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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Anyone else hate this change that was made?! Firaxis please change this back!!!
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blacksheep is offline blacksheep
Settler

May 2002
time: 05:23
Lightbulb  Old Post 17-10-2002 09:34
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#1 Report this post to a moderator
Anyone else hate this change that was made?! Firaxis please change this back!!! Support Apolyton, buy Civilization: The Boardgame

When Firaxis changed the settling rule to only 2 food allowed where you settle your towns this changed the game completely for the bad because:

#1 Now it never pays to edit any resources to over 2 food because...

#2 Now it never pays to settle on a resource bonus because you cannot reap the full benefit.

#3 This has taken part of the fun out of finding cool places to settle your towns.

#4 The AI does not know this and wastes its resources by settling on them.

#5 If this was to prevent ICS would it not be better to not allow towns to cross and share boundaries???

#6 Now it never pays to edit resources period.

Please change back to the original settling rules!!!

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:23
  Old Post 17-10-2002 10:08
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Suffering from ads?

You don't lose the resource bonuses when settling on them.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:23
  Old Post 17-10-2002 14:42
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Avatar Enlargement: We've got the solution

IMHO, what they did was just fine. I believe that by making the city tile yield two food irrespective of what it is, the city planning became MORE fun, since you are looking for a bad or mediocre tile with an above-average or superior neighbourhood. It also slightly balances the influence of the starting location out. Sure, it is not very smart to settle atop of bonus or resource tiles. So what? Move the city one tile away...

#5 is nonsense... you would end up with LOTS of space you would never be able to settle because of overlaps with existing cities.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:23
  Old Post 17-10-2002 17:02 Visit Alex's homepage!
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

I don't see anything wrong with this.

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:23
  Old Post 17-10-2002 19:04 Visit miccofl's homepage!
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Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by: vondrack
IMHO, what they did was just fine. I believe that by making the city tile yield two food irrespective of what it is, the city planning became MORE fun, since you are looking for a bad or mediocre tile with an above-average or superior neighbourhood. It also slightly balances the influence of the starting location out. Sure, it is not very smart to settle atop of bonus or resource tiles. So what? Move the city one tile away...


I couldn't agree more.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:23
  Old Post 17-10-2002 19:09
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Support Apolyton, buy Civilization III: Complete

The point I could agree with is the AI that settles where it shouldn't.... But this is an AI problem, not the rule itself. In reality, settling somewhere will necessarily cost you some population. It's not that easy to settle.

Locus is offline Locus
Chieftain
New York, NY
Jan 2001
time: 00:23
Unhappy  Old Post 17-10-2002 23:03
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Browse Apolyton AD-FREE

I was unaware of this. I guess I should read the readme's more carefully. Although I think you guys make some interesting points on why this is a positive, I would prefer to play my own games with this change turned off. Is there a way to turn it off? IMHO, the reasons for the change are not very compelling.

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