Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Costal Defense
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Pintello is offline Pintello
Warlord
Deltona, Florida
Jan 1970
time: 05:13
Post  Old Post 29-12-1999 10:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Costal Defense Support Apolyton or Terrorists Win

Hi All,

I have been looking over the history of naval warfare and I noticed that there exist a axiom in naval warfare that says "Ships do not attack fortresses." This started me thinking that possibly the bombard capability of Ships of the Line are too powerful when employed against cities. Would it be possible using Slic or some other method to create a city improvement called Costal Defense a la Civ 2 that reduces the affect of Naval Bombardment on cities that contain this improvement? This would allow Ships of the Line to keep their effectiveness against land units, but make their effect against "fortified cities" much more in line with real life.

Any thoughts?

Timothy Pintello

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 29-12-1999 02:43 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hey, Timothy. I just finished a Coastal Fortress improvement last week, but I've yet to see any difference between defense from any unit and defense from naval units. I have not seen a flag indicating that there is a difference--and if so, then what you want to do (and I agree, BTW) would not be difficult at all.

Can anyone confirm this? Is defense defense, or is there a distinction between land and sea defense?

Pintello is offline Pintello
Warlord
Deltona, Florida
Jan 1970
time: 05:13
Post  Old Post 29-12-1999 18:50
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

Hi Nordicus,

I seem to remember early on that someone from Activision said this could be done, but only with Slic. I don't know anything about the subject beyond that. Perhaps it was somewhere on Activision's FAQs about Slic. I will take a look and see.

Timothy Pintello

Pintello is offline Pintello
Warlord
Deltona, Florida
Jan 1970
time: 05:13
Post  Old Post 29-12-1999 19:02
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

Hi All,

Yep, I was right, here is Activision's answer to a similar question. I don't know where they currently stand on it though.

How can I made an improvement that is only buildable in
coastal cities such as a Harbor? Or only buildable on a
river like a Dam? Would a Coastal Fortress (City Walls
against naval units) be possible?

No. But SLIC is really close to allowing a pretty cheesy way of doing it, all it's missing is a function to check and see if a city is next to water or on a river. We'll look into adding that for the patch, it would be a good thing and not hard. Thanks for the idea.

- Joe Rumsey, CTP programmer

Hope this can get someone looking in the right direction to come up with a solution to my lead off question.

Timothy Pintello

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 30-12-1999 02:26 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Hey, cool, Timothy! I hope someone can as well. I made a Bridge Building icon and designed the advance only to find later that it's pointless: there are no bridges. D'oh!
So, I was thinking of trying to find a way that could make Bridge Building mean something--allow roads only to be built on river-ed terrain when one has the Bridge Building advance....
Doesn't seem that hard, but I don't know Slic too well.

Even so, about Coastal Fortresses, doesn't a unit need a ignore_city_walls flag or something (haven't checked), I mean a naval unit? I think that, IMO, only certain vessels would be able to attack cities--ships of the line could, and anything up from that.
Anyway...

Terrator is offline Terrator
Chieftain
Toronto, ON, Canada
Dec 1999
time: 05:13
Post  Old Post 30-12-1999 20:25
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

Pintello,

I don't know what axiom you refer to but throughout history, naval forces have attacked fortresses which whole purpose was to defend ports.

Read the naval battles during the US Civil war, the English-Spanish war, the US-Spanish war where Cuba obtained its independence as well as the Hellenistic war where Athen's armada dominated the seas.

Thansk,

Terrator

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:13
Post  Old Post 31-12-1999 09:13 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

From what I can tell, artillery behind city walls get the walls bonus when bombarding or counter-bombarding ships. Also, when ships bombard cities, they hurt a random unit, while a counter-bombarding art. unit always hits the attacker. Because of these facts, I don't bombard cities that might have comparable art. units to my ships in them. I also avoid ending turns for my ships by such cities.

Mark H is offline Mark H
Chieftain

Nov 1999
time: 05:13
Post  Old Post 01-01-2000 09:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Since I always use a stack of naval units to bombard, the most I've ever lost is 1 ship before killing everything in the ai coastal city (AAIP's hasn't effected this). Since replacing the ship is always quicker than waiting for one to "repair" at sea, I just have a steady stream of them heading to the "front".

All things considered I'd say bombardment as a whole is over powerful in ctp, but especially naval bombardment. My two cents...
Mark

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0295 seconds (85.46% PHP - 14.54% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net