Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Stealing Tech As A Strat to Start Wars
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:23
  Old Post 16-10-2002 17:45
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Stealing Tech As A Strat to Start Wars Support Apolyton, buy Alpha Centauri

This is a question on stealing technology as a means to cause opponent civs to declare war.

Situation: We are one of three closely matched civs left in the early modern era on a pangea map. Rome has attacked us and we did not counterattack for several turns while using our RR system, arty, and tanks to generate a run of great leaders. (Tanks almost automatically upgrade to elite if they defeat two opponents in one turn. That's easy to do after you use arty to redline incoming units. With a stack of elite tanks, you can get a GL every couple of turns.) Since Rome attacked, after we finally counterattacked and knocked out a couple of cities with armies, Rome went into anarchy and emerged in communism. So, they are effectively out of the tech race.

Issue: Can we use espionage to get Greece also to declare war? The goal is to force them into communism as well. That will leave us as the sole democracy with about 7 very expensive techs to research. Game nearly over.

What will happen if we research a path the AI does not follow (toward synthetic fibers) and steal technology from Greece, probably in the research line toward nukes? If the theft is successful, that is enough to cement a tech lead. The problem is that, if it is not successful, it is expensive and will retard research. However, if we are sure Greece will declare war and attack after failure of a tech swipe, that is the best outcome of all. (The AI has not got a chance to do much damage in an evenly matched modern-era war. They will end up in communism as well and we are not even worried that Rome and Greece will form an alliance at this stage. Bring 'um on as long as we are fighting on our RR system.)

So, for you folks that have experience with stealing tech, how sure can we be that Greece will declare war after an unsuccessful attempt??

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 16-10-2002 20:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

In an OCC game I just finished, I was thinking the about the same thing. The French and the Germans were the only two civs left after some quick wars, and they both decided to peace out and go into Democracy. This allowed them to research Modern age techs every 8 turns or so, effectively giving the AI a discovery rate of 1 tech per 4 turns. With my one city I could only get a tech every 15-20 turns.

I used Espionage to remain competitive, but eventually I knew that the French and Germans would have to go to war for me to have a chance at the win. I remembered that a failed espionage attempt sometimes causes the AI to declare war, so I signed an MPP with France. Unfortunately, the Germans were Gracious to me, so when I failed to steal a tech from, they just went down to Polite and didn't declare war. Fortunately the Germans attacked the French a few turns later and my victory was sealed.

So, my short answer is: I don't know for sure whether it is possible to get an enemy to declare war via failed espionage, but I would guess that it is. Another question is whether your reputation suffers.


Dominae

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:23
  Old Post 16-10-2002 21:37
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

Thanks. Not the answer I wanted to hear but better to know the odds

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:23
  Old Post 16-10-2002 21:37
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Stealing Tech As A Strat to Start Wars Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by jshelr
... Tanks almost automatically upgrade to elite if they defeat two opponents in one turn. ...

BTW, Any unit that attacks twice in one turn and survives, or defends twice in one turn, IS automatically promoted.

SanPellegrino is offline SanPellegrino
Warlord

Nov 2001
time: 05:23
  Old Post 16-10-2002 21:45
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

In my last games, the AI always declared war after an unsuccessful attempt to steal tech, when they were furious or annoyed before. Maybe the aggressiveness of the civ is another point.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:23
  Old Post 16-10-2002 22:08
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

That's encouraging. We've been at war in this game practically all the time and their attitude is furious at the moment.

On the other issue, I think the survive twice = elite rule is too generous, given the power of artillery to make it easy. It turns late game wars into GL factories.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 16-10-2002 22:19
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

jshelr,

Call up Greece and demand stuff from them. Over and over until they are "furious." Then attempt your espionage. I dunno about stealing techs, but I did this once and simply failed to plant a spy - *boom* insta-war.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 16-10-2002 22:21
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Oh, and on the subject of 2 wins = elite... well, consider that late game leaders aren't really all that powerful. Well, I guess rushing the UN out from under the AI is pretty powerful, but a skilled player can use prebuilds for essentials like the UN. GLs late are nothing compared to GLs early. I don't think it's really all that unbalancing.

-Arrian

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:23
  Old Post 16-10-2002 22:28
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

Agreed -- late GL's are not that necessary or helpful. They do help build armies to provide protection for tank or MA attacks and, if you max out your number of armies, they could build SS parts or nukes even. But you are right, usually they don't tip the balance much. They are just too cheap in some abstract sense, IMO.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:23
  Old Post 16-10-2002 23:06
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

In AU 107, I wanted war with Germany (then a democracy and a tech leader), but my Roman (non-rel) Republic wouldn't stand for extended offensive war. I figured I would get caught planting a spy and generate a declaration -- seems I get caught 3 out of 4 times. For the second time in the AU series (including the earlier minitournies), I intended to precipitate a war by planting a spy -- but managed to do so successfully! My attempt to then steal a world map generated the desired war .

In my limited experience, if they are furious with you, and if you are not a vastly superior foe, any failed espionage mission is likely to produce a war.

Catt

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 16-10-2002 23:08
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

I like Arrian's approach... it's emotionally satisfying too.

"Oh, you won;t trade ANYTHING for Sanitation??!! Screw you, then, how about I demand ALL your techs, and ALL your gold!! Makes you furious? How about I try to spy on you? Yeah, you wanna fight... COME ON!!!!"

Re double wins and GLs, I value gaining higher retreat odds as much as anything, remembering that Tanks are freshly built at vet. Late GLs... factories in mediocre cities. Big whoop.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 17-10-2002 01:17
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Remove this text

I have gotten a big boost in a few games late by getting leaders to rush improvement in otherwise useless cities. One game I remember I need BB to stop harrassments and got a leader to create one that would have taken forever to make in that city or send from some other place. They are not as big an impact as early game, but can be quite strong.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 17-10-2002 01:35
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Tired of ads?

BTW, the max on Armies can be quite annoying... in AU 107, I hit the limit while still on Cavs!!

5 2x Legion
3 3x Cav

The next leader built the Pentagon... in the Medieval Age!

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:23
  Old Post 17-10-2002 16:52
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton or Terrorists Win

There was a post over on fanatics that suggested littering the landscape with size one cities in order to create a larger capacity for armies.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 17-10-2002 18:43
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

Theseus, you are out of control. EIGHT armies in the medieval age? Well, I suppose if all the wonders had been built and you were totally satisfied by your Palace position... but STILL!

-Arrian

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:23
  Old Post 17-10-2002 19:04
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

BTW, as it turned out, Greece was unwilling to attack after unsuccessful espionage. We had a much more powerful military and that was probably the reason, although who knows. Fortunately, it didn't matter because, after building seti and research labs, we coasted away to a two-tech lead.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0520 seconds (89.15% PHP - 10.85% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net