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Ethelred
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Its a much bigger jump than Monarch to Emperor is.
code:
Monarch 90% cost for the AI
Emperor 80% cost for the AI
Deity 60% cost for the AI
Plus lots more free units both at the beginning and for the whole game. You no longer get any bonus against Barbarians so you might want to set them pretty low at least for your first game on Deity.
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Dalai Lama
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Antwerp, Belgium
Nov 2000 time: 05:22
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Cultural win on Deity??? Good luck! Almost impossible i think. Maybe, very maybe with the babs. I have tried it 2 times. You just can`t keep up the AI building GW`s, even with Great Leaders. And that`s what you`ll need for a cultural win: not only improvements bu also GW`s.
Other victory types are pretty doable. I have won 4 times on Deity with space race and 1 time on diplomacy. Never tried warmongering on Deity... well maybe a litlle bit... but not to conquer the entire world.
Last edited by Dalai Lama on 11-10-2002 at 14:34
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Solomyr
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Seattle
Oct 2001 time: 21:22
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Thadalex,
perhaps i shouldn't be one to talk (i have yet to try a game on deity, but that point draws nigh) but personally, i hate the diplomatic victory. it's too easy/anticlimatic. i mean, assuming you actually build it, then, like you said, bribe civs to win...not much fun IMO.
anyways, my prayers are with you on the culture victory Thadalex. the babs seem like the obvious chose, but consider the Persians. sci/ind you can pump out those libaries, and improve the infastructure quick. furthmore, the immortal is a damn fine UU. 4/2/1, he cuts through spearmen. which means more territory, and therefore, more potential to build culture. and since he is early, and iron is one tech away, you get them early...key to the cultural win. of course, they are expensive. good luck
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ThaddeusAlexander
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Toronto, Canada (Canada's TRUE capitol :))
Dec 2000 time: 00:22
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Don't worry solomyr , I know the Diplo victory is cheap... I'm just saying it saved my arse that first game in diety, thats all. I tend to turn it off now anyway. The first game of Civ3 I ever played I was about to win by the babs ... just needed to finish one more SS component and the next thing i hear, that the English won a diplomatic victory and i lost! I just had to get the AI back for that one hehe
And I've started my diety cultural victory path last night, playing the babs ... it was hard giving up industrial 'cuz its my fav trait but I thought I could afford it this game because anything thats good but not directly involved with my win is just a bit of a waste.
I managed to get the best locations near my civ without the usual road network i build and all my cities now have a temple in them and they're fortified. I've given away the gold i looted from barbs in the area to appease my neighbours and the persians are my best friends (thank god!). The Chinese are annoyed at me but they're on the other side of the persians (! !) and the english are cautious so far, but thats no problem yet. I have 6 cities and I just finished the run for literature so now all thats left to do is start building up an army and hope to get some GLs because in all the other diety games i've played, THEY ARE KEY! (which is why i wish GLs can be generated through peacekeeping means, but thats in another thread somewhere....)
so yeah, vmxa1, i hate that too .. so i want to be prepared. I hate war but sometimes you need the gamble to get a GL....
Oh well... I'm off to work but I'll get back to the game soon enough.. my civ's second age, the Age of War, is upon me! 
Cheers
~Thadalex
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Catt
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California - SF Bay Area
May 2002 time: 21:22
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quote: Originally posted by Solomyr
. . . i hate the diplomatic victory. it's too easy/anticlimatic. i mean, assuming you actually build it, then, like you said, bribe civs to win...not much fun IMO . . . |
I'm not a huge fan of diplo wins, and I'm not trying to slam you personally at all, but it does inspire a bit of a rant from me when I see people post that it is a lame victory because all you need to do is bribe AIs to secure the vote.
Perhaps the victory condition itself is not lame, but the cheap, explotative tactics to secure the victory are lame? I have found my diplo victories satisfying (not always as much so as other victory types), but I don't allow myself to (1) give bribes, (2) secure MPPs, declare war and wait to be attacked, (3) buy smaller civs into alliances, or any of the other variations on how to "snatch a diplomatic victory from the jaws of defeat."
The diplomatic victory presents quite a bit more challenge (and satisfaction) if you play your games from 4000 BC knowing that you (1) must maintain a great reputation and good relations, (2) must succeed in building the UN (and can therefore deny a vote), or (3) must get lucky when an AI civ builds it but never calls a vote. Deny yourself the obvious exploit -- the future UN building may hold more interest for you.
Catt 
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Catt
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California - SF Bay Area
May 2002 time: 21:22
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quote: Originally posted by ThaddeusAlexander
I have to agree with Catt in that it takes skill, but sometimes the AI will just pinch you out of a win with it. Its a good stand-by if you're a peacekeeper and someone is getting a bit closer to the spaceship than you are and you need to snatch their capitol which probably isn't that easy at this point in the game, and especially if they're close to the final countdown.
The problem is when the AI does it to us
It makes you feel like a real 'good guy' winning through diplomacy, in my opinion. |
Don't get me wrong, I don't play the peacekeeper to preserve a UN win possibility -- I still will almost always go to war with several civs at different times. My concerns regarding an AI UN victory (by denying myself the UN exploits) tranlate into "honorable" warfare and frequent trading. I declare war without breaking trade deals, and without units in enemy territory; I tend to not raze cities; etc. War itself does not result in a reputation hit -- though it may lower AI attitudes towards you -- frequent and fair trading not only reinforces your good reputation, but also tends to encourage positive attitudes. If my reputation is dealt a blow (deliberately or inadvertantly), then I must be sure to build the UN myself.
I win UN victories with votes from civs I've warred against and from whom I have taken cities, workers, etc. -- it is just a matter of warring honorably and paying attention to attitudes and the drift of world opinion. It's not always easy, but then that's what makes it fun.
Catt 
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