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DaveStall
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OK, after having spent countless hours on these fantastic forums I feel that my opening gameplay is close to where it needs to be. However, I have found that I tend to do very well scorewise, powerwise, and techwise until the mid to late game when the AI seems to overtake me and I am left in the dust. If I take a look around the world, I find that the AI cities are generally size 15-20, while most of mine are at 12-15 size. When my cities hit this size range, they tend to stop growing, and I was wondering if people tend to start irrigating some of the mined tiles to keep the population growing. It seems when I try this, I start losing enough gold that it doesn't seem worth it.
I guess I should point out that I tend to play more of a builder type game than a domination type of game, and I like to concentrate on keeping a tech advantage over the othe civs as long as possible. However, it seems like by the third age or so, I have less money to spend on research than the other civs, and I am wondering if the population level has an effect.
Thanks in advance,
Dave
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MoonWolf
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If you succeed in taking out some citites in the ancient ages, maybe a couple of the 4-5 first the AI settles, then you will not only get a great start, your opponents will be set back for quite a long time and there is a great possibility that you might get some techs from a peace treaty.
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jshelr
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pittsburgh
Apr 2002 time: 00:23
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I've found that you do ok if you build hospitals, factories, and power plants (Hoovers if possible) asap. This is probably far more important than getting infantry units up and running if there is no clear and present danger. As far as I'm concerned, there is no unit between calvary and tanks that is really critical except artillery. As for irrigation, without thinking too hard, I follow a rule of thumb never to let a city that is fully mined stagnate if irrigating a tile will restart growth. Also on the lazy man's approach, once you have the military portion of the RR system up and running, shift-a all your workers. They will build mines in mountains, etc, to give your new population growth something to do. It may be that sometimes you don't want growth, but I just obey the rule of thumb. (Have you got harbors in the coastal cities?)
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bbaws
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If you are falling behind it's time to annex a neighbour. Hospitals and population are all very well but to keep growing your economy has to be growing constantly. Every new city gives you a place to build marketplace, bank, library, university and a new area to road and RR for trade. In the era you are talking about the techs start to get steadily more expensive. Unless you can trade techs for profit you are on the wrong end of a sh*tty stick.
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