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FNBrown
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of the Sierra Nevada foothills
Dec 2001 time: 21:23
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I'm not an expert modder, by any stretch of the imagination, but I thought I'd share a few mods that I made recently that seemed to make the game more interesting.
Most of this has to do with the upgrade path of my military units, since I got tired of seeing ancient units around in modern eras, and I hate to just waste them (I know PTW addresses this somewhat).
First, I made swordsmen upgradeable to knights. This seemed like a logical enough progression. I then made cavalry upgradeable to tanks (since most cavalry units went this route in actual history anyway, I didn't think it too much of a stretch). This way, the hordes of horsemen-knights-cavalry that I amass in the earlier stages of the game don't become totally obsolete with the invention of motorized transportation.
The next mod is a bit more radical, and a lot of people may not go for it; but I like it becuase it encourages me to use some units that I otherwise ignore. First, i made archers amphibious. I figured an amphibious ancient era unit makes those galleys a bit more threatening. I applied the same mod to longbowman, and I gave them an extra movement point. Why? Because otherwise, if I have iron, I will hardly use them, as I've usually got the knights by then. This way, they can keep up, AND they have the amphibious trait going for them, even though they're not quite as powerful as knights.
Naturally, I make them upgradeable to marines, and I give the marines the added movement point, too. Just to keep my elite troops up to speed, I make them upgradeable to paratroopers. I give the paratroopers similar offensive capability to the marines, and add the extra movement and amphibious ability.
This, in my opinion, more closely mimics the Airborne and other special forces units of modern armies - crack commandos that are highly mobile and versatile - although they're not a match for well-fortified infantry or an onslaught of tanks. And this way, I actually have a use for paratroopers (which, previously, I have never had much reason to deploy).
Now, if I could only find a way to make helicopters more useful...
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FNBrown
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of the Sierra Nevada foothills
Dec 2001 time: 21:23
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quote: Originally posted by Destroyer
Im talking about from a technological pint of view. Its hardly an upgrade, mor eof a replacement. I think it makes more sense to have to build tanks from scratch. It aint just a case of bunging a couple of wheels on a horse with a bigger gun. |
It's all a matter of perspective. The Cavalry I set my city to "create" isn't just one guy on a horse - in my mind, it's a company of men trained with horses and rifles to operate as a fast and lethal offensive military unit.
In actual history, the same men that led and served in mounted cavalry units were chosen to lead and serve in armored cavalry units for two reasons: One, the tank made horses and rifles obsolete, and, two, the men in those units already had a thorough understanding of the mission that would be required of an armored cavalry unit. It was a natural progression then, and I think the same applies in the game.
It's not just "putting wheels and a bigger gun on a horse," it's taking the men who lead and serve in fast and powerful offensive military unit and giving them better tools for the job. You don't fire (disband) the men in the cavalry and then recruit and train all new men to drive tanks - you "upgrade" their equipment and train them to use it (hence, the financial cost, and the one-turn downtime for the unit during upgrade).
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CiverDan
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But the game does allow to upgrade Infantry to Mech. Infantry, which I find odd since you can't cavalry-->armor. Please explain why they allow one and not the other, other than to save the aggravation of disbanding hundreds of infantry if your on a larger map
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