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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 16-10-2002 03:44 Visit Trip's homepage!
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#1 Report this post to a moderator
Making Resources 'Untradable' Support Apolyton buy from Amazon

Part of my the scenario I'm working on requires me to make it so that you can't trade resources from one city to another. Has anyone figured out a way to do this?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:23
  Old Post 16-10-2002 04:04
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Sorry Trip, this is a "really stupid" response, but the best I can come up with:
Make each city a separate civ...
... that doesn't work either, does it.

In civ3, I think not at all.

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:23
  Old Post 16-10-2002 04:08 Visit FNBrown's homepage!
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There's two ways. Both require custom maps:

1.) Put each civ on its own island. Make harbors and airports either unavailable, or remove the "allow trade" flag from them. This, as far as I can tell, would disable all trade.

2.) Give each Civ all strategic resources near its starting position. They won't trade if they already have it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 16-10-2002 04:34 Visit Trip's homepage!
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Enter the AD-FREE zone

You see the problem is that what I'm trying to do is add a 'people' resource to every city on the map, so that certain cities can produce units of a particular nationality (requiring the nationality resource to make in each city), but no where else in the country, simulating the ability to build UUs on a city-by-city basis.

So you see, islands, seperate civs and multiple resources don't help that much, but thanks for the suggestions guys.

[Edit]What I mean is untradable from city to city within a civ.[/Edit]

Last edited by Trip on 16-10-2002 at 04:40

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 16-10-2002 08:55 Visit Inverse Icarus's homepage!
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just disallow roads and rails

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:23
  Old Post 16-10-2002 09:50 Visit Dis's homepage!
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perhaps you could disallow roads. They can be messy anyways.

Maybe you could have certain terrain types that allow movement similar to roads. or give units higher movement rates. This may require changing the terrain graphics to show roads so the game looks good.

Mattaba is offline Mattaba
Chieftain

Jul 2002
time: 06:23
  Old Post 16-10-2002 18:16
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Dunno how, but wouldn't this make the need for warmongering even higher?

introvert is offline introvert
Settler
Adelaide, Australia
Aug 2001
time: 14:23
  Old Post 16-10-2002 18:59 Visit introvert's homepage!
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I don't think it can be done trip, short of cutting those cities off from the rest of the trade network.
A unit equivalent of the small wonder flag to require all resources to be in the city radius would be the ideal solution for this sort of thing. Perhaps we should push for such a thing if they ever give us a patch or expansion which provides proper events, and other such useful scenerio building tools.

Another idea would be to only allow units to be built in cities with certain improvements. Then they could be attached to unique improvements like the palace, and voila, Royal Guards who can only be built in the capital. Or tanks which can only be built in cities with a factory, and air units which can only be built in cities with airports, and advanced naval units which can only be built in cities with harbors (Battleships, Carriers, subs)... start customising the improvements and the possibilities become endless and very interesting for scenerio creation. [eg: tanks which can only be built in cities which have invested in the very expensive tank factory... make it a small wonder and then finding an enemies industrial heart, and taking out his tank factory becomes a vital part of strategy, to stop those pesky enemy tank led counter attacks... OR a Red Front recreation, where the Soviet Union builds Tankograd, and now has somewhere to build those really nifty advanced tanks which have become attached to the Tankograd wonder...]

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 16-10-2002 22:01 Visit Inverse Icarus's homepage!
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Lose 30 kilos (of popups)

make no roads.

is it possible to make a terrain have fractional move points?

if not, make it so every 1 move unit has 3 moves and only grassland/plains/whatever take 1 move, everything else takes 3.

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