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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Unit making/pallette conversion?
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Igniteous is offline Igniteous
Settler

Sep 2002
time: 05:23
  Old Post 17-10-2002 09:13
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Unit making/pallette conversion? Support Apolyton, buy GURPS/ Alpha Centauri

Making a 3d model to use as a unit is one thing, but rendering it and then inserting it into a flic in a usable way is another.

My question follows along these lines.

I can make a unit/model, render it into a series of images to represent an action, open up my images in a paint program and then impose these images over the bitmaps taken out of the flic, but how can I do this and keep the palette sound. Maybe I'm not explaining very well, but if anyone has any idea on how to help, it would be greatly appreciated.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:23
  Old Post 17-10-2002 12:47
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Support Apolyton, buy Civilization: The Boardgame

The bitmap you are pasting to is of lower amount of colors than the one u're pasting from. Haven't found a decent fix except for choosing colors in 3d editor VERY carefully.

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:23
  Old Post 20-10-2002 00:35
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I have been mass producing units, so they are not of the highest quality, but even so, rememeber, all together they are probably only 700-800 pixels... very small.

top two rows of the palette keep clear for team colors

Last four rows are shadowing and alpha blend.

Make sure any colors in these six rows do not match any colors in the center rows.

If you unit is mostly brown, I prefer the elephant palette. Mostly Grey, I like the battleship palette, Mostly green, I think the bomber palette works well, if not use a unit's palette that has a lot of green in it...

God, I have been up for over 30 hours..... bedtime, hope this helped I am going to bed.

Igniteous is offline Igniteous
Settler

Sep 2002
time: 05:23
  Old Post 27-10-2002 04:34
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The units that I make are from a 3d modeling program. Specifically, 3dsmax. I know of no way to use a color table/pallette in it; of stating a pallette/color table to use when rendering an object. Whenever I render an object, the color table is a mish-mash; I see no way to specify where the colors are being put in the color table.

Any answers Civ-fans?

(Just saw the Ring; pretty good movie- scared the crap out of me a few times)

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:23
  Old Post 27-10-2002 05:22
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I render, then cut and paste to the Storyboard.pcx using paint shop pro, with match nearest color set.

Elowan is offline Elowan
Warlord

Nov 2001
time: 22:23
  Old Post 05-11-2002 19:20 Visit Elowan's homepage!
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Full PM-box? Change here!

quote:
Originally posted by Igniteous
The units that I make are from a 3d modeling program. Specifically, 3dsmax. I know of no way to use a color table/pallette in it; of stating a pallette/color table to use when rendering an object. Whenever I render an object, the color table is a mish-mash; I see no way to specify where the colors are being put in the color table.

...



See if you can DL a demo of DeBabelizer by Equilibrium. It's the only app that I've found that deals effectively with palette matching/conversion.

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