Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Help me, AI is just building Paratroopers instead of Tanks
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:23
  Old Post 17-10-2002 18:38
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Help me, AI is just building Paratroopers instead of Tanks Got spare money?

I MODed Pratroopers to 8/10/1 unit, and when AI gets needed tech, it builds them instead of Tanks.

Is there are way to prevent that AI suicidal behavior?

Is the same thing happening with original Civ3 paratroopers?


P.S.
Luckly this behavoir stops after AI gets Modern Armor.


P.P.S.
Maybe making them Defense AI unit would be temporary solution?

jkelly is offline jkelly
Chieftain
Cambridge, MA
Apr 2002
time: 00:23
Question  Old Post 17-10-2002 21:38 Visit jkelly's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

Player1,

Does the AI have the strategic resources it needs?

The AI does build paratroopers even when they're not modded when it should be building tanks in 1.29f, and then uses them very strangely. But I don't think it builds them exclusively instead of tanks.

I think that making them a defensive unit will not help the AI use them properly.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:23
  Old Post 17-10-2002 22:51
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

Paratroopers and Tanks need same resources: Oil & Rubber.

As far as I have seen he uses them as pure offense form (like Tanks without airdroping).

(maybe he builds Tank or 2 somethimes, not sure about that)


As for defense flag, I was thinking that since usualy AI uses defensive units for pillaging, he would use Paratoopers in such role.

On the other hand, he would porbably use them for pure defense too (and that won't be bad with it's def. rating of 10, exept if he starts suing them INSTED of Mech. Inf. which would be disaster).

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:23
  Old Post 17-10-2002 23:52
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

Help me?

Help the AI, it seems to need it better...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:23
  Old Post 18-10-2002 01:10
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I sent a mail to Speed Bump (Barry Caudill) about this, and here is response:

Me:

quote:
Barry,
This time I'm not mailing because of the new update.

It's just about one little "AI problem"

AI is just building Paratroopers instead of Tanks (in this MOD).

When AI gets needed tech, it builds them instead of Tanks.
(paras have 8/10/1 stats)

Is there are way to prevent that AI suicidal behavior?
Is the same thing happening with original Civ3 paratroopers?
(6/8/1)
Is that a BUG?

P.S.
Luckly this behavoir stops after AI gets Modern Armor.

The way it is now, I have no idea what to do.

Thanks,
Andrej Damjanovic (aka player1)
Free MOD developer


Speed Bump:

quote:
See Soren's answer below. We just made a change to the AI for PTW that
should fix this problem. The AI will no longer put such an emphasis on
operational range. Thanks for the update.

Sincerely,

Barry Caudill
QA Manager
Firaxis Games


quote:
From: Soren Johnson

It is almost certainly the increase in operational range... although the
stat changes might make a difference too. I would suggest increasing the
cost, or decreasing the range and/or the ADM. You could probably get
away with just decreasing the range.



For now, I think i'll reduce operation range back to 6 for paratroopers.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0330 seconds (84.63% PHP - 15.37% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net