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Lemmy
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Bubblewrap
Dec 2000 time: 06:23
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Chatlog time!!!
quote: <ManiaDIE> Let's start...
<DBTS^COM> i am all for it!
<DBTS^COM> ok?
<DRTKG> one thing before we start
<DBTS^COM> what?
<ManiaDIE> Do we have any build orders? :-(
<DRTKG> is the next one going to be on poly?
<DBTS^COM> i dont know yet is ok by me works good now
<DBTS^COM> mania no we dont but we will fnd something
<DBTS^COM> i am finishing 2158 now
<DBTS^COM> ok?
<Lemmy^DEI> k
<ManiaDIE> I'd like to request the word.
<DRTKG> NA: Finish WP, net node, back to cp/escort
<DRTKG> TBIBTU: cp + escort, SP (definetly VW!!) replacement former?, cp/escort
<DRTKG> UNPD: cp+escort (2x) -then- a net node
<DRTKG> Antioch: finish skirmisher, cp + escort (2x)
<DRTKG> NS: cp+ escort (2x), get ready for next SP
<DRTKG> build orders :)
<DBTS^COM> ok SW of antioch what kind of terraforming?
<DBTS^COM> mania?
<ManiaDIE> What will we do with the UNPD former. I had a request for Pande in the orders thread
<DBTS^COM> build road to new base
<ManiaDIE> ok
<DBTS^COM> UNPD is terraformed enough
<DRTKG> i agree
<ManiaDIE> I agree
<Lemmy^DEI> agreed
<DBTS^COM> ok first thing Terraforming NE of antioch what to do forest?
<ManiaDIE> Isn't there already a forest?
<DRTKG> yes there is
<DRTKG> road
<ManiaDIE> road then?
<ManiaDIE> :b:
<DBTS^COM> i mean SE sorry
<DBTS^COM> NE is building road
<ManiaDIE> SE in the fungus?
<DRTKG> that's where the former is?
<DRTKG> SE is rainy/flat?
<ManiaDIE> I wouldn't defungus.
<DRTKG> no, rainy/rolling?
<DBTS^COM> no very green tile rolley rainy
<DBTS^COM> i say forest on the rainy/rolling
<ManiaDIE> But why defungus when we have other rolling&rainy tiles?
<DRTKG> road to TBIBTU. we have a monolith, no need to forest now
<DBTS^COM> it isnt fungus people
<ManiaDIE> sorry
<DBTS^COM> SE antioch no fungus rainy/rolling forest?
<ManiaDIE> was thinking SW...
<DBTS^COM> )
<DBTS^COM> :)
<DBTS^COM> ok forest vote now
* ManiaDIE 2
<DRTKG> 2
<Lemmy^DEI> remind me...1=yes?
<DBTS^COM> lemmy yes
<DRTKG> 1errr yes lemmy
* DBTS^COM 1
* Lemmy^DEI 3
<DBTS^COM> ok this isnt working what then?
<ManiaDIE> I say build road and immediately move east to continue roadbuilding to TBIBTU
<DBTS^COM> road?
<DRTKG> no we can't road to TBIBTU yet
<ManiaDIE> once the worm is gone
<DRTKG> no road in fungus until centauri empathy :(
<DBTS^COM> ok i will do that but can i build a forest after the road?
* ManiaDIE 2
<DRTKG> i say road south to new base
<ManiaDIE> Also ok to me - safer
<DBTS^COM> that is coming from UNPD
<DRTKG> yes
<DBTS^COM> ok then road to new base vote
<DRTKG> 1
<ManiaDIE> then we have a spare road. :)
<DBTS^COM> ok doing it
* ManiaDIE 1
<DBTS^COM> rover fel thru a gate and is besides a pod
<Lemmy^DEI> rover goes south
<DRTKG> again?
<DRTKG> another gate?
<ManiaDIE> coordinates?
<DBTS^COM> yes
<Lemmy^DEI> oh...
<DBTS^COM> 16.108
<ManiaDIE> searching the map...
<DBTS^COM> most souther point of fresh water sea
<ManiaDIE> We Didn't move much
<Lemmy^DEI> it is north of it's previous position?
<Lemmy^DEI> NW maybe?
<ManiaDIE> clockwise around the Freshwater you mean?
<DBTS^COM> it first went south pop a pod and then go to N/E of first position
<DBTS^COM> say still go east and pop a pod next to him
<Lemmy^DEI> yes pop!!
<ManiaDIE> :)
<DBTS^COM> yet another rover! :party:
<Lemmy^DEI> :dance:
<ManiaDIE> Brilliant!
*** TKG^DoR has joined #smacdg
<Lemmy^DEI> hmm...choices, choices...
<DBTS^COM> which way will that go to?
<TKG^DoR> my computer fuqued up
<DBTS^COM> we have another rover
<DBTS^COM> where to send it?
* TKG^DoR crisis! there are 2 of me!
<ManiaDIE> Lemmy?
<Lemmy^DEI> ok, one rover south to follow the green line
*** TKG^DoR has left #smacdg
<ManiaDIE> Dl :dance: ;)
<DBTS^COM> and the other?
<DBTS^COM> meet up with the western scout?
*** TKG^DoR has joined #smacdg
*** DRTKG has quit IRC (Ping timeout: no data for 241 seconds)
<ManiaDIE> I'll ban DRTKG
<Lemmy^DEI> uhm...could it go east of the FW sea to the morth?
<Lemmy^DEI> *north
<TKG^DoR> thank you
*** TKG^DoR is now known as DGTKG
<DBTS^COM> ok i send it north
<DGTKG> synopsis?
<DBTS^COM> ending turn 2159
<DBTS^COM> tkg what?
<ManiaDIE> Worm update?
<DBTS^COM> ok worm moved to farm near TBIBTU attack?
<DBTS^COM> with normal scout
<DGTKG> synopsis(sp)=summary
<ManiaDIE> yes!
<Lemmy^DEI> worm in fungus?
<Lemmy^DEI> what are the odds?
<DBTS^COM> nothing missed we got a new rover and worm his next to TBIBTU
<DBTS^COM> 3 to 2
<DBTS^COM> it is 100%
* DGTKG 1 attack worm
* Lemmy^DEI 1
<DBTS^COM> i will attack?
* ManiaDIE 1
<DBTS^COM> ok
<ManiaDIE> :party:
<ManiaDIE> ?
<Lemmy^DEI> we didn't win yet....
<DBTS^COM> won +1 power 6
<Lemmy^DEI> w00t!!
<ManiaDIE> Anticipating ;)
<ManiaDIE> :party: :D
<DGTKG> what's the scout's morale?
<DBTS^COM> scout is 60% and +1 morale
<DGTKG> hardened?
<Lemmy^DEI> think so
<DBTS^COM> discp
<ManiaDIE> And what is TBIBTU building now?
<DBTS^COM> another CP but we just build one what to build now?
<ManiaDIE> Are the UNPD workers still placed ok after this worm attack?
<DGTKG> where's maki's list?
<ManiaDIE> I'd build a former replacement
<DBTS^COM> former?
<DGTKG> NA: Finish WP, net node, back to cp/escort
<DGTKG> TBIBTU: cp + escort, SP (definetly VW!!) replacement former?, cp/escort
<DGTKG> UNPD: cp+escort (2x) -then- a net node
<DGTKG> Antioch: finish skirmisher, cp + escort (2x)
<DBTS^COM> UNPD build scout
<DGTKG> NS: cp+ escort (2x), get ready for next SP
<DBTS^COM> ok we stick to this?
<ManiaDIE> :(
<Lemmy^DEI> next is escort then?
<DGTKG> i say send the current scout, then build new one
<DGTKG> so we can leave earlier
<DBTS^COM> no garrison the wounded scout can go with it and take a detour to the monolith
<ManiaDIE> scout/former/cp/scout then or scout/cp/scout?
<DBTS^COM> i say the 2
<DGTKG> scout/SP according to the list
<Lemmy^DEI> how long would a SP take?
<ManiaDIE> We should build SPs in our mineral bases, not nutrient bases as TBIBTU
<DBTS^COM> 40 turns
<DBTS^COM> then former?
<Lemmy^DEI> 40 is too long IMO
<ManiaDIE> NA & NS = SP
<DBTS^COM> ok former
<DBTS^COM> former?
<DGTKG> after scout?
* DGTKG 1 former after scout
<DBTS^COM> yes
* Lemmy^DEI 1
<ManiaDIE> scout/former 1
<DBTS^COM> west scout found nutrients in pod
<DGTKG> coo
<DGTKG> l
<ManiaDIE> coordinates
<DBTS^COM> and moving other scouts
<DBTS^COM> 9.103
<DBTS^COM> nothing happend with them
<DBTS^COM> ending turn?
<DGTKG> kl
<DGTKG> k
<ManiaDIE> Good for a next base
<Lemmy^DEI> k
<ManiaDIE> o
<DBTS^COM> :eek: western scout fell thru gate and landed around 15 north of TBIBTU
<DGTKG> :eek:
<ManiaDIE> great
<ManiaDIE> :rolleyes:
<DGTKG> cool, but yet :eek:
<Lemmy^DEI> *sgih*
<DGTKG> oh well, explore north then :D
<DBTS^COM> i cant help it :(
<ManiaDIE> there are serious spacetime distortions here
* Lemmy^DEI sighs...how am i suppposed to plan anything with all these gates :mad:
<DGTKG> :lol:
<DBTS^COM> but rover is next to old postition wester scout so he can take over that job
<ManiaDIE> :b:
<DBTS^COM> and i say let the scout just scout up north
<DGTKG> meh, ok
<Lemmy^DEI> yep, what dbts said :b:
<ManiaDIE> I would send it south
<ManiaDIE> but DBTS sounds ok too
<Lemmy^DEI> another rover is going there
<DGTKG> nice fertile rainy tiles north, and i heard there's some ridge of some kind :conspire:
<DBTS^COM> :D
<DBTS^COM> ok doing it
<ManiaDIE> didn't the scout already land on the ridge?
<DBTS^COM> :mad: you are not going to believe that southern scout....gate
<DGTKG> :lol: yet :madban:
<ManiaDIE> coordinates
<Lemmy^DEI> errr...? :dizzy:
<DBTS^COM> 28.110
<DGTKG> there which is where?
<ManiaDIE> so we didn't move much again
<DGTKG> minus the "there"
<DBTS^COM> is it 15 SE from NS
<DGTKG> ok....
<DGTKG> explore east then?
<DBTS^COM> send it NE?
<Lemmy^DEI> what scout is where?
<DBTS^COM> the south scout
<ManiaDIE> I don't follow anymore - you guys decide :)
<DBTS^COM> is 15 SE from NS
<DBTS^COM> ok wait
<Lemmy^DEI> ah yes, continue east
<DBTS^COM> i can move the scouts/rover still like lemmy wants only some jobchanges ok?
<ManiaDIE> whatever
<Lemmy^DEI> ok
* ManiaDIE takes another Hive Stuff
<DGTKG> whatever you say, i'm lost
<DBTS^COM> ok UNPD and NA connected with roads!
<ManiaDIE> :dance:
* DGTKG tries a "black stuff"
<DGTKG> i mean
<DGTKG> yay! :cute:
<Lemmy^DEI> yay, faster Pizza Delivery :Party
<DGTKG> :lol:
<DBTS^COM> :D
<DBTS^COM> what to do now with the former road to TBIBTU?
<DGTKG> yes
<DGTKG> errr 1
<ManiaDIE> 1
* Lemmy^DEI 1
<DBTS^COM> 1
<DGTKG> that, or road to suez
<ManiaDIE> that would be the second one right?
<DBTS^COM> oad to NS is allready on his way
<DGTKG> oh, ok then :)
<ManiaDIE> I'd still fo to TBIBTU - some terraformation is urgently needed there
<DBTS^COM> ending 2162 scout nothing imported killed a worm and a rover is now +2 morale
<Lemmy^DEI> excellent
<ManiaDIE> :b:
<DGTKG> :zzz:
<DGTKG> what?
<DGTKG> err good
<DGTKG> :cute:
<DBTS^COM> ok 2163 saw a worm move into NWNW from antioch
<DBTS^COM> just let it be?
<Lemmy^DEI> for now, i say yes
<DGTKG> is it near formers?
<DBTS^COM> no
<ManiaDIE> :scared:
<Lemmy^DEI> the cp there is escorted?
<DGTKG> ok, let it come close to our bases, then kill it
<DBTS^COM> i can attack antioch in 2 turns
<DGTKG> or we can attack it in 1 turn :evilgrin:
<DBTS^COM> but i can attack from fungus does that matter?
<DBTS^COM> ok let is be then
<DGTKG> nahhh we get a +25% base defense bonus :)
<ManiaDIE> no
<ManiaDIE> i think
<DBTS^COM> ok building new base SWSW of westmonolith what is the name?
<DGTKG> concordia
<Lemmy^DEI> Lemmy's Laboratory :D
<DGTKG> i think
<Lemmy^DEI> j/k
<ManiaDIE> Concordia 1 :D
<DGTKG> i mean UN Research Complex :cute:
<DBTS^COM> concordia it is then
<ManiaDIE> I will move to this base
<DBTS^COM> rushing former?
<DGTKG> at concordia?
<ManiaDIE> sure
<ManiaDIE> 25 ec?
<DBTS^COM> yes
<Lemmy^DEI> yes
<DGTKG> sure
<ManiaDIE> is the scout rehomed?
<ManiaDIE> .
<DGTKG> DBTS-> it's supposed to be Tacticus Academy
<ManiaDIE> :cry: ;)
<DGTKG> concordia is next
<DBTS^COM> working on it next base will be called that killed 3 worms with scouts
<ManiaDIE> They discovered it... :D
<DGTKG> 3? :eek:
<DGTKG> good
<DBTS^COM> got 60 ec
<DGTKG> :Party:
<DBTS^COM> moved everything and ending2163
<DGTKG> how long till industrial economics?
<DBTS^COM> ok wait alot happened let me speak
<DBTS^COM> after that questions
<DGTKG> ok
<ManiaDIE> :eager:
*** DGTKG is now known as DRTKG
<Lemmy^DEI> :expect:
<DRTKG> i just noticed i was DGTKG *hits self on head*
<ManiaDIE> :expect:
<DBTS^COM> worm attack antioch and lost worm move next to former near NS and we build first prototype concordia build former and TBIBTU build scout
<DBTS^COM> thats all
<ManiaDIE> don't get your sentences
<DRTKG> so, the worm died?
<DBTS^COM> so worm attack antioch and we won
<ManiaDIE> punctuation
<DBTS^COM> yes
<Lemmy^DEI> yay, we got a prototype
<DRTKG> yes, punctuation is helpful
<DBTS^COM> shall do next time
<DRTKG> and :Party:@proto
<DBTS^COM> worm attack antioch and lost. worm move next to former near NS. and we build first prototype. concordia build former. and TBIBTU build scout
<DBTS^COM> this better? :D
<DRTKG> yes.
<Lemmy^DEI> much
<DRTKG> protect the NS former
<ManiaDIE> very much
<DBTS^COM> k
<ManiaDIE> how?
<Lemmy^DEI> protect or move that former
<DBTS^COM> what to do with the prototype and what to build in antioch
<DRTKG> NA: Finish WP, net node, back to cp/escort
<DRTKG> TBIBTU: cp + escort, SP (definetly VW!!) replacement former?, cp/escort
<DRTKG> UNPD: cp+escort (2x) -then- a net node
<DRTKG> Antioch: finish skirmisher, cp + escort (2x)
<DRTKG> NS: cp+ escort (2x), get ready for next SP
<DRTKG> antioch, cp+escort :)
<ManiaDIE> And in tacitus acad
<Lemmy^DEI> cp sounds good
<Lemmy^DEI> rec tanks?
<ManiaDIE> :( 2
<DRTKG> tact acad-> tanks
<DBTS^COM> tanks?
* Lemmy^DEI 1 on tanks
<DRTKG> antioch->pod/scout
<ManiaDIE> how much turns until growth of tac ac?
<DBTS^COM> 10
<DRTKG> vote: tanks in tact acad?
* ManiaDIE 3 -> CP
<DRTKG> there's no room over there
<Lemmy^DEI> what were we building in UNPD?
<Lemmy^DEI> CP?
<DBTS^COM> yes
* ManiaDIE 3 -> former then
<ManiaDIE> but I will lose this vote :)
<DRTKG> we already have a former
<ManiaDIE> I know :)
<Lemmy^DEI> it will cost support :(
<DRTKG> no need for 2 yet
<Lemmy^DEI> Tac Ac is still small
<ManiaDIE> But we need more roads and formers south
<DRTKG> DBTS->how long till research breakthrough??
<DRTKG> dbts??????
*** Blink1828 has joined #smacdg
<Lemmy^DEI> TacAc got monolith, right? then 2 forests are enough for a while
<Blink1828> anyone have 8 mile soundtrack in mp3s
<ManiaDIE> Hi unknown citizen
<Lemmy^DEI> err...
<DBTS^COM> i will look
<DRTKG> uh
<ManiaDIE> we have better technology in Alpha Centauri
*** Blink1828 has left #smacdg
<DRTKG> :relief:
<Lemmy^DEI> :lol:
<ManiaDIE> that got rid of him :D
<DRTKG> :lol:
<Lemmy^DEI> was he even from the smacdg?
<ManiaDIE> no I guess
<DBTS^COM> 8 turns
<DRTKG> nope :scared:
<Lemmy^DEI> probably a spy from Miriam
<DRTKG> :scared:
<DBTS^COM> ok so what are my orders for former in TA?
<DRTKG> frankychan sent him
<ManiaDIE> Morgan if he sells mp3
<DRTKG> forest SE?
<Lemmy^DEI> yes, forest towards the south
<ManiaDIE> where?
<ManiaDIE> not following
<DRTKG> tact acad
<DBTS^COM> forest south?
<ManiaDIE> SE is fungus right?
<DRTKG> SE is fungus?
<DBTS^COM> yes
<DRTKG> oh, then S
<DBTS^COM> so S forest?
<DRTKG> forest/road S
<DRTKG> 1
<ManiaDIE> I would build the forest on the road we have to UNPD
<DRTKG> there isn't one yet
<DRTKG> this is tact acad
<ManiaDIE> I see
* Lemmy^DEI 1 forest/road
<ManiaDIE> Then let the UNPD and TacAc former road&forest to each other
<DBTS^COM> ok working on it
<ManiaDIE> 1
* ManiaDIE pours away his Hive Stuff
<ManiaDIE> and wonders why everyone is so silent
<DBTS^COM> ok a rover found forestpod 20 south of TC!
<DRTKG> good
<Lemmy^DEI> :b:
<DBTS^COM> on the water side of the west ocean
<ManiaDIE> TC? :confused:
<Lemmy^DEI> TacAc
<DRTKG> tact acad
<DBTS^COM> what to do with protorover?
<Lemmy^DEI> no idea...
<DRTKG> worm patrol?
<DBTS^COM> hold it?
<ManiaDIE> escort the next Antioch pod?
<Lemmy^DEI> worm patrol sounds nice...or escort
<DBTS^COM> ok for that
<ManiaDIE> and rehome it there
<DBTS^COM> escort
<DRTKG> do we have a pod yet?
<Lemmy^DEI> patrol till cp is done? then escort
<DBTS^COM> no building a pod
<ManiaDIE> I think we still have some unexplored terrain west of Antioch
<ManiaDIE> could keep it busy for a while
<DRTKG> explore that then
<DBTS^COM> i can explor that and then escort
<DRTKG> ok
<Lemmy^DEI> ok
<DRTKG> 1@what dbts said
<DBTS^COM> ending 2164
<ManiaDIE> going well
<DBTS^COM> miriam Merchant building....and gaians builind HGP
<ManiaDIE> what was our next SP? HGP or VW?
<DRTKG> no tech for VW yet
<Lemmy^DEI> VW IIRC
<Lemmy^DEI> ow
<ManiaDIE> UoP is building that :(
<Lemmy^DEI> bugger...we need a SP dammit :doitnow!: ;)
<DBTS^COM> found an alien artifact near NS send it to there?
<DRTKG> go for HGP
<ManiaDIE> I think we'll miss HGP and VW
<DBTS^COM> whit which base start building then?
<DRTKG> HGP and rush it with artifact
<Lemmy^DEI> what about WP?
<DRTKG> the one with the most minerals!
<Lemmy^DEI> that would be NA?
<DRTKG> the F4 screen says
<ManiaDIE> I would build it in NS after CP/scout
<DBTS^COM> ns in 29 turns and it get help from an alien artifact soon
<DRTKG> ok, do that!!!!
<Lemmy^DEI> what happened to the Weather Paradigm?
<ManiaDIE> but what is it building now, Suez?
<DRTKG> yeah, how long?
<DBTS^COM> build we would need to abandon the cp building there now. lemmy almost finished 2 turns
<ManiaDIE> no abandoning!
<ManiaDIE> I'd say
<DBTS^COM> NS is building CP
<ManiaDIE> CP/scout/SP?
<DRTKG> rush the CP, then build the HGP
<Lemmy^DEI> then NA could continue with HGP also
<ManiaDIE> ??
<DBTS^COM> ok what to do?
<Lemmy^DEI> NA is building WP, done in 2 turns, after that HGP
* DBTS^COM 1 lemmy
* ManiaDIE says stop the turnchat after WP completion
* DBTS^COM mania
<DRTKG> 1@both
<DBTS^COM> 1@both :D
<DRTKG> :dizzy:
* Lemmy^DEI 1 on everything :)
<ManiaDIE> don't get everything
<DRTKG> i have to go soon anyways. thanksgiving :expect:
<DBTS^COM> i will do it all end then end it after WP done
<DBTS^COM> .
<Lemmy^DEI> :
<DBTS^COM> WP build ending now
<ManiaDIE> :.
<DRTKG> :dance:
<Lemmy^DEI> |:.
<DRTKG> the WP!!!!!!!
<DBTS^COM> ending end posting the sav as soons as possible |
Without any slapping :cute:
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