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To Clear Skies:
It was fun to see two factions dead in first 30 turns playing as Sister. Huge map, transcend. Angels are history, Zakharov's doing all research. And strongest unit was 1-1-1... No time for making prototypes.. Damned Angels with their insta probe team..
P.S. Sorry for OT comment. Fun to play SMAX after 2 year's break.
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To CEO Aaron:
You talk about situation comparable with conflict of bow and cannon. Very different tech level.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:22
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The problem with Civ, SMAC etc. is it's reliance on trying to model (however offhandedly) tactical units / soldiers on a strategic scale. It doesn't work. You need to depict units, not weapon systems. Weapon systems do not act independently (exception: WOMD) on this scale, not even in the caveman days. That's why I always had to laugh whenever I saw a catapult alone on a 100 square kilometer chunk of Mesopotamia while playing Civ. And they even penalized you for trying to use combined arms tactics and concentration, which has been a hallmark of good generalship since the ancient era.
SMAC is a little better because it moderates both the near prohibition against stacking a bit (collateral damage rather than one dies, all die), and it allows to a tiny extent a bit of combined arms capability by allowing you to design units with weapons, armor, movement etc. in whatever configuration you can afford.
I have to agree with Marione, Master of Magic was one of the best games to have come out in the last decade. If only someone would repackage it for new operating systems, fix a few bugs and update the graphics and sound, I would buy it (again) in a minute. The game concepts remain quite strong.
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