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aneeshm
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Indore , Madhya Pradesh
Jul 2001 time: 10:52
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Has anyone on the boadrs had a freak of a city (eg. , like the one I got with half hills and other half grassland as terrain , with Iron , Horses , Saltpeter , Coal , AND a river in its city radius ) .In the example , the iron disappeared about five turns from Steam Power . If anything like that or similar has happened , please post screenshots , there are some comparisons I want to do .
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Random Passerby
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I dunno if bonus resources only count, but once I had a spot where I could have built a city with 9 cows and 2 wheat, with another two cows and a wheat just outside the city radius. But that would've been a waste, so I split the Great Beef Quarry up between several cities.
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Ethelred
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I have had Iron Works four maybe six times. Not sure but I have increased it lately by taking one fairly developed town apart, producing a settler and moving it one stinking tile just to get the Iron Works. Planted a settler in my last game to get another and started the Iron Works early for the city so I could be sure to get it before coal or iron ran out. Later iron did run out but I allready had the Iron Works.
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ThaddeusAlexander
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Toronto, Canada (Canada's TRUE capitol :))
Dec 2000 time: 00:22
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quote: Originally posted by Ethelred
I have had Iron Works four maybe six times. Not sure but I have increased it lately by taking one fairly developed town apart, producing a settler and moving it one stinking tile just to get the Iron Works. Planted a settler in my last game to get another and started the Iron Works early for the city so I could be sure to get it before coal or iron ran out. Later iron did run out but I allready had the Iron Works. |
I've done that before, but i think you mean two tiles since you need one space between cities... if you're going to 'new city route' ... although if you want to disband a city entierly then thats a bit harder since by that time in the game its late and cities are large and all you're gonna do is flood the map withmore workers shrinking the city. Chances are its just not worth all the wasted turns of effort to get rid of a city for it.
Its great if you don't have hospitals yet and most of your cities are sitting at 12 pop... just pump out a settler from one and workers from the rest and in a few turns, you can add all the workers to the new city producing iron works and you now have a nice size (for argument's sake, of course the size depends on how many workers you sacrifice) 10 city that can really crank out the units/buildings.
Cheers
~Thadalex
Last edited by ThaddeusAlexander on 13-10-2002 at 01:19
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Ethelred
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quote: Originally posted by ThaddeusAlexander
I've done that before, but i think you mean two tiles since you need one space between cities... |
One tile. I did say I moved the city. Thus it was not within one tile of a city. Its called abandoning a city.
quote: Chances are its just not worth all the wasted turns of effort to get rid of a city for it. |
It was worth it. It made a city that could produce a tank in one turn well before it had twenty citizens.
I never have hospitals at that point in the game in anycase. Coal comes with steam and that is when started my abandonment of a mid sized city which is not a bad time to produce a bunch of workers. Next comes Industrialization. Then I go up the TOE-Hoover route and follow that up with Replaceable parts before I go for Hospitals or the tank route. Often I get tanks before hospitals.
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Ethelred
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quote: Originally posted by vmxa1
What is your thoughts on getting hospitals right away on the theory that more citizen means more production? |
I tend to only have four or five cities butting up against the twelve city limit at that point plus there is the matter of happiness. If I don't have happiness to grow I am not that interested. Also I find that most of the cities will have the kind of production I am looking for when they have a factory and hydro power from the Hoover Dam (enough to produce a tank in two or three turns).
I have noticed that once I get the hospital and pump the cities population up it makes a real difference on cash. Usually more than it does for production since all the cash is retained and excess production is lost. Certainly I want at least five hospitals before going on a major tank rampage so I can heal in enemy territory with the Battle Field Medicine small wonder.
A few times I ignored building hospitals a bit too long and it sure put a crimp in my research once I reached the Modern Age.
quote:
Nationalism bypass case was made rather well by Zachrial (sp) or someone and made me consider it at times. |
I think it depends a bit on the circumstances. If I am at war then I will have to bite the Minie Ball and go for Nationalism because its quite a few turns before I can Infantry unless I bypass other techs I really want.
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