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Capt Dizle
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The key is to have more info on your opponent that he has on you.
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kolpo
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If you are the celts: reply with a swordman rush 
Last edited by kolpo on 11-10-2002 at 14:41
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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quote: Originally posted by aahz_capone
I actually think it depends on when technologically speaking, you are fighting. If its in the age of infantry, and I've got enough artillery, I let their cavalry go straight for my cities, where they get chewed up. But if they have tanks I fly out to meet them on the field, since infantry is crappy against tanks. This kind of switching in tactics happens for me all through histroy, as the progression between slow/defencive and fast/offensive units goes back and forth. |
Of course the problem against cavs and riders and Mas is that damn 3rd move
Perhaps this will force more cultural development, to get 100 cpts to expand out.
Hmm. Maybe I would have 3 rings around each city. closest-forest, then plain, then forest. That way the cavs would end either on the plains or the forest adjacent to the city. On plains they could be wiped out, on the forest I could bombard to kill, then mop up with the regulars.
Of course, that is a somewhat useless idea, as it would take too long to develop and the game will probably be over before cavs
Anyway, will be interesting
I love how the game switches from offensive to defensive eras and back again, very cool. 
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twilight
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ANother question. Is it possible to do give some Defensebonus to special units without manipulating the Defense values? I mean that the Spearman has a defense of 2 against all, but 4 against horsed units? Like in CivII "2x vs. horsemen" ?
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