Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Stella Polaris > Armor and Shielding
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 25-10-2002 10:59 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Now I'm not sure if a Power Field is possible or even theoretical. So please any feedback, insight, or any other helpfull posts would be great. I would like to continue this discussion. So we can discuss other Armaments. Now its just not right for me to reply 3 times in a row so please contribute.
-J.B.-

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:23
  Old Post 25-10-2002 12:53 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton

Somebody already made the first truly bulletproof ballistic material. Instead of weaving the Kevlar fibers into a cloth, the fibers are laid flat with layers going in different directions. The energy of the impact is conducted linearly as a shock wave by the fibers, away from the point of impact.

High velocity rifle bullets or massive shotgun slugs only penetrate a few layers, and the force of impact is spread out across a wide area. The only thing I've seen on it shows it as centimeter-thick inserts for ballistic vests, replacing the standard "flak jacket" inserts.

Spider silk and many other materials could be used the same way. I suppose energy shields would behave in some analogous sense, carrying energy away from the focus of the attack. The only obstacle in terms of physics is "coupling" the material projectile with the energy field in order to transfer energy.

"Neutronium" is not just a thousand times denser than normal matter, more like 10^15 times more dense. If it could be made into a layer a fraction of an angstrom thick it could be used as an armor component. It's strength would be derived from the Strong nuclear force instead of EM force that defines normal material strength.

It might not be orders of magnitude stronger than the same mass of normal matter, but it would have unusual properties when interacting with energy or normal matter. On the other hand, rupture might release titanic energies on the scale of fission/fusion. That could act like reactive armor, or it might be bad for the armor wearer, depending on proportions.

Nanotech is usually envisioned as the construction and repair process rather than the armor itself. Making a porous material or internal conduit doesn't matter. Nanites in mass might be able to reflect or diffract wave and beam weapons to some extent

When speaking of futuristic armor types it is probably best to have terms that describe what technology or material is used but not how it is used. Ceramics III might be thin sheets of material, while Ceramics IV is thick plates. Some parameter will simply guage the overall effectiveness in terms of game mechanics.

Another issue here (and raised in the other weapons/armor thread) is that effectiveness of armor against a specific attack mode isn't what defines defense for a soldier or vehicle, much less for a military unit of many soldiers or vehicles. No surface or space vehicle could be encased in massive armor and still be maneuverable.

Will space combat be resolved shot-by-shot, with generalized hit locations (turret vs hardened surface vs soft surface) and corresponding armor types, etc? If not, then actual parameters of the armor types matter less than creating a coherent model over all types of weapons and defenses.

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 28-10-2002 04:45 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

ok heres my feedback... I agree with this:

quote:
When speaking of futuristic armor types it is probably best to have terms that describe what technology or material is used but not how it is used. Ceramics III might be thin sheets of material, while Ceramics IV is thick plates. Some parameter will simply guage the overall effectiveness in terms of game mechanics.


I however do not agree with this:

quote:
No surface or space vehicle could be encased in massive armor and still be maneuverable.


There are ways to make the armor lighter and more maneuverable. Also if the Armor does make it hard to maneuver then that would be allright because the armor would be cabable of withstanding extreme damage and wouldn't need to be maneuverable to get the job done. The other manueverable enemy would have less armor and would get damaged easily.
Any disagrees? Or agrees?
Please post feedback of any sort that is related to this discussion.
-J.B-

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:23
  Old Post 28-10-2002 23:11
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Help yourself to an AD-FREE life

modern day tanks/armors have full rounded armor all around. spaceships would be able i armor everthing execpt engine outlet and weaponsport.....but that is the same is we have today....you protect what ever you can....and weight isnt a factor in space....on the ground it is but not in space

Jmaster is offline Jmaster
Chieftain

Sep 2002
time: 23:23
  Old Post 29-10-2002 03:20
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by DeathByTheSword
and weight isnt a factor in space....on the ground it is but not in space


Of course weight isn't a factor, but mass is. Mass has intertia, so unless we invent a tech to reduce intetia any vehicle with many tons of armor will simply not be maneuverable.

This self-repairing nano armor seems theoretically possible, but very advanced. It would probably have to be in the later game, with some nanotech prerequisites.

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 29-10-2002 08:57 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
This self-repairing nano armor seems theoretically possible, but very advanced. It would probably have to be in the later game, with some nanotech prerequisites.

Yes quite right Jmaster. The nanotech would be after all the other armors except for a few other ones that might be put in the end. The sheilds could be made after them all yet then still have good armor with shields if the shields are unstable and might be brought down. The armor would provide help if that would happen.
-J.B.-

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 19-11-2002 11:03 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Browse Apolyton AD-FREE

Magnatic Shielding. Hmmm... Would this be possible? Is it Theoretical? Is it Apropriate for Stella Polaris?
Well I know its apropriate but is it theoretical? That is the question.
A magnetic shield would certainly be neat. It would be, I think one of the lowest techs of shielding. The shield would act like a magnet. Pulling things towards it. Yet in this case "Energy" not metal. It would pull an opponents energy discharge towards itself. It in turn builds up strength of the energy making the shield stronger and it could if we want to make it. It could push back the energy and shoot the enemy. Or it could just power the object that obsorbed the energy. I hope you understand.
Now I now your thinking what if the enemy fires a projectille. What then? Well The armor of the object should be strong enough for that. The armor however is not strong enough for an energy discharge.

This shielding technology will have benefits and nonbenefits. Just like any other technology. So lets not rule out this technology to be inconceivable or any other nonsense, because everything should be looked into and after every way of looking at it is exausted then we can make a ruling. - Thats just for Future Reference.

-J.B.-

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:23
  Old Post 19-11-2002 17:36
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton buy from Amazon

shielding...as i always understood it. it works on a very strong magnatic field that stops (or atleast slows down) object or energy....this is nothing new magnetic field of the sun keeps solarflares in check and well we arent flying away because of magnatic pull. if you can pull with a magnetic field generated by matter you maybe can cause a push by using anti-matter or with a electrical charged field (star-trek)

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 20-11-2002 06:05 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Help yourself to an AD-FREE life

Well I really dont know much about Shielding technology. As it currently doesn't exist. I thought I could spurt a discussion on the topic. So anyone who knows something please help!
-J.B.-

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:23
  Old Post 20-11-2002 10:09 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Remove this text

I don't have more knowledge than you, but as I have been watching this discussion, I'm convinced that we have shielding and armor technologies for all eras, so the development can be well reconstructed in the game. The idea isn't to have everything when you start, but as the game develops you get more advanced with armor and shielding. Very basic stuff, but I'm just rewinding the discussion abit. You have to also keep in mind that as they left Earth, they "lost" some of the technological knowledge and know-how, so they're abit awkward than previously (~ ensures that there's enough techs to develop as we're otherwise running out of e.g. armor and shielding techs).

* Rasbelin gets back to the audience.

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 21-11-2002 01:19 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton

Yes Quite Right Ras. I just want to discuss which Shielding technology should be in the game so that we can later discuss it more fully. It is a complicated subject to implement. We cannot get it absolutely correct but if we did we would need to tell the world. Scientists have studied and are most likley studing it now so I dont think we will get a working Idea that would well work. So most of this type of technology is nonfactual and quite impossible at the moment.

I like the Idea about anti-Matter shielding. It would be a neat topic to discuss. I was thinking, we could have temporal shielding later in the game. Like as a final tech. for Shields. It would phase the ship and/or object out of the space time continuim. So making it invisible to targeting scanners and so forth. This technology would be a revolutionary step for humanity in the game.
-J.B.-

Leland is offline Leland
Prince

Jan 2000
time: 07:23
  Old Post 21-11-2002 05:46
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Get a bigger avatar today!

To me, it'd seem that there are two major issues that shielding (and any other single aspect of technology) is revolving around:

1) Gameplay: it would seem natural that there is progress from crappy shields to better shields to ultimate kick-ass shields. The way how this progress happens, the variables associated within (HP, Rate of Fire, regeneration), and the formulae that various shield types follow (in the old forums it was suggested that there might be different kinds of damage systems, for example).

2) Technological backstory... this would have to tie in to the layout of the tech tree as a whole, and possibly to the alien/native life. Once you have tech that allows you to build nanomachines, flux capacitors or warp drives, you're going to have tech that has far reaching consequences in pretty much everything you do.

Seems like number 1 is the thing that should be the primary concern for you guys... number 2 can always be shoehorned and balanced once the tech tree starts to look like something intelligible.

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 23-11-2002 02:17 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

So would a Temporal Shield be good for the game? I think yes. As I said before it would phase the ship and/or object out of the space time continuim. So making it invisible to targeting scanners and so forth. This technology would be the ultimate tech. in shielding. Better than any other armor or Shield, it would stop energy weapons and projectile weapons. Also would require lots of money and effort in creating this wonderfull defense and powerfull ally. It would be dangerous if not used properly. Yet the benefits are overwhelming.
-J.B.-

Leland is offline Leland
Prince

Jan 2000
time: 07:23
  Old Post 23-11-2002 08:44
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Put an end to popups!

Allow me to rephrase myself...

It doesn't matter whether it's temporal shielding, nanotech or ubobtainium that's the "best" tech, all that matters is the gameplay value (formulas, values), and what technology it's based on (i.e. what other stuff are popping up when you get to that poing). That's it.

By the way, why is it called "temporal" anyway?

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 23-11-2002 15:20 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Help yourself to an AD-FREE life

Temporal is another word for "Time". Its in the Dictionary...
All I want is to discuss what will be in the game. So when we have the values then we have something to work with not just values. We need to think about the science involved not the values yet. The values, I think would come after when we know what we are trying to add values to. OK???
Besides it doesn't hurt just to discuss a topic. Now does it? Shall I rephrase this?

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:23
  Old Post 23-11-2002 15:46
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Put an end to popups!

so know the values is to know the battlesystem and as far as i know there isnt a battlesystem layout....so....

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 25-11-2002 11:56 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Increase Your PM Length

So.... Therefore we can discuss the science and the contents of the game. Oh and thanks DeathByTheSword by clearing that little arguement for us.
-J.B.-

Leland is offline Leland
Prince

Jan 2000
time: 07:23
  Old Post 25-11-2002 16:14
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Got spare money?

quote:
Originally posted by Jeremy Buloch
Temporal is another word for "Time". Its in the Dictionary...

Yes, but what the heck does "temporal" have to do with the shield? I mean, if it "phases out from space-time continuum", wouldn't it be a spatial shield instead? Where does time come in, can these units also move insantaneously from point A to point B (so it'd be like teleporting)?



So, if we agree that it's too soon to figure out the values and formulae for shielding, how about the technological aspects? What tech is this "temporal" shield based on, and what other stuff do they have on that tech level?

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:23
  Old Post 25-11-2002 21:29 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

DBTS, I hadn't been around to respond, but no modern tank (M1A2, Chieftain, Leopard, and whatever Russia is making) has "full armor" all around, only on the front and on the face and sides of the turret. Turret top/back has less, flanks of the body less still, with rear, engine compartment top, and floor least armored.

All faces may be equipped with reactive armor: explosive charges behind thin metal plates. When a projectile hits the explosive detonates, disrupting a shaped charge blast, robbing AP shot of momentum.

As a guess: rear armor might stop a 40mm shell. Flank armor might stop most artillery HE rounds (although the track will be destroyed). US, Brit, and German MBTs use Chobham armor, which (at full thickness) stops all AP rounds at any range and is very effective against shaped charge.

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 26-11-2002 06:44 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Get a bigger avatar today!

quote:
Yes, but what the heck does "temporal" have to do with the shield? I mean, if it "phases out from space-time continuum", wouldn't it be a spatial shield instead? Where does time come in, can these units also move insantaneously from point A to point B (so it'd be like teleporting)?


No the name "Temporal" means that it phases the ship out of the Space-"Time" Continuim meaning it would make the ship not in the time frame of the other ships and/or object(s) therefore making it imperveous to damage. For all you Star Trek Fans...
There was a show on this on one of the "Voyager" Episodes where the "Crenom" used Temporal Shielding to phase their vessel out of the "Space-Time Continuim". Making it almost if not imperveous to damage. If you watch "Star Trek" then you would know this little, but big piece of Info.
Any more questions?
-J.B.-

Leland is offline Leland
Prince

Jan 2000
time: 07:23
  Old Post 27-11-2002 00:32
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Avatar Enlargement: We've got the solution

Okay, perhaps I'm alone with my opinion, but I think that Star Trek is the most abysmal science reference you can have. I would be seriously turned off if Stella incorporates trekkie technobabble instead of at least attempting to base the tech tree on real science.

Michiel is offline Michiel
Chieftain

Nov 2002
time: 05:23
  Old Post 27-11-2002 01:05
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Support Apolyton buy from Amazon

I agree. But if you're going to make a game about advanced space colonization (which kinda is fiction at the moment), it's not a bad idea to use science fiction as a source for ideas. In my opinion, Star Trek is the most 'realistic' future-science fiction series there is. Temperal Shielding is a good idea, but only after the currently existing shielding will be in the game also.

And now that we're talking about that particular episode, the Crenom don't use temperal shielding. They phase their entire vessel out of space-time. Voyager invented temperal shielding in the same episode, which is a kind of energy shielding around their ship, like allmost every star trek ship has, only the shield phases out of space-time, making it effective against the Crenom's temperal torpedoes (they went right through Voyager's regular shields).

Hehe, Star Trek rules.

Leland is offline Leland
Prince

Jan 2000
time: 07:23
  Old Post 27-11-2002 02:23
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

My gripe with Star Trek is that it just uses buzzwords that have nothing to do with the gadgets or science at hand. Like in this case, "temporal" having nothing at all to do with phasing out, it's just something the writers of the episode thought sounded cool. I can understand that Star Trek fans probably like the references to Trek "science" (gasp, it's not even science... it's a wasteland of silly plot devices!), but I fear that for me having nonsensical science in a science fiction game is a major turnoff. That was one of the unique assets of SMAC, to have at least somewhat plausible science in the game... but like I said, I'm in the minority so just ignore me.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:23
  Old Post 27-11-2002 02:31
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Tired of ads?

I am a star trek fan but i have to agree with Leland as much realisme in the game is great!

Michiel is offline Michiel
Chieftain

Nov 2002
time: 05:23
  Old Post 27-11-2002 02:40
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Actually, a lot in Star Trek really makes sense. Take antimatter for instance. In Star Trek they use antimatter to power their warp-drive. Antimatter isn't fiction, it's real. In our 'realm' the core of an atom is positive and the shell negative (elektrons). With antimatter, it's just the opposite. Antimatter has a negative core with a positive shell (positive elektrons, or positrons). When matter and antimatter collide, they produce loads of energy. In reality. They're experimenting with that now. In star trek they have used this. Who knows, someday faster-then-light-propulsion might be a possibility. That's why I said Star Trek is as realistic as science fiction can get. It's not nonsense, there's some level of reality behind it all, in my opinion.

You're right, there are things in star trek that humanity won't learn for a long time, if ever. Like time travel. Temperal shielding, etc. I agree with you on that one.

But what I don't understand is how you imagine a science fiction game with only existing science in it... Wouldn't temperal shields be a good idea for the game?

Leland is offline Leland
Prince

Jan 2000
time: 07:23
  Old Post 27-11-2002 03:25
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Support Apolyton buy from Amazon

I guess I am not making myself clear... the term "temporal" is not based on real science. At least, based on how the shield was explained above it doesn't. Antimatter is real science, but I'm guessing it's just a lucky shot. Besides, don't Trek ships use dilithium as a power source? That's another example of how they just make up technobabble when in need of a plot device. I honestly think that Stella Polaris can do a lot better.

So, the problem is not that "temporal shields" are non-existant science... the problem is that it's meaningless technobabble. Just like "scanning for life signs" (plot device that allows one to pinpoint living things in a ship/planet) or "photon torpedoes" (cool sounding name for weapon), or "dilithium" or "reversing polarity". In a game the gameplay aspects should of course be first and foremost, but that's no excuse for the background science fiction to be just a collection of shallow buzzwords.

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 27-11-2002 07:11 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Support Apolyton, buy Civilization 2

Ok, I know that "Star Trek" uses odd words but they make them up because there is nothing like it that exists. So therefore they have to impervise. Making it sound realistic. We will have to do the same. We cant stick with everything that we know to be true. Its just not fiction like Michiel said. ALso people like the "user" would want more exciting things like Temporal Shielding or Dilithium. It just sounds like its a realistic thing. It doesnt have to be now does it?
Star Trek gets alot of popularity so why not learn from them?
If Temporal Shielding is not a good word for it then what really is? Its not even real yet. So there isn't a proper name for it. Such as a plane. There was no word for plane till they thought about it. Then named it. We have to do the same thing. Do you understand? I hope you do. If not just please say something.
Oh and Yes StP can do better but why not learn from their benefits and their mistakes?
-J.B.-

Leland is offline Leland
Prince

Jan 2000
time: 07:23
  Old Post 27-11-2002 10:22
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Suffering from ads?

Star Trek way of doing things:

1. Figure out what the plot needs (e.g. new super shield)
2. Invent catchy name for it (e.g. Temporal Shield)
3. Explain the inner workings with technobabble (e.g. "temporal shields phase object outside space time continuum via reversing the sub-space polarity of th warp coils")

This is also knows as the "wrong way". Anyone who care even slightest bit about the science involved (as do I, and many other science fiction fans), cringes when hearing technobabble. Remember, SMAC had descriptions of all the technology involved, so you're bound to need *some* explanation beyond technobabble. It may sound sensible to you trekkies because you're familar with the background and such, but I don't have that luxury. I couldn't stand Voyager and it's silliness for more than a few episodes.

A better way of doing things:

1. Figure out what the game needs (e.g. a shield that can do X)
2. Do some research or use imagination to come up with plausible technological background to achieve what's needed.
3. Make up the name after you know what it is that you're naming.

Just my opinion.

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:23
  Old Post 27-11-2002 11:16 Visit Jeremy Buloch's homepage!
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Ok since this topic is not going anywhere IMO and all we are doing is having an Arguement. Then I call for a Cease Fire! Do you accept?
It is inapropriate for two members of the SPDT to Argue. Its just not proper.

Now I understand what you are trying to say Leland.
Oh and by the way I care about the science involved in the game. None of these techs have been said to be included in the game. They are only possibilities. We "Could" have them. Not we "Will" have them. So dont get all histerical if you are. I wanted to name the shield something. Instead of just saying " That Shield Thingy" or something similar. We have to name it so we can discuss it or it would be hard to discuss, would it not?

If my name of it doesn't satisfy you then what will??? Just about everything I've said so far is not good enough for you. For example: NanoMetal
You need to atleast give my ideas a chance. Please.
-J.B.-

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:23
  Old Post 27-11-2002 11:28 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Jeremy Buloch

It is inapropriate for two members of the SPDT to Argue. Its just not proper.

Errr... you're arguing with a frequent visitor and poster of the StP forum, not a member of SPDT. Anyway, it's still for no good.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0636 seconds (93.33% PHP - 6.67% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net