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Comrade Tassadar
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quote: Originally posted by jdd2007
wheres the 'sometimes' option. you have 'always' and 'never'
i will keep them more often than i will break them, so i vote for the second option |
You answered your own post.....
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Kangy
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I would break them if things went wrong, or someone was asking too much of me, or I could just tak them out in 3 turns.
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Raion
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Well, in this case, the goal is to win the game, so it depends on the type of game.
If someone else does it, then probably all will do it.
Tread carefully, that footprint on your face, means that you been ran over.
Now, with Paint Shop Pro 7 with Animation 3, maybe you all can make flc files of your diplomatic faces and put them in the game. Have to look into that, not sure right now.
But if can, look good!
Poker faces!
Argh faces!
Mad faces!
Happy faces!
Smiley faces!
Crying faces!
Determined faces!
Oh, but then the host of the game would need all your faces. Ah, too much work. Well, maybe someday.
(Smiley goes here!)
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ZargonX
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Space
Sep 2002 time: 00:23
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I think the key to alliances, as I've learned from other games, is make them reasonable. By that I mean that if you just flat out say that you and your ally agree not to attack each other ever, the odds are that at some point in the game, situations are going to change and someone will be sticking something in someone else's back.
However, if you set simple limits, perhaps with renewable terms, you can get out of your deals while not being considered a filthy liar. i.e., maybe a ten-turn non-agression pact, or an alliance so long as your partner doesn't move any forces along your borders. Stipulations are the key, as I see it.
Of course, if you don't mind the stigma, just nuke 'em when they least expect it. In that case, though, I wouldn't expect any help next game...
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