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Mahdimael
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Sandy Eigo, CA, USA
May 2001 time: 05:23
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Yep, I've seen those. Thanks for putting them up here, btw. Looks like they were posted back in May, though. I remember reading that some of those had placeholder art, and I was just curious what progression had been made in that area.
Looking at the screens again, I'm reminded why I asked this question. To me, the ships look like different sized blobs, though some look better than others. I just like the clean looking interface of the rest of the game, and it seems like the ship combat graphics are somewhat muddied. Also, the graphics look less bright in ship combat, as opposed to the bright and contrasting colors used in the interface.
Certainly, it could be the odd resolutions, the fact it's not on my own screen, the game may have low graphics settings enabled, or any number of other things. But I would think that the developers would be more willing to show us current combat screens in the best resolution possible if they weren't concerned about the reaction. If I were a developer, I would want to show off the good - I just hope that they aren't hiding something bad.
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Grumbold
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London, UK
Mar 2000 time: 05:23
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Read the Constantine interview. MOO3 has been designed for PC's with no video acceleration. An XPack including a much higher spec combat graphic is a possibility if the game sells well.
edit: typo
Last edited by Grumbold on 18-10-2002 at 14:35
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Atragon
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quote: Originally posted by Grumbold
Read the Constantine interview. MOO3 has been designed for PC's with no video accelleration. An XPack including a much higher spec combat graphic is a possibility if the game sells well. |
I certainly hope it does, I'd love to be able to zoom way in and watch one ship serve up large quantities of death to other ships.
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Mahdimael
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Sandy Eigo, CA, USA
May 2001 time: 05:23
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Absolutely. I don't care about pretty graphics, necessarily. I just want the graphics to be clean and informative (like the rest of the game appears to be). Sure, it would be nice to have high quality textures on 3d ships, but that's obviously not going to happen (yet) ).
I don't know about you, but the space combat is one of my favorite parts of the game- all the ships that I painstakingly designed and built going toe to toe with the enemy. Without combat, the game would be pretty much devoid of tension.
I look forward to the upcoming screenshots, though!
quote: Originally posted by MariOne
Then, I would say, buy an action/shooting game...
I'd be content with graphics that just effectively convey useful information, like telling *at first glance* which kind of ship and weapon I'm facing.
Everything else is just an optional plus, which I won't refuse, as long as it doesn't make cutoffs on other useful features, delays the delivery or rises the game price.
After all MoO is not a space combat game.
It's a space STRATEGY game.... |
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