident of my position, I will halt my bloodthirsty hordes and play nice... if I could (this assumes, of course, that I have properly safeguarded my reputation by wiping out all who know of my transgressions). But I can't. Once powerful, I cannot get a decent deal. That's really only tenable until the early industrial age. Once hospitals come around, I need those luxuries, folks.
I have come to think of it as a cost benifit analysis. The cost of trading for a luxury: all of my luxuries, some tech, my map, and a large gpt amount - OR - a 5 to 10 war of aggression which I will win easily, perhaps gaining a great leader or two. Gee Gomer, what should I do?
-Arrian
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