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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:13
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Hey, cool, Timothy! I hope someone can as well. I made a Bridge Building icon and designed the advance only to find later that it's pointless: there are no bridges. D'oh!
So, I was thinking of trying to find a way that could make Bridge Building mean something--allow roads only to be built on river-ed terrain when one has the Bridge Building advance....
Doesn't seem that hard, but I don't know Slic too well.
Even so, about Coastal Fortresses, doesn't a unit need a ignore_city_walls flag or something (haven't checked), I mean a naval unit? I think that, IMO, only certain vessels would be able to attack cities--ships of the line could, and anything up from that.
Anyway...
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Terrator
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Toronto, ON, Canada
Dec 1999 time: 05:13
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Pintello,
I don't know what axiom you refer to but throughout history, naval forces have attacked fortresses which whole purpose was to defend ports.
Read the naval battles during the US Civil war, the English-Spanish war, the US-Spanish war where Cuba obtained its independence as well as the Hellenistic war where Athen's armada dominated the seas.
Thansk,
Terrator
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Mark H
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Since I always use a stack of naval units to bombard, the most I've ever lost is 1 ship before killing everything in the ai coastal city (AAIP's hasn't effected this). Since replacing the ship is always quicker than waiting for one to "repair" at sea, I just have a steady stream of them heading to the "front".
All things considered I'd say bombardment as a whole is over powerful in ctp, but especially naval bombardment. My two cents...
Mark
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