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If you've looked around in the units.txt you've probably seen the cattle unit. If you rem the can't_build line with a # aking it #can't_build then you can build cows that will add 5 food to the tiles they are standing on. If this is all you do you will be getting cows named 021. Also in the file you'll see reference to rustling although it is not currently implemented in the game.
Now my questions to those of you tinkering with the units. Have you been able to succesfully get cattle rustling into the game? Also have you ever gotten the AI to build cattle?
EKM
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:13
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Hey, EKM, how's it going?
Cows? I've actually never seen one in the game. I've seen it mentioned in the text, but I assumed it was something "they" cut.
Honestly, I have no idea.
But I have seen in the AI files the build option for it (0.01, I think, very weird). Have to check that later.
Anyone else know about this cow thing?
Oh, EKM, I have another bunch of files if you want. In a couple days, with more changes, it should be v.1.12 or 1.13. But I'll send them when there ready.
Later.
N.
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Checked out all the old cow posts in the search section seeking "cow" in the subject. Also tried the cow mod. All it did was what I could already do enable the building of cows after the domestication advance. "They" cut it because of some play balance issue. The only real issue would be that rustling was not implemented. Even if you can build a lot of cows and make planty of excess food your still paying unit support and anyone should be able to steal your cows. Of course it never got that far.
EKM
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