Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > City demands its own goods ( :confused: )
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:22
  Old Post 10-10-2002 17:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
City demands its own goods ( :confused: ) Increase the size of your Attachments

In my current game, I've been going through the usual deal with Oil as supplied by many, demanded by none. Once I began researching Automobile, demand appeared in 3 of my cities -- Albany, Philly, and Balt. Fine.

Next turn, I completed a caravan in Albany and noticed that it could also supply Oil.

1. Is this unusual? I've never noticed it before.

2. Can this situation be exploited?

In case it matters, the city location is (1,2,7)...

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:22
  Old Post 10-10-2002 21:04 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

I have had this occur with other commodities - and failed to exploit it (not saying it can't be done - but I tried and failed) - I see Oil so rarely I haven't noticed it happening to Oil

SG[1]

debeest is offline debeest
Prince

May 2000
time: 21:22
  Old Post 10-10-2002 22:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I'd go so far as to say this happens often, with many commodities. I'm doubtful about the value of exploiting it, since distance between cities is one of the multipliers that goes into the calculation of delivery bonus. If the distance is zero, the multiplier is (0+10), and that's pretty low. And if the producing city demands it, there's usually some other city that demands it too.

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:22
  Old Post 10-10-2002 23:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

It happens sometimes, for different goods.
I share others opinions about exploiting : doubt but may only favor cross exchanges.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:22
  Old Post 11-10-2002 00:35
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

I'm thinking that, for a city located on the North-South "0" meridian, you might be able to exit eastbound, circle and re-enter the city from its west (oher) side, and have maximum distance.

Seems like I saw RAH mention something of the sort in some long-ago thread. Ring a bell with anyone?

samson is offline samson
Prince

Apr 2001
time: 05:22
  Old Post 11-10-2002 01:15
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

No, that doesn't work. First off, while a city may supply and demand the same commodity, it will not accept its own caravan or freight. A city cannot establish a trade route with itself, doesn't matter where you build it or what you name it.

Secondly, the algorithm which calculates distance for caravan bonuses knows all about the "0" line. Two cities on opposite sides of the line will be recognized as only two squares apart.

The maximum East-West distance between two cities is half the greatest horizontal coordinate, for example: on a medium map, this value is 50. On the North-South axis, however, it is the full extent of the map. The farthest distance possible on a ROUND map is between two points located on opposite poles (North/South) which are 180 degrees from each other on the East-West axis. On a medium map, this distance would be 71 CDUs (Civ Distance Units, which are not the same as movement units, by the way).

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:22
  Old Post 11-10-2002 11:26
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by samson
No, that doesn't work. First off, while a city may supply and demand the same commodity, it will not accept its own caravan or freight. A city cannot establish a trade route with itself, doesn't matter where you build it or what you name it.


I'm not sure, but I think I read somewhere on Poly that if you establish a trade link with a None caravan, then the city will get a trade route with itself!

As I didn't try it, and am not even sure I read it, I wonder whether that's correct or not??

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:22
  Old Post 11-10-2002 15:08 Visit Thoddy's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Cyrion


I'm not sure, but I think I read somewhere on Poly that if you establish a trade link with a None caravan, then the city will get a trade route with itself!


You can check this feature with the events created caravans at the Red Front scen.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:22
  Old Post 11-10-2002 16:31
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

Or bribe a caravan closer to a foreign city than to one of yours, I know, I'm just being lazy...

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:22
  Old Post 11-10-2002 17:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

The only way to exploit it is to move it to a another city (on the preferred path connected by road/rail) and rehome it and bring it back. If you take it too far, the demand will probably have changed again before you can return it, unless you have rails and some serious ship chaining going.

samson is offline samson
Prince

Apr 2001
time: 05:22
  Old Post 11-10-2002 17:42
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
I'm not sure, but I think I read somewhere on Poly that if you establish a trade link with a None caravan, then the city will get a trade route with itself!


Hey! I just tried this and it works. A NONE caravan actually establishes two trade routes with itself, one as the source and one as the destination. The routes suffer the same-civ penalty, of course, and cannot get the road/railroad 2X modifier, but it does benefit from both an airport (50%) and superhighways (50%). This nets out to make it equal to an unimproved route to a foreign city of the same size.

The delivery bonus is quite small due to the distance between the "cities" being zero.

Very interesting. I love it when I'm wrong about something, it's a chance to learn. Thanks, Cyrion.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:22
  Old Post 11-10-2002 18:04
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

Thanks, everyone, for once again showing me how little I know.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:22
Cool  Old Post 11-10-2002 18:24
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

You're welcome Samson !

I'm feeling quite proud right now : I was able to provide an unknown info to one of the living legend of Poly...

And I'm glad you were able to verify it too, so I won't need to!

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:22
  Old Post 14-10-2002 00:17
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Lose 30 kilos (of popups)

after so long there are still things we don't know about the game...

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:22
  Old Post 14-10-2002 13:31 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Another great samson catch - must try it!! It makes bribing foreign caravans a potentially valuable activity...

SG[1]

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:22
  Old Post 14-10-2002 17:36
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase the size of your Attachments

Bribing foreign caravans is usually not profitable. They're too expensive in terms of what you'll get as a trade bonus, and that the routes they set will be minimal.

samson is offline samson
Prince

Apr 2001
time: 05:22
  Old Post 14-10-2002 17:43
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Browse Apolyton AD-FREE

Not my catch, SG. Cyrion knew about it.

Not sure yet if it's really valuable though. Even for a super-trade city, the self-trade routes will pay less than one to even the most minimal of foreign cities, until it has an airport.

One thing that's interesting about this is that while it establishes two routes, the NONE caravan ties up only one supply commodity. This leaves two commodities available (in a virgin city) for delivery. The trick then is to find a foreign city (preferably off-continent) which demands both of these commodities. When delivered to that city, the first establishes a trade route and the second replaces that route and will (usually) free up the first commodity for resupply. This allows a continuous supply of commodities in your source city, the key to a successful trading strategy.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0410 seconds (91.61% PHP - 8.39% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net