Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > My Favorite Mods
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:23
  Old Post 14-10-2002 21:57 Visit FNBrown's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
My Favorite Mods Support Apolyton, buy GURPS/ Alpha Centauri

I'm not an expert modder, by any stretch of the imagination, but I thought I'd share a few mods that I made recently that seemed to make the game more interesting.

Most of this has to do with the upgrade path of my military units, since I got tired of seeing ancient units around in modern eras, and I hate to just waste them (I know PTW addresses this somewhat).

First, I made swordsmen upgradeable to knights. This seemed like a logical enough progression. I then made cavalry upgradeable to tanks (since most cavalry units went this route in actual history anyway, I didn't think it too much of a stretch). This way, the hordes of horsemen-knights-cavalry that I amass in the earlier stages of the game don't become totally obsolete with the invention of motorized transportation.

The next mod is a bit more radical, and a lot of people may not go for it; but I like it becuase it encourages me to use some units that I otherwise ignore. First, i made archers amphibious. I figured an amphibious ancient era unit makes those galleys a bit more threatening. I applied the same mod to longbowman, and I gave them an extra movement point. Why? Because otherwise, if I have iron, I will hardly use them, as I've usually got the knights by then. This way, they can keep up, AND they have the amphibious trait going for them, even though they're not quite as powerful as knights.

Naturally, I make them upgradeable to marines, and I give the marines the added movement point, too. Just to keep my elite troops up to speed, I make them upgradeable to paratroopers. I give the paratroopers similar offensive capability to the marines, and add the extra movement and amphibious ability.

This, in my opinion, more closely mimics the Airborne and other special forces units of modern armies - crack commandos that are highly mobile and versatile - although they're not a match for well-fortified infantry or an onslaught of tanks. And this way, I actually have a use for paratroopers (which, previously, I have never had much reason to deploy).

Now, if I could only find a way to make helicopters more useful...

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:23
  Old Post 14-10-2002 23:16 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: My Favorite Mods Support Apolyton, buy Alpha Centauri

quote:
Originally posted by FNBrown
First, I made swordsmen upgradeable to knights. This seemed like a logical enough progression. I then made cavalry upgradeable to tanks (since most cavalry units went this route in actual history anyway, I didn't think it too much of a stretch).


Doesn't this create a direct upgrade path from Warriors to Modern Armour? I suppose if you're happy with it then it doesn't matter, but isn't this a little over-powering? Since the AI doesn't always upgrade units in the most intelligent way this will probably give the human player a big advantage.

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:23
  Old Post 15-10-2002 00:08 Visit FNBrown's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Re: My Favorite Mods Avatar Enlargement: We've got the solution

quote:
Originally posted by FrustratedPoet


Doesn't this create a direct upgrade path from Warriors to Modern Armour? I suppose if you're happy with it then it doesn't matter, but isn't this a little over-powering? Since the AI doesn't always upgrade units in the most intelligent way this will probably give the human player a big advantage.


True - although I have seen the AI upgrade more often in 1.29f than previously (was at war with France.. advancing on several cities when suddenly all their rifles became infantry).

Basically, I'm just tired of having to disband swordsmen after I reach the industrial age.

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:23
  Old Post 15-10-2002 03:59
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think this makes the game way to easy. Cavalry to tanks doesnt make sense to me, the untits are too completely different .

Although I do like the swordsmen to knights idea.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:23
  Old Post 15-10-2002 04:40
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

dp

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:23
  Old Post 15-10-2002 04:42 Visit FNBrown's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

Where do you think the term "Armored Cav" comes from? The U.S. Army deliberately "upgraded" several of its 19th century cavalry units to tanks in the early twentieth century.

In the game, it seems like a natural progression to me. Cavalry are the most powerful offensive unit you can build until tanks become available - so why not upgrade your best offense to the unit that makes it obsolete?

trevor is offline trevor
Warlord
Silver Spring, MD (Washington D.C.)
May 2002
time: 00:23
  Old Post 15-10-2002 04:59
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

I did the same thing in my games. The armies of the world did exchange their horse cavalry for armored cavalry. It's not the unit, its the unit's job on the battlefield.

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:23
  Old Post 15-10-2002 06:23 Visit miccofl's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by: Destroyer
Cavalry to tanks doesnt make sense to me


Did you ever hear of a man named Patton?

RodLosAngeles is offline RodLosAngeles
Chieftain
Los Angeles, CA
Oct 2001
time: 21:23
  Old Post 15-10-2002 06:52
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

quote:
Did you ever hear of a man named Patton?


Uh... nope.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 15-10-2002 09:09
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by FNBrown
Where do you think the term "Armored Cav" comes from? The U.S. Army deliberately "upgraded" several of its 19th century cavalry units to tanks in the early twentieth century.

In the game, it seems like a natural progression to me. Cavalry are the most powerful offensive unit you can build until tanks become available - so why not upgrade your best offense to the unit that makes it obsolete?

One thing I can think of is if that was in the game, it could be unbalancing. You would have no hesitation to keep making calv if they can be upgrade to tanks. Now you can come to a point where you have to think if you want to hold off in order to have tanks instead or even inf for MI, instead of a bunch of calv that will not be all that useful when the world is full of MI/MA units.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:23
  Old Post 15-10-2002 09:20
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

I think that is too unbalanced. Because calvary is cheaper then tanks. You can get tanks for cheaper even if you have no intention of using the calvary except for upgrading.

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:23
  Old Post 17-10-2002 04:28
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Got spare money?

quote:
Originally posted by FNBrown
Where do you think the term "Armored Cav" comes from? The U.S. Army deliberately "upgraded" several of its 19th century cavalry units to tanks in the early twentieth century.

In the game, it seems like a natural progression to me. Cavalry are the most powerful offensive unit you can build until tanks become available - so why not upgrade your best offense to the unit that makes it obsolete?


Im talking about from a technological pint of view. Its hardly an upgrade, mor eof a replacement. I think it makes more sense to have to build tanks from scratch. It aint just a case of bunging a couple of wheels on a horse with a bigger gun.

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:23
  Old Post 17-10-2002 21:41 Visit FNBrown's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Destroyer


Im talking about from a technological pint of view. Its hardly an upgrade, mor eof a replacement. I think it makes more sense to have to build tanks from scratch. It aint just a case of bunging a couple of wheels on a horse with a bigger gun.


It's all a matter of perspective. The Cavalry I set my city to "create" isn't just one guy on a horse - in my mind, it's a company of men trained with horses and rifles to operate as a fast and lethal offensive military unit.

In actual history, the same men that led and served in mounted cavalry units were chosen to lead and serve in armored cavalry units for two reasons: One, the tank made horses and rifles obsolete, and, two, the men in those units already had a thorough understanding of the mission that would be required of an armored cavalry unit. It was a natural progression then, and I think the same applies in the game.

It's not just "putting wheels and a bigger gun on a horse," it's taking the men who lead and serve in fast and powerful offensive military unit and giving them better tools for the job. You don't fire (disband) the men in the cavalry and then recruit and train all new men to drive tanks - you "upgrade" their equipment and train them to use it (hence, the financial cost, and the one-turn downtime for the unit during upgrade).

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:23
  Old Post 21-10-2002 03:40
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

I s'pose we will have to agree to disagree on this one

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 21-10-2002 03:59
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Get a bigger avatar today!

FNBrown, even so you still needed to make the tank. That took time and resources, not just some cash.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:23
  Old Post 21-10-2002 04:09 Visit CiverDan's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

But the game does allow to upgrade Infantry to Mech. Infantry, which I find odd since you can't cavalry-->armor. Please explain why they allow one and not the other, other than to save the aggravation of disbanding hundreds of infantry if your on a larger map

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:23
  Old Post 22-10-2002 00:16
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by CiverDan
But the game does allow to upgrade Infantry to Mech. Infantry, which I find odd since you can't cavalry-->armor. Please explain why they allow one and not the other, other than to save the aggravation of disbanding hundreds of infantry if your on a larger map


They are Defensive units. Primary purpose is to defend. If you took a force of MI and attacked with them, you would suffer much higher losses than if you used MA.

Mss

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0487 seconds (88.81% PHP - 11.19% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net