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Mr. Orange
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of Atlanta
Oct 2002 time: 00:23
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Welcome to the first installment of the APD. This hopefully will become a valuable set of statistics not only on our military, but on other national militaries as well.
These statisitcs were created using the Mil-Calc (see link at bottom), to estimate the relative strengths of our neighbors. Without going into too much detail, using information accessible from Demographics, Military Advisor and the Main Map a set of formulas were devised to gauge a Civ's relative military strength. Obviously, once calculated, they were compared to make this assesment.
Apolyton Military - 580 AB

This is the current state of our military, with almost all of our strength lying in our Land Forces. While Sea Forces might be desired, when we look at a comparison toward our rivials:
Abananaba Military Comparisons - 580 AB

We see we have almost double the cities and population. The continuation of land supremacy at the expense of the sea might be wise to create a cohesivenss in our vast empire. When comparing the Military Index of all Abananaba militaries:
Abananaba Military Index - 580 AB

We see we are the third largest miliatary in the world, with Greek and Aztec militaries slightly larger. What is disturbing is if these nations came together and declared war on Apolytonia, they would initially surmise 31% of the world's military strength, an almost 2:1 ratio.
Abananaba Military Industrial Comparisons - 580 AB

Once the build-up of current forces is spent, both Greek and Aztec industrial complexes could out produce us 2:1 and together, 4:1! We would be facing a serve crisis on our hands. But could the Greeks or Aztecs support such a build-up without hurting their economic infrastructure?
Abananaba Military Economic Comparisons - 580 AB

Maybe, considering the vast amout of our income is derived from trading resources. What is positive, is that an increase in up-keep by both Greek and Aztec forces would limit their warfighting capability and might stave off their initial combat and industrial production advantages.
At this time, it is our unique trading postion that is keeping our rivals at bay. Without our monoply on a variety of Luxury Goods, they might reconsider. It is not just an increase in military expenditures that is needed, but the ability to produce those units if a conflict did occur and should be our focus in the upcoming turns.
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:23
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Wow. Impresive! And informative.
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:23
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quote: Originally posted by Reddawg
The work on the charts and graphs is nice, especially aesthetically!
But I have to say that it is impossible for you to have these figures. Especially without an Intelligence agency, you cannot possibly obtain these figures. If you did some sort of hack into the data to get it, that's against the rules of the democracy games. You couldn't know how many units all the other civs have unless you spied on each city, which wasn't authorized by the government. Same with the upkeep. And as for some of the demographics, I don't see how it's possible to know the MFG capacity and GNP of the other civs.
I'm only saying this because I think it's very very important to only supply data that is actually attainable within the rules of the game. Otherwise it's just like playing ahead and acting upon the information; it's cheating. |
According to one of the calculators on his site (this just being for the Casulty Calculator, but I'd think it'd be similar for all), all the information the calculator uses can be found in the Military and Demographic advisor screens. Anything input into a Green cell is a hard number from the game; anything in a yellow cell is a calculation from the hard data; and anything in a red cell is approximations from the yellow squares.
If you want to see it, check out the military calcs on his site -- they seem really cool , and only require Excel. (assuming you have it).
-- adaMada
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:23
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quote: Originally posted by Reddawg
Ok here's the deal. You may be able to extract this data from the game, but that is no more legitimate than re-loading a save when a battle doesn't go your way. I really don't feel that this information is permissible in the spirit of the game. |
Hm?
As far as I understand, he's reading in values himself from the game screen (just as you do, to do your report) and then performing calculations on that data to come up with these numbers (admittedly automated calculations, performed by Excel, but still calculations). If I understand incorrectly, then I apologize, but if that's the case, I don't see how it's any different from what you've done, or BFM, or ET...
I think we agree, but are misunderstanding each other .
-- adaMada
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:23
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quote: Originally posted by Reddawg
It's 100% impossible to gather some of this data, especially without using an Embassy/Spy to collect data. If this is what he did, use the Embassies, well this wasn't actually authorized in the game (for instance to know how many units another civ has) and so it really can't be allowed. I've been tempted to do such things but I realize and agree that it is and should be disallowed. |
Ok, I understand what you're saying now. I was under the impression (looking at one of the spreadsheets) that such information was being estimated from information that could be given from those two pages (and, as such, not totally accurate), not entered. Having said that, I can't check now since the link to the specific sheet in question is broken on the site (Mr. Orange, you might want to check it out), so I'll shut up and let someone who knows and isn't just guessing answer .
-- adaMada
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Mr. Orange
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of Atlanta
Oct 2002 time: 00:23
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I go to work and my RP life falls to hell. How ridiculously ironic.
Am I cheating? Those are extremely harsh accusations. Just like anyone else, I extract all data from the screens I have access to without spying or playing ahead. And to prove it, I disclosed the calculators for everyone to see how I got my data. To my knowledge, no one else ever has done this. Second, I have a Mac, no editor and no PTW. If there was a problem accessing the calculators, I checked the links at Lucky Orange: http://www.luckyorange.com
There should be no problem.
To the accusations about MilCalcB.xls -- The Rival Calculator:
Finding a rival city’s actual population
In one of my own games, I watched a city grow to figure out how population works. I wrote down the population growth for a city up to 45 (and eventually had to load ten workers into a city to get it). So if I see a city number on screen, I know its population. If all the cities are added together, you know the population for the rival. To me this information is no different then researching a tech to get Marines if you are in the Stone Age. In RL, how would you know about Amphibious War if you did not know Map Making? From playing the game!
Finding a rival’s estimated GNP or MFG
As adaMada stated, GNP and MFG numbers are speculative conjectures based on calculations. And so are Reddawg’s stats unless he is cheating. Before I joined Apolyton, I played a game to discover how Friaxsis calculated Demographics. I discovered GNP and MFG equal the number of trade (GNP) and shields (MFG) produced minus the center tile a city rests on. So I added all the possible combination of tiles together, without Strat or Lux tiles, to create an average tile. So (Population in City Units) x (Average Tile) can give you an estimate on values for GNP and MFG for a rival. I also included a timeline chage to add in Market/Banks and Factories/Mfg. Plant, becasue of the production increase.
Finding a rival’s estimated Military
If there is one number you cannot find any data before Espionage, it is actual military units. So I speculated from my own Civ gaming numbers. I produce roughly three units in every city Pre-Espionage. Hence the calculation (3) x (Cities) for an estimate on how many units the enemy would have. I then broke the totals as such, which seems to be a good balanced estimate.
OFF - 0.400
DEF - 0.425
BMB - 0.100
SEA - 0.075
For ADM-BRF values, if our Foreign Advisor Screen says we know about a rival’s Knights, so do we! 4-3-2! We also know they would have Pikemen, because it is a prerequisite tech! This is how we can make an estimated military index!
Speculative Number of Military Units: (3) x (Cities)
Speculative Number of Units per Category: (Units) / (Category numbers).
Speculative ADM-BRF Number per Category: (ADM-BRF) x (Units per Category).
To know how much a rival is spending on their military in Republic, we take (speculative number of units) * (1 gold). If not in Republic, we cannot know and calculator cannot compute this. To know how much a rival is using to build their military, we take (speculative number of units) * (the average unit in shields) / (speculative number of MFG).
To explain myself like this is frustrating and having been accused of cheating is wrong. Slander is inappropriate. From the beginning, I have been open with how I performed my work and from my end looks like jealously. I've had full disclosure about what I am doing and would like an apology. What have I done to marr the "spirit" of the game? I have done nothing that would alter the random seed or how the game is played.
Needless to say this has negatively affected my feeling for this game and our community.
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Mr. Orange
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of Atlanta
Oct 2002 time: 00:23
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BTW: In the spirit of full disclosure, the "tweaks" I was talking about eariler in the thread.
I did not know the effect of production on "Emperor" level for a rival Civ, so I placed each rival "ahead" of us on Time in the MilCalc to make up production bonus, but seeing the 640 AD save, saw we were #1 in production, so for 640 AD, I reversed the Civ's back to "0" on the time line.
Also will units, initially I put the ratio at 3.5 units per city, because of my fear of Civ-Abilities to the numbers, Emperor level and that I usually produced less units then the AI. however looking at the Forgien Advisor screen, IIRC, there is only one Civ who military is average to ours in 640 AD. The rest are weaker, so I reflect this change by going back to a 3:1 ration. Those tweaks to the Calcs will be up this weekend, but anyone with Excel can make those changes at the current Calc. One is part of the caluclator's function, the other is in a formula.
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Reddawg
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Oak Ridge, El Niño, Apolyton
Aug 2001 time: 00:23
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Mr. Orange, I am sorry that you have taken offense to what I have said regarding your stats, and I honestly hope in now way that I put you off from the C3DG or this community.
That said, your explanations do not hold water with me. I see now that you calculate population as I do, by adding up the number of cities times the average population amount for a city of that size, which is readily available from the map; so I do agree with this.
But let's look at the rest. You said GNP/MFG come from basically a calculation centered around the number of shields and commerce produced. Well you cannot possibly know, in a foreign city, how much commerce and shields they are producing without using an embassy, and we are not allowed to do this without authorizing and spending the money for it during a turnchat. So you said you use an average of all the possible, but this would give a very very rough estimate that could be quite a bit off the total; you also do not know their luxury rates, corruption, or number of specialists, which makes the estimate even further off.
As for the military stats, I don't understand this very well. You assume a base of 3 units per city; I'm not sure how sound that estimate is, but I claim no expertise in this field. But then you assign values based on the distribution of Types of units (again, I don't know how sound that is) and then multiply the offense, defense, mobility values etc. to give a total, and calculate a military index. But it seems to me that if you are basing this on units/per city, where every civ has the same amount, and we are not technologically behind... well, we have more cities than anyone, thus we should be the most powerful. I don't see how your calculations avoid a direct corrolation between number of cities and size of military, other than technology, which is equal at this time. But you also do not know how many of the other civ's units are up-to-date.
~Reddawg
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Mr. Orange
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of Atlanta
Oct 2002 time: 00:23
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I appreciate the sentiment, but I feel much differently. First, I was cheating to get the estimates. Now it is a question of what a good estimate is. To disagree with what my estimates show is one thing, to say I cheat to get them is another.
To my understanding an estimate is an approximation of a specific number (calculation or total) based on available information. What bothers me, is I do not know how accurate anyone else's estimates are without seeing all the calculations they have presented. Because of that, I let everyone see how I was performing my calculations.
So what information is available? Tile production, both in game via the Civilopedia and in the Manual. By creating an average tile (which does not include Strat or Lux titles because they are minority tiles and would skew the average) and multipling it by a rival's total City Population minus total Cities, I get an *estimate* about production. The same goes for GNP. I never said it included corruption and such, because it would be cheating and the only way I'd know is through spying.
For military units, my base number is 3 units per city. Sure, some Civs might have 6, but many in my encounters it seems a rival holds around 3 or 4 units per city. 3 multiplied by total Cities gives an estimated number of units a rival *might* have.
I take that number of units and divide it by each category:
Offenisve Units: 0.400
Defensive Units: 0.425
Bombard Units: 0.100
Sea Units: 0.075
This is how I get an *estimate* on how the units are divided. I then go to the Forgien Advisor screen, where that little guy says, "The best Greek unit we know of -- is X". Then I know the Greeks have X!
If there is no embassy with a Civ, the little guy say "We have no knowledge of the Greek military." If this is the case, I have to make an educated guess. Right now, we are behind on techs, so every Civ has at least the technolgy for Swordsmen and Pikemen, Galleys and Catapults, because we have them. And until the FA guy reports something different, those are the base units I've been using.
Then I go through the Civilopedia, where you can find the production and strenghts of every unit and put that in the calculator. This gives totals for each category, such as A(ttack) D(efense) and so on. This is how I get an *estimate* of total ADM-BRF.
Then I take the average of unit production, multiply it by the number of *estimated* units, to get a total. I divide this *estimated* number by the *estimated* total MFG.
And to my *estimate*, based on our real numbers and the rival estimate numbers, since we have many cities, but a lack of units per city, we are not as strong militarily. Take a look at the calculators themselves. Everything I have written is in there.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:23
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Mr. Orange.
Please do not take that attitude. Allow me to tell of a story.
A few weeks after I had started, I decided to have some fun. I wrote a short little letter from the editor about the discovery of Bronze Working. I titled the thread simply 'letter from the editor'
I was met with some of the most attacking, and personally insulting comments I could have ever thought possible. All comming form the mouth of one individual. NO other comments were made from anyone.
I was extremely pissed. I spent several days not responding or even looking at this website, considered leaving, and nearly a month before I ever posted anything of that sort again.
Now, I run the only paper around, and am having all kinds of fun with it. Truth told, not everyone enjoys, or even reads that paper, but I find it fun, and some here find it enjoyable.
I personally find your tables informative, and am sure there are many others who do so as well, though I doubt many will say so openly. You aparantly find them fun and enjoyable to create too. Do not leave over what is merely a difference in opinion. One that could have probably been dealt with in a different manner, but that is what it amounts to in the end.
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:23
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I support Mr. Orange!!
His estimates of military strengths are VERY realistic, and are similar to how it was done in RL during the cold war.* That is to say, pure speculation based on some observations. My only disappointment is that now I know that it is only speculation and it spoils the illusion.
Please, once you have spies in place, correlate the information so you (Mr. Orange, sir), can "speculate" as to how your estimates were (in)correct, and do an expose on your own previous estimates. Should be great fun!
Reddawg, I can understand your shock regarding discovering that "solid" information is anything but solid. See what you get when you probe too far? (Yes, I understand it may be better than "cheating").
* Example: Soviets putting on an army exercise with special, elite "show" units that were not representative at all of their army, along with using the same vehicles over and over but with different paint jobs (organization emblems/numbers, etc.). They were also deceptive about ICBM strength by having more launch sites than missiles, and simulated their loading.
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