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Ethelred
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One excellent strategy is to play on a lower level.
Another is to post a save of a game and ask for help. Preferably in the ancient era so we can see the details and point and laugh.
Basicly though build enough cities. Make good use of your workers and be sure to have enough of them. Don't automate anything till late in the game. If that is boring play on a smaller map.
Start several games with no intention of finishing them. Use your saves to explore other paths you might have gone down but didn't.
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Raion
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I have not had much time to play, but I have the most cities, yet that I know of, and all of a sudden, I seem to be falling behind even the ones that I know, like the Chinese and England. I started a game with 12 Civ's and it seems to be to much for me.
I think it was when they went to being a Republic first, and I stayed a Monarchy for a few turns too many.
But Germany must be further ahead, and I do have a lot of cities - around 35 cities on a huge map.
I think it will take some time to get use to this new CivIII.
I have no luxuries, and China will not trade any, but says he will trade. I am about ready to 'kick his hiney', so maybe he is looking for a War.
I think I might replay this from earlier, as this is the second version of the same game I started.
I am just keeping different versions of this game, for reference, even though they play out differently.
I think one has to skip some techs, up the tree, especially in the Middle Ages, more focused type of research, but then pick up the other ones later, to get to the next age after picking up the techs one decided to get early.
That's all I am thinking, but then back to other things I have to do, so that's all I can suggest right now.
I seemed to be ahead, then in a few turns, fell behind.
Its about even though somehow on Regent level, but I may start another game on Warlord.
In Civ II it took me a while to get to King level, and that was not all that good. Just have to keep playing and some games will be better starting off than others.
No luxuries, is really draining this game a bit, as England has none to trade and China has them but will not, and the other Civ's are somewhere else, meaning I have not met them yet. Only can get so far on the map with the Galley.
Well, whatever it is, it may involve a skimish with China first.
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Raion
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One can always turn off some 'Win' Conditions. I take off the Domination win, as it may help to keep some land free, but then the 'Conquest' win was also on, so the Civ's will probably expand to all the land.
It's mass mayhem and confusion.
One can just leave on the 'Build a Spaceship to leave this Planet' win condition on, but then if you play SMAC (Alpha Centauri) then you end up on -- "Planet". Splat!
Splat! Splat! with the other factions.
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Ethelred
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quote: SMAC (Alpha Centauri) then you end up on -- "Planet". Splat! |
That was one of my problems with Alpha Centauri. NO ONE would call the planet "Planet". It made it hard to read the manual. I never got around to installing it.
Hello what planet are you from?
Planet.
Yes thats what I was asking, what planet are you from?
Planet.
Its a bloody Abbot and Costello routine waiting to happen.
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Mattaba
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Dissident, I think because the Iroquios used their UU, they triggered their golden age, so that made them have higher production, if you fight a long war then they will win.
You could have won if you had enough troops to wack them in just a few turns.
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star mouse
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of the Barbarians
Aug 2001 time: 16:22
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What you do early has a bearing on the whole game. Here's how I start.
- Don't be afraid to restart if you've got a cruddy starting position. Being placed in the middle of the jungle or desert isn't good for your long-term prospects.
- You may need to walk your settler around to find a good spot for your first city. For example, if you're near a river, build your city right next to the river, so you don't have to build an aqueduct. But if you have to take more than 1 or 2 steps, restart. Usually, your start position should be fine as it is.
- When you build your city, choose Bronze Working as your first science to research so you can get Spearmen. Then set your tax slider so your science is progressing as fast as possible without running a trade deficit. If you start with Bronze Working, research stuff like Iron Working, Warrior Code, The Wheel and Horseback Riding, so you can get good military units early. Then beeline for Literacy so you can get the Great Library.
- What you do with your first worker is important. You need to place a road in the square that the citizen in your city is working. This gives you 1 extra trade so your science is researched faster. Good squares to work early are those that generate 2 food and 1 shield on their own, such as a shield grassland, a cow. If the square has a river next to it, the better because this gives a +1 trade bonus. You need to identify the best 3 squares and set all of them up with a road and a mine. Once the three squares are roaded and mined, your size-3 city will be a good producer.
- The map is uninhabited and unexplored. You need to fix that, and fast. The first thing to build in your city is a Warrior to defend it. Then build another Warrior to go exploring (skip this if you have a Scout). Your build queue should be something like Warrior, Warrior, Settler, Warrior, Settler, etc. Adjust as needed. A size-2 city that will produce a Settler in 6 turns but grow in 8 should not be producing a Settler, because that's 2 turns of production wasted. Instead, produce a Warrior first. Keep churning out cities as fast as possible, and defend them with Spearmen when you are able to build them.
- Your exploration goal is to find good spots for your future cities. Look for resources and build your city near them. By researching the Wheel and Iron Working first, you get to find the crucial Ancient-age resources of Iron and Horses early so you can claim them.
- Keep expanding, but make sure all your cities are defended. Don't let settlers wander around unescorted.
- When you meet the AI, trade techs with them. Keep trading techs when you can. One tech acquired through trade is one tech that you don't have to research.
- Best techs to trade are those that nobody else has. The AI tends to research techs evenly. To get a tradeable tech, drill down through the tech tree, for things like The Republic, Navigation, etc.
- You can gain a headstart on Wonders by starting to build something else a few turns before you get the Wonder tech, then switching.
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