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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:13
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Well, that's some healthy optimism there 
Yeah, we had to deal with unreal pollution--I mean, insanely absurd, or absurdly insane. Either way, massive chunks of the world were sinking fast. So, on my big azz map, I had to take extra precautions. Haven't gotten into the industrial age yet, so....
I think pollution is normal, realistic, and sometimes inevitable, but only if it comes from accurate sources. So, I made the AI more agreeable (in certain circumstances, of course--it's not, for example, going to agree it it's at war, it can't afford that) to reduce pollution agreements and Ecopacts as well, moreso with peaceful types naturally. We also had to raise the threshold at which a civ will revolt from pollution--I raised mine very high in my own games, for my map. Personally, this makes not much sense to me--looking at massive disasters: did the western coast of the US incite a civil war after the Exxon incident? Or even Chernobyl.
I think it would take some extreme pollution, unchecked for decades, to seriously disrupt most nations' citizens. But maybe that's just me.
Anyway, I think that with lowered costs for units, not just air units in my game, along with Awesome Aips, the AI just might be able to fight with some half-assed conviction and intelligence. I mean, it can when conditions prevail and it cheats, but I'd like to see the stacking along with "smarter" use of the stacking, if possible. Generally, I have seen that with our files, if the AI has the units to stack, it can really run amok if you're not prepared--a while back, using my old strategy of buttering up an AI with gold and tech to gain an alliance so I could get them to attack my enemy, who were closer, I forgot I had changed the AIs' reaction, making them very difficult to win over; anyway, that civ (China) did ally, wipe out the civ I wanted them to, but that heart on their face didn't last long when they pulled ahead of me in tech, and being "warmany," built up a massive army and didn't like it when I demanded some tech for all the goodies I gave them....To shorten the story, I got whacked and had to quit to save my ego.
"hot_war_prep" is what they went into and gathered their army, and they did that for a long time, and were able to do it with the tech I gave them and money, so by the time they turned on me, they had over a dozen stacks of 7-8 and a couple 9--they conquered me with the army I paid for!
Anyway, had the cost for units been lower, I really would have gotten a sh*t-kicking--but I quit when I was down to my last three cities. So, I didn't lose technically. So, if you're interested, after the release of Awesome Aips, very soon, I'd like to see what you've been doing. There's a few guys with interesting ideas that, combined, might just make this AI really scary. 
Anywho, enough blabbering. Let me know.
(Made your own wonders too?)
Later.
N.
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