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Explorer579
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Chicago
May 2002 time: 23:23
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Civ3 is addictive. Firaxis' designers know it. They should put a disclaimer and develop mechanisms for players to control this addiction (e.g. timer where a player sets how long he/she wants to play ahead of time, and after which the player cannot extend the game for extra turns/time).
Tobbaco companies got sued because in the past they knew that cigarettes were addictive but did not inform the public about it. Civ3 publishers should have a big disclaimer that civ is addictive and can "ruin" a person's life! I even contend that Feraxis should ask for informed consent to allow players to play for extended periods of time (e.g. players can set the game to play for more than 2 hours at a time provided they agree to a screen message that the game is addictive and sending Feraxis an automated email about their consent to play the game for more than 2 hours at a time).
Let's write ideas in this forum about how Feraxis can improve the game by making it less addictive or how Feraxis can give people mechanisms to control their addiction and the amount of time they play!
I like the game so much it is ruining my life!
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:23
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If you're having a problem controlling your Civ III adiction, I would suggest having a friend hold onto the game for you. Be sure to specify ahead of time that by no means is this friend to give it back until some fixed deadline is passed. With any luck, the thought of begging to get the game back, or buying another copy, will make you feel so stupid you won't even consider it.
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:23
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15-10-2002 23:25
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#12
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Re: Civ3, Addiction, Disclaimer, and Informed Consent
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Tired of ads?
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quote: Originally posted by Explorer579
Civ3 is addictive. Firaxis' designers know it. They should put a disclaimer and develop mechanisms for players to control this addiction ... |
If you will look in the back of the "manual" (you know, the one that has pages made of paper?), you will find the disclaimers and warnings to take a 15 minute break every hour. If it said 5 minutes, I might have paid more attention to it.
I know it isn't the software you were looking for, but they did cover their butt.
quote: I like the game so much it is ruining my life! |
Ditto, but I AM having so much fun...
I haven't spent more than about 6 hours playing the game at one sitting* ... well, not often anyway. 
*"one sitting": not getting up at all; no glass of water or excreting hydrogonous wastes.
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Explorer579
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Chicago
May 2002 time: 23:23
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One aspect of the addictive nature is that players keep playing without taking a break. This is badly needed for vision and back problems. When I play until 5 am, the next day my vision is blurred and my lower back hurts.
Firaxis should implement a timer where a player is reminded to rest for 4 minutes every hour. This can be used to stand up and stretch and to relax the vision.
The player cannot cancel this forced break. If Firaxis wants to go the full way to manage the risk of liability , the player could download a bypass provided they sign an informed consent that is automatically emailed to Firaxis!
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Explorer579
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Chicago
May 2002 time: 23:23
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What is in it for Fyraxis? If Fyraxis provides control to manage addiction, not only it reduces the risk of liability, but also they will sell more. I stopped recommending the game to friends and relatives because I am not sure I would be making them a favor! It may ruin their lives. Does Fyraxis want to sell more? They need to address this issue.
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Explorer579
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Chicago
May 2002 time: 23:23
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One problem with civ3 is that it takes 30 hours to finish a game. I stopped playing past the middle ages in a standard map. One solution would be a new type of winning. We have to see what PTW offers in this regards.
Many times I would have stopped playing knowing that I dominated but I keep playing until the computer announces I have a domination victory. Immagine before starting to play you indicate that you want to play for x turns or x hours or x years at the end of which the computer announces the winner! This is a great idea, because then I feel there is closure and I stop plahying. The addictiveness now is in the "one more turn to win" thing. Immagine keeping playing chess after the King dies! Similarlry, if options on the game gives you way to have a 2 to 6 hour games that would be great.
Ideas related to this concept are accelerated production and setting a start and end year. Most importantly, setting amount of time played, number of turns played, or number of years played.
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jbsloan
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First of all, I could really use some help. Support groups might be nice.
One thing FIraxis could do is join what the television networks have done to dilute thier addictiveness for years. Through in a set of commercials every fifteen minutes. I would hate them for it, and probably stop playing all together, but it would work.
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Explorer579
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Chicago
May 2002 time: 23:23
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Here is a simple solution. Before you start a game, you have the option of telling the computer how long you want to play and how long you want to rest afterwards. You put the date and time. After you reach said date and time, the computer will not let you play before the amount of rest time has lapsed! This should work for me. It will piss me when time is reached, but I will pissed at myself and not at Fyraxis!
Example:
Set date and time: 11/272002 11 pm
Set rest duration: 8 hours
As I start playing at 8 pm and set it to stop at 11 pm, at 11 pm there is no way i can play more turns before 8 hours lapse (that is 7 am)! The game will stop after the end of the current turn or even suddenly in the middle of a battle!
That would be an agreement with the self. Fyraxis has nothing to do with it.. but providing the tool..
Creating security mechanism so I would not be able to break the addiction sefl-control will be challenging for Fyraxis. Rebooting should not reset it... Not even reloading, reinstalling, or restoring backup!
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Dr. A. Cula
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Here's another solution: try moving to another city and leave your computer behind. This is my 5th week without Civ and it's really boring.
If I didn't know that I'm gonna head back home this week-end I don't know what I would do.
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Dr. A. Cula
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And then how I am going to prove to myself that I'm not addicted?
I thought this was the point of this discussion.
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Explorer579
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Chicago
May 2002 time: 23:23
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An Informed Consent is not only about risks. It should also lists benefits. As a praise to civ3, I like to say "civ3 relaxes me!" It makes me forget all the real world around me for a while.
And that is good and relaxing if "forgetting the real world" can be controlled.
I am doing a better job at controling addiction. I am basically quitting the game after 2 to 3 hours and I decide based on the histogram if I am winning (my civilization is improving relative to others) or losing. I don't wait for the dummy and slow AI to tell me if I have a victory or not.
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