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Kloreep

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of the pillow
Jun 2002 time: 00:23
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I don't have the game open right now, but I don't think 10% would do much; certainly not more than the scientist we are currently using somewhere. We'd have to raise it to 50% or more to see much effect, I think.
And just because we can start heavy research without libraries doesn't mean we should. As we have been saying all along, our cities are underdeveloped. They aren't even using some of the tech we have right now. At this point, I think it would be better to keep funneling commerce into the treasury, so that we can rush some of the improvements that are still lacking. Once we have basic structures like marketplaces, libraries, and cathedrals, I bet we'll be able to pump it up to even higher than 50%. That'll be some pretty fast research; and our cities will be able to make use of that research.
Sure, it's annoying to fall behind; but I don't see how it would benefit us to catch up. The only tech available to us that we could make much use of is gunpowder, and as long as we can get to printing press before everyone else, that shouldn't be a problem.
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E_T
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Orlando, Florida
Mar 2001 time: 00:23
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From 580 AD save
If we raise our science rate, here's the results:
20% or less: No Change
30%: 17 Turns (85 beakers/turn), Income: 88
40%: 13 Turns (111 Beakers/turn), Income: 64
50%: 10 Turns (152 B/t), Income: 25
60%: 9 Turns (173 B/t), Income: 7
70%: 8 Turns (199 B/t), Income: -17
80%: 7 Turns (229 B/t), Income: -45
90%: 6 Turns (259 B/t), Income: -72
100%: 5 Turns (284 B/t), Income: -95
E_T
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zeit
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Meet my blade!
Sep 2002 time: 06:23
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-Well, i know i exaggerated and my data weren't accurate enough, i also noticed the fact that another 10% or 20% won't help us now, on that i can agree, sorry for the seemingly overconfidence... 
as Thud said, i think the best we can do is to increase the funding as soon as we finsh with printing press. By the time we finish it, the costs of researching the techs will be small compared to the growing cost of buying the techs, and tech acquisition war good for the time being, but we'd face some tougher and better equiped rivals, with muskets and large cities, and no hope in site for Military tradition in the next 20 turns, am i right?
I totally agree with Thud, we don't need the libraries to make research profitable, and i hope some cost/profit calculations can prove this, and i'll try to work something out.
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GodKing
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Detroit
Feb 2002 time: 00:23
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Please review the City Council thread about a very relevant discussion.
What is most important for science, a few libraries over a few cathedrals, or a larger population?
The cathedrals and markets make us able to have a larger population, thus generating more money, more science, etc.
Courthouses reduce corruption for both shields and money. Making construction faster, and gaining more potential for science and cash. More cash means more purchasing of structures and units.
Acuaducts allow us to go from size 6 to size 12. If corruption is not rampent, the increase in pop does more than a 50% bonus.
In other words, we are looking at the current situation, and not ignoring the future, but planning a foundation so that the future will be possible and glorious.
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