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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > 3 million? 4 million? 5 million?
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MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:23
  Old Post 13-10-2002 18:50
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#1 Report this post to a moderator
3 million? 4 million? 5 million? Enter the AD-FREE zone

Can someone tell me the differences (and benefits) when choosing between a world that is 3 or 4 or 5 million years old?

Or point me to a thread that discusses this?

Many thanks in advance.

Sheik is offline Sheik
King

May 2002
time: 00:23
  Old Post 13-10-2002 19:18
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Help yourself to an AD-FREE life

A five million year old world will be flatter. If you choose to use a three million year old world however you are more likely to have iron and other strategic mountain resources nearby.

MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:23
  Old Post 13-10-2002 21:06
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So, the older the better. Why would someone choose "flatter"?

Thanks

MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:23
  Old Post 13-10-2002 21:07
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Sorry -- the other way around. The newer the better.

Sheik is offline Sheik
King

May 2002
time: 00:23
  Old Post 13-10-2002 21:14
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quote:

Why would someone choose "flatter"?


To either make things interesting or because the flatter the map the more room there is to expand and the faster that expansion can take place.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:23
  Old Post 13-10-2002 21:37
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Help yourself to an AD-FREE life

All true but it also offers the opportunity to have different game variety so for example I might like to try a flatter world with the Germans today and next time the Romans in the Himalayas,it aids replayability.

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:23
  Old Post 13-10-2002 22:36 Visit Purple's homepage!
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Increase the size of your Attachments

I find mountains a nuisance and especially frustrating when I find myself alone on a smallish continent with lots of mountains, leaving few suitable city-founding tiles.

Also defending a city bordered by mountains can be problematic.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 13-10-2002 22:54
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I seem to see more large swaths of jungles when I use 4bc. I hate jungle when it is many tiles deep. I had a huge land mass with a giant patch in the middle that buried several starting locations.

Prince is offline Prince
Chieftain
The Netherlands
Jan 2002
time: 06:23
  Old Post 13-10-2002 23:40
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Inflate your Upload Space

I really hate that as well, I often (read: nearly always) encounter HUGE jungles and deserts in my (5bc) maps. Not only is it terribly annoying to have all that junk in your map, but it also doesn't encourage the AI to find *good* starting locations for a change. I understand the AI values territory high as it's directly linked to the domination victory, but building cities on 2-tile islands consting of a jungle and a mountain (or 3-tile polar no features islands, as in my most recent game) is just too much.

MiloMilo is offline MiloMilo
Warlord

Mar 2002
time: 00:23
  Old Post 14-10-2002 00:48
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Avatar Enlargement: We've got the solution

does the age of the planet affect the number of resources available (I mean directly, not just by affecting the number of mountains)?
I'm playing a game on a 3 billion year old earth, large map, 12 civs (miraculously all still alive at 1000AD), and I've only seen about 7 saltpeter sources. I've changed the BIC, but not the number of resources.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 14-10-2002 01:04
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Get a bigger avatar today!

I would think so, in that the more mountains the more chances for resources and luxs that can only occur in mountains. The more mountains, the less of other types, so those tiles will impact some resources. Age affects terrain, which affects resources.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:23
  Old Post 14-10-2002 05:05
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Young world (3 billion years) has terrain and resources more clumped, so you will find larger masses of grass, plains, mountains, luxuries, etc.
Old world is more homogenized.

I do not really appreciate the differences in my games because I randomize the age. My only real preference for game setup is for large continents, and a world that is at least 'standard' in size.

MiloMilo, I presume you have used the 'clear map' (Ctrl-Shift-M) to confirm that cities are not on top of saltpeter.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 14-10-2002 18:15
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3 billion will often give a serious advantage to industrious civs, because the terrain tends to be more rugged. Plus, if you get a nice start spot, you very well may have the only one

-Arrian

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