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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Changes in alpha.txt
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Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:22
  Old Post 10-10-2002 08:09
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Changes in alpha.txt Support Apolyton

After years of playing, have you put some changes in alpha.txt? I don't mean changes made for fun ('let's triple the cost of former and see what'll happen'), but rather permanent changes, that are needed in your opinion. Are there any changes that you can recommend? Or maybe you think that the game is so perfectly balanced that even a minor change would only spoil this harmony?

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:22
  Old Post 10-10-2002 14:04
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Increase Your PM Length

You should go to SMAC - Creation forums, and search tips from there.

Marid Audran is offline Marid Audran
Warlord
Salt Lake City, Utah
May 2001
time: 22:22
  Old Post 11-10-2002 05:05
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Support Apolyton or Terrorists Win

This thread (which 80 people looked upon but couldn't care enough to comment) was a list of proposed changes I made to the alpha.txt rules, mostly to do with SPs, facilities, and unit abilities.

http://apolyton.net/forums/showthre...hlight=Refitted

I carried through with my proposition, and have played all my single-player SMAX games with these changes since. Ultimately I decided to not to tamper with the tech pre-requisites for MMI and Doctrine: Air Power, and boosted the strength of Plasma Shards up to 14.

Since then I've observed a far more balanced game, IMHO.

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