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Casey_Val
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Victorville (Mojave desert)
Feb 2005 time: 05:13
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Hi guys, i'm new, can u tell me where can i find these maps, the idea of playing a massive 500x1000 map make me wonder and with 31 civs, wow, should be so fun! What can i do to take it?
I know for example how to edit the units properties to adapt them to different conditions, such as inccreasing or decreasing their movement or whatever... If u need to know... just check the units.txt in the gamedata folder...
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Casey_Val
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Victorville (Mojave desert)
Feb 2005 time: 05:13
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Which AI problems could I encounter if i make a very large map?
And also how do i make one?
Anyway thank u for the help
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Casey_Val
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Victorville (Mojave desert)
Feb 2005 time: 05:13
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Oh yeah, another thing yet!
Why do my downloaded world map 24 and stuff saved games doesnt work? How can i make them work?
Thanks
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Casey_Val
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Victorville (Mojave desert)
Feb 2005 time: 05:13
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Oh, thank u Grandpa Troll, so i should use the editor?
Can i make bigger maps like the ones that are on the net or i can just use the ctp new game screen to select the dimension of the map?
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Casey_Val
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Victorville (Mojave desert)
Feb 2005 time: 05:13
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thank u guys, that it will help a lot. I'll try both ways, then use the editor to make a super map
For now i'm playing a standard game with a random map and it's fine, but u know, i need a very good large map realistic... and lots of civs to make it interesting and challenging
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:13
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my experience(s) with very large maps a while ago (250x500 i believe):
- about a third to half of the AIs didnt move at all. nor did they ever settle.
and with more than 8 civs:
- you can play single player games with up to 32 civs. the colors (especially the green) will be hard to distinguish, but it will work. also i believe you can define the colors somewhere.
however, once you want to play with other people (hotseat, PBEM), you are always limited to 8 civs. at least i havent found a way around that yet.
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