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Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
Question  Old Post 12-10-2002 04:26 Visit Straybow's homepage!
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What about Energy/Projectile bonuses? Full PM-box? Change here!

I've seen a couple of write-ups about combat resolution. The SMAC manual and alpha.txt mention a "bonus" when an energy weapon attacks projectile armor or vice versa. What is this bonus, and how is it factored in to combat?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:22
  Old Post 12-10-2002 05:04
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AFAIK, it was not implemented

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:22
  Old Post 12-10-2002 15:02 Visit Clear Skies's homepage!
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Would've been too much bother, IMHO. You'd have to have about four different sentinels in your bases to defend against every potential attack.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 13-10-2002 02:17 Visit Straybow's homepage!
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That's good, because armor being half the value of contemporary weapons already sucks. Why make it worse?

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:22
  Old Post 13-10-2002 08:30
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Not implemented.

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:22
  Old Post 13-10-2002 09:20 Visit Mr. President's homepage!
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Just as well it wasn't implemented. The last thing we need is more complication.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:22
  Old Post 13-10-2002 16:46
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The best form of defense is offense anyways

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:22
  Old Post 13-10-2002 22:12 Visit Clear Skies's homepage!
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Which is why I squish Miriam ASAP. Some of the others I mgiht leave around for a bit longer though...makes it more fun

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 14-10-2002 10:11 Visit Straybow's homepage!
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Miriam or Yang. And yes, offense is the best form of defense. That's why modeling the "defense" of a unit solely on armor is lousy. Do they suppose the defender doesn't return fire?

"We're just going to stand around, and maybe try to duck, but we're saving our ammo for our turn to attack."

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:22
  Old Post 14-10-2002 14:35
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quote:
Originally posted by Straybow
That's good, because armor being half the value of contemporary weapons already sucks. Why make it worse?


Since you can build perimeter defenses and tachyon fields, that means defense will be the same as offense. If you have defense the same as offense before these improvements are taken into consideration, you'll never get anywhere.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 15-10-2002 04:53 Visit Straybow's homepage!
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Civ2 only the toughest units attack at double the value of standard defenders, and the defensive bonuses (fortifying, walls, terrain) are higher. It should be damned hard to attack competent, dug-in defenders. Prevailing paradigm (WWII to present) is that fortified defenses slow advance and multiply casualties by a factor of 5.

In SMAC once you've got noodles you can attack many times and rarely loose a plane. Of course, once a plane with nontrivial damage is hanging in mid-air it will be picked off unless you can park a fighter over it.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:22
  Old Post 15-10-2002 05:30
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Expecting (debatable) WWII tactical realities to be prevalent in a _game_ about the near to far-flung future seems, to me, to be wishful thinking _at best_. The ratio between attack and defense was a gameplay decision, pure and simple and the attack/armor paradigm of attack and defense is just a convenient, easily understood shorthand of strategic battle. The object is creating a balanced model of gameplay, not mimicing the siege of the Maginot Line.

And as to the the prevailing paradigm, just as the Iraqis how their fortifications stood up to American air-power. The only way they slowed the advance was the time it took to accept their surrendur or bulldoze the trenches with their troops inside.

ir is offline ir
Chieftain

May 1999
time: 05:22
  Old Post 15-10-2002 17:51
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To Clear Skies:

It was fun to see two factions dead in first 30 turns playing as Sister. Huge map, transcend. Angels are history, Zakharov's doing all research. And strongest unit was 1-1-1... No time for making prototypes.. Damned Angels with their insta probe team..

P.S. Sorry for OT comment. Fun to play SMAX after 2 year's break.

ir is offline ir
Chieftain

May 1999
time: 05:22
  Old Post 15-10-2002 17:54
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To CEO Aaron:

You talk about situation comparable with conflict of bow and cannon. Very different tech level.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 15-10-2002 18:44 Visit Straybow's homepage!
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Nope, Desert Storm was not a case of competent entrenchment, Vietnam was. Nope, not talking about Maginot Line. Maginot Line was "fighting the last war." Mobile warfare is almost certainly here to stay, and anything else (like the WWI tactics of the Iran-Iraq war) would be worse as far as attack value is concerned.

Weapon = attack, Armor = defense is a shorthand of ballistics rather than strategic or tactical nature of combat. That is why it fails, IMO.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:22
  Old Post 15-10-2002 22:49
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That's why I LOVE MoM's tactical combat model, where in melee mode both unit *simultaneously* swing their swords at each round.
The hits you land are still calculated by your swords against their shields.
But *at the same time* you'll get hit by their swords against your shields.
Then the surviving figures in the units will face next round.
It's *quite* possible that *both* units involved in a melee fight die at the same time.

Of course it's a design choice to avoid tactical combat and simplify the model.
Still, instead of an Attacker weapon vs Defender armor (Aw-Da) model, a combined (Aw-Da)-(Dw-Aa) would have still been with reach of a reasonably handled simplification.

I'm NOT one expecting realism from a game, but the thing that less makes sense in a too simplified model is:
HOW can the attacker GET DAMAGED by the defender's armor?

The flaw tho is more in the definitions than in the model.
If instead of callingit "armor", you call it "defensive fighting value", there you can imagine encompassed in that term all the set of equipment and skills you can deploy when defending, including the firepower you are able to put together when striking back at the attacker...

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:22
  Old Post 22-10-2002 06:00
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The problem with Civ, SMAC etc. is it's reliance on trying to model (however offhandedly) tactical units / soldiers on a strategic scale. It doesn't work. You need to depict units, not weapon systems. Weapon systems do not act independently (exception: WOMD) on this scale, not even in the caveman days. That's why I always had to laugh whenever I saw a catapult alone on a 100 square kilometer chunk of Mesopotamia while playing Civ. And they even penalized you for trying to use combined arms tactics and concentration, which has been a hallmark of good generalship since the ancient era.

SMAC is a little better because it moderates both the near prohibition against stacking a bit (collateral damage rather than one dies, all die), and it allows to a tiny extent a bit of combined arms capability by allowing you to design units with weapons, armor, movement etc. in whatever configuration you can afford.

I have to agree with Marione, Master of Magic was one of the best games to have come out in the last decade. If only someone would repackage it for new operating systems, fix a few bugs and update the graphics and sound, I would buy it (again) in a minute. The game concepts remain quite strong.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 23-10-2002 13:07 Visit Straybow's homepage!
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In Civ2 you see a shift from ancient units that have limited defense to modern units that have strong defense. It is the paradigm of the firearm that standoff defense is very strong. By the time you get to WWII-era infantry weapons defense is potentially stronger than offense (Rifleman is 4/5).

This reflects the "best defense is a strong offense" reality (which is not the same as realism). That trend could only continue with more and more powerful weapons a la SMAC. Energy weapons with electronic targetting and other such gizmos would be highly effective against any threat: armor, aircraft, even warships.

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