 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:23
|
|
Since deliveries can take a while, this probably depends on how badly you need the wonder. If you can afford to wait and are fairly sure of a safe delivery, and are able to make over 200 gold by trade, I think it is smarter to go that route, since you boost science, build up more trade arrows, and end up with more gold than it would have cost to buy the equivalent number of shields needed to construct the wonder.
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:23
|
|
For costs see Samson's post. He has figured it all out and has conveniently presented his results in a new post today.
I commiserate and agree that chasing demand can often be frustrating. It always seems to change just when I'm one turn away from making a big delivery, too! I'm just salivating over all the gold I'm expecting, and then it happens again! Too often, I believe, to just be a coincidence. Grrr!
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:23
|
|
Another fiendish AI trick is to block the direct path of your caravan when it has just enough movement points to reach a city demanding its goods. Next turn, the demand for your cargo disappears!
|
|
|  |
 |
|
debeest
|
|
RAH, the case you describe may be similar to what we were discussing here recently. I noted that when I saved a game and then reopened it, there were lots of cities demanding dye, according to the trade advisor; but each time I looked at the city itself, it didn't demand dye, and then the trade advisor didn't list it as demanding dye either. In your case, as you passed through, the city may have invited you to deliver your cargo, based on the trade advisor reading, but then when you tried to deliver it, the re"calculation" said no. Yet another reason to arrow-cycle through all your cities at the beginning of each turn.
|
|
|  |
 |
|
debeest
|
|
I was thinking that passing through might trigger a look only at the trade adviser, producing a popup, but it didn't look at actual demand until you tried to deliver.
|
|
|  |
 |
|
Elephant
|
|
Phila PA
Aug 2002 time: 00:23
|
|
That would be pretty sick of Sid and his team, to give us a Trade Advisor that lies...
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:23
|
|
I agree with SG, about clicking on a city to refresh its current (and actual) demands, and suspect that this information is not updated until that is done. I suspect the trade advisor is only updated in between turns, so it's possible for it to show what used to be in demand.
There are times when odd changes to supply and demand occur after building some city improvements, especially aqueducts, which appear when you use "zoom to city" right after building. Afterwards, if you investigate that city again, it has returned to "normal", with the original (actual) supply and demands returning to where they were before.
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|