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Shiber
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Haifa, Israel
Jul 2002 time: 07:23
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I'd like to begin this discussion by characterizing these city improvements:
Cathedral culture and order.
Cathedrals produce 3 culture points per turn, as well as 6 content faces. Thanks to the fact that our civilization is religious, Cathedrals only cost 80 shields (instead of 160 shields). This makes Cathedrals the cheapest of all three city improvements, since Libraries and Marketplaces cost 100 shields each.
Cathedrals cost 20 shields less to build or 80 gold less to rush.
Library: culture and science.
Libraries increase the science rate in their cities by 50% and produce 3 culture points per turn. With the rapid increase in the cost of acquiring techs, libraries may soon become a must-have in every large city.
Marketplace: economy and order.
Marketplaces increase the economic output in their cities by 50% and produce happy faces. The 50% increase can help us increase our income so that we can rush the other buildings faster.
Furthermore, the happy faces that they produce help in getting the city to celebrate 'We Love the President Day'. Among the effects of WLTPD are a decrease in corruption (ONLY corruption in gold, not waste in shields) in the same way that a 2nd courthouse would work. Basically, a marketplace can turn even an average city into an economic powerhouse.
My own recommendations:
Build Cathedrals in the border cities. They are cheap, they help keep the city out of disorder and at this point will also help achieving WLTPD (which halves the chance that the city will culture-flip to an AI civ). Furthermore, they create culture which will help us push our borders forward, decrease the chances that their city will culture-flip and increase the chances that nearby AI cities will flip to us.
Marketplaces should go in the cities that produce the most commerce. The economic bonus will help increase our income and allow us to rush improvements more often. After a Marketplace is built in a city it should build a library as well.
I recommend that Marketplaces be built before Libraries because if we build Libraries first we'll have Libraries faster, whereas if we build Marketplaces first and then Libraries we'd have both faster than we would have had if we build Libraries first and then Marketplaces.
Comments are appreciated!
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:23
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quote: My own recommendations:
Build Cathedrals in the border cities. They are cheap, they help keep the city out of disorder and at this point will also help achieving WLTPD (which halves the chance that the city will culture-flip to an AI civ). Furthermore, they create culture which will help us push our borders forward, decrease the chances that their city will culture-flip and increase the chances that nearby AI cities will flip to us.
Marketplaces should go in the cities that produce the most commerce. The economic bonus will help increase our income and allow us to rush improvements more often. After a Marketplace is built in a city it should build a library as well.
I recommend that Marketplaces be built before Libraries because if we build Libraries first we'll have Libraries faster, whereas if we build Marketplaces first and then Libraries we'd have both faster than we would have had if we build Libraries first and then Marketplaces.
Comments are appreciated! |
Hmmm... good arguments Shiber. I, however (and naturally), have a difference of opinon.
Money runs the world. Its that simple. The most successful civ has the most money. You can do so much more with money then anything else. You can buy improvements. You can upgrade units. You can buy techs. You can even buy happiness (through the Lux slider). Marketplaces should be the first to be built, unless it is a border city in danger of flipping (ie: Arbela and Chiquita) or hoping to flip another city (ie: Arbela, Taursa, Aztec Resistance Camp). In these cities, the priority should be culture over production, corruption and commerce. Cathedral then Library due to Cath being cheaper.
After Marketplace I would say that a Cathedral would be more helpful on a city level, but that a Library would be more helpful on a empire level and should thusly be built next.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:23
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I'd vote for Marketplaces, Cathedrals and Libraries, in that order, for every city with at most 50% corruption. Reason:
Marketplaces provide an economical and happiness boost and therefor secure the wealth and growth of our empire. If we want to spend more money on science, we need to make sure we get more. More citizens make more money, so besides the 50% economic bonus the increased happiness by the marketplaces is very welcome.
Yet more citizens we can make only with Cathedrals. They cost us as much as a Library (we're religious), but provide a much higher benefit. Since we have the Sistine Chapel, each city with a cathedral will have 8 content citizens (1 basic, 1 temple, 6 cathedral) and it needs only 3 luxuries (with marketplaces) to let this city grow to size 12, which is the actual limit. We have those luxuries.
Now we have the citizens and, hopefully, built roads on every tile worked on, in order to get commerce. Now let's increase the science spendings by building Libraries. Soon after, we'll be able to build Universities and finally Banks.
Ah, and one more note: It may be worth to consider to build a Courthouse first, especially in cities with more than about 25% corruption.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:23
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Oh, and again about libraries: Cathedrals are a lot better and cost the same. People, we have the Sistine chapel, and our cathedrals have double happiness effect! Lets assume a size 8 city (the maximum with marketplace and 4 luxuries), and let it produce 20 gold. Let's assume 20% corruption, that makes 16 gold. With 50% science (I don't know our current rate), that makes 8 beakers, with a library 12. Now let's assume, we have no library, but a cathedral and the city is size 12. With the same settings, its output will be about 30 gold, minus 20% is 24 gold, with 50% science 12 beakers.
See it? The cathedral improved our science as well as the library would. Our cities grow fast, we have the Pyramids. Plus the cathedral gives more production (shields). Plus, the increased commerce (market + more citizens) with constant unit upkeep makes it possible to raise the science slider even more, so a marketplace + a cathedral are indeed better than a library.
1 - Marketplace
2 - Cathedral
3 - Library
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:23
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quote: New York has a temple and access to five luxuries. There are four citizens, out of which three are happy and the remaining citizen is content.
Maybe I'm just stupid but I simply don't get it. |
NY has no marketplace, right?
Basic NY: 1 content, 3 unhappy
Temple: 2 content, 2 unhappy
1st luxury: 1 happy, 1 content, 2 unhappy
2nd luxury: 2 happy, 2 unhappy
3rd luxury: 2 happy, 1 content, 1 unhappy (no more content citizens to make happy)
4th luxury: 3 happy, 1 unhappy
5th luxury: 3 happy, 1 content
It's all like it should be .
Btw: GodKing is right about Aqueducts. Right after Cathedrals, or cities won't grow.
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dejon
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I'll take a shot at it:
1) Marketplace - With our science rate still at 0%, we need all the lytons we can get.
2) Cathedral - With the Sistine, they are the sweetest building in the game. Moves up to 1st for border or captured cities.
3) Gets tricky now:
a) If city will require an aquaduct, and will be finished the growth to 7 by the time the aquaduct is finished - build it.
b) If city is suffering from corruption (50%+), build courthouse.
c) If neither a) or b) apply, build library.
4) Even trickier. From this point on, keep checking the 3a) and 3b) conditions until those buildings are built.
a) same as 3a)
b) same as 3b)
c) If neither a) or b) apply, build colosseum.
Repeat 4) until applicable buildings are built.
At any time, a Harbour may interrupt this order (from 3c onward), as deemed necessary for either trade or growth concerns.
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