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jshelr
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pittsburgh
Apr 2002 time: 00:23
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This is a question on stealing technology as a means to cause opponent civs to declare war.
Situation: We are one of three closely matched civs left in the early modern era on a pangea map. Rome has attacked us and we did not counterattack for several turns while using our RR system, arty, and tanks to generate a run of great leaders. (Tanks almost automatically upgrade to elite if they defeat two opponents in one turn. That's easy to do after you use arty to redline incoming units. With a stack of elite tanks, you can get a GL every couple of turns.) Since Rome attacked, after we finally counterattacked and knocked out a couple of cities with armies, Rome went into anarchy and emerged in communism. So, they are effectively out of the tech race.
Issue: Can we use espionage to get Greece also to declare war? The goal is to force them into communism as well. That will leave us as the sole democracy with about 7 very expensive techs to research. Game nearly over.
What will happen if we research a path the AI does not follow (toward synthetic fibers) and steal technology from Greece, probably in the research line toward nukes? If the theft is successful, that is enough to cement a tech lead. The problem is that, if it is not successful, it is expensive and will retard research. However, if we are sure Greece will declare war and attack after failure of a tech swipe, that is the best outcome of all. (The AI has not got a chance to do much damage in an evenly matched modern-era war. They will end up in communism as well and we are not even worried that Rome and Greece will form an alliance at this stage. Bring 'um on as long as we are fighting on our RR system.)
So, for you folks that have experience with stealing tech, how sure can we be that Greece will declare war after an unsuccessful attempt??
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Dominae
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In an OCC game I just finished, I was thinking the about the same thing. The French and the Germans were the only two civs left after some quick wars, and they both decided to peace out and go into Democracy. This allowed them to research Modern age techs every 8 turns or so, effectively giving the AI a discovery rate of 1 tech per 4 turns. With my one city I could only get a tech every 15-20 turns.
I used Espionage to remain competitive, but eventually I knew that the French and Germans would have to go to war for me to have a chance at the win. I remembered that a failed espionage attempt sometimes causes the AI to declare war, so I signed an MPP with France. Unfortunately, the Germans were Gracious to me, so when I failed to steal a tech from, they just went down to Polite and didn't declare war. Fortunately the Germans attacked the French a few turns later and my victory was sealed.
So, my short answer is: I don't know for sure whether it is possible to get an enemy to declare war via failed espionage, but I would guess that it is. Another question is whether your reputation suffers.
Dominae
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SanPellegrino
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In my last games, the AI always declared war after an unsuccessful attempt to steal tech, when they were furious or annoyed before. Maybe the aggressiveness of the civ is another point.
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