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Dominae
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I hope this thread or similar one doesn't exist already, if so please tell me where I can find it here on 'Poly.
To repeat my question: What will your favorite MP victory condition be?
I have mixed thoughts about Elimination. I like it because it slows down any sort of silly ICS (although not completely), but I'm worried the games might be a bit too short for my taste. It just occured to me that Elimination might be really fun on Archipelago maps...
Regicide looks like a lot of fun, because it will develop a new strategy: "recon for enemy Kings". Although most players will probably put their King in their best-defended, central city, crafty players will leave their opponents playing the guessing game.
Mass Regicide looks like the best game type. Basically if you can't defend your empire adequately, you'll probably lose your Kings, so essentially you have a victory condition that is truly representative of relative power. Good stuff.
Thoughts?
Dominae
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CiverDan
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Some ppl have commented that on mass regicide ppl will just put all their kings in one city. I dont see how this is beneficial. Some ppl say "why defend more than one location when u can only defend one".. but I say why put all your eggs in one basket... your should at least put one or two away from the main stack so u dont a)lose the game if that one city is lost b)have to move all of them at once during a war c)have someone know where all your kings are by spying on one city. Personally I think this is going to be once of the best modes..if this mode (and reg regicide) dont simply result in always capturing the king(s) when the last city is captured.
Capture the flag/whatever... could be interesting because it requires to u hold a point. of course...ppl will stick dozens on units on it (if u can, i dont know specific rules) and the game becomes "lets see know can attack w/the biggest stack"
I personally like elimination the best. It really slows ICS. As far as the games being too short, they may be short..but at least they can be finished in a single setting more easily. Like capture the flag use of stacks wil be very important.
Another thought is that armies will be more important, especially on defense because it will make those locations the army is defending harder to attack without better odds in the attackers facor. Otherwise you may lose a lot of units while your opponent loses much less do to the army. essentially, they can postpone an attack against you or at least divert the attackers.
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CiverDan
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I wouldnt put my lone king on an island until I know the vikings arent playing (it would suck to lose the game because of a couple of berserks), and I know that these games arent going into the "marine" era, otherwise you will be defending a location possibly far away from any of your cities. Putting the king on the boat may be risky too, you run into another boat on your way there, u have a 50/50 chance of losing the game right there. People start w/kinsg on boats their be people just going for map making and building boats just to take a potshot and another vessel that may have a king in it. I'd risk a war with anyone for that chance.
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Dominae
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Maybe Kings won't be able to go on boats...
Dominae
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CiverDan
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If you can't put a king on a boat, that would sick if you started on a small island. So I hope that isnt a rule.
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Dominae
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quote: Originally posted by CiverDan
If you can't put a king on a boat, that would sick if you started on a small island. So I hope that isnt a rule. |
The disadvantages of starting on a small island are the same if you have to defend a King or not. In any case, if you can ship the King off to the polar icecaps, then the whole Regicide concept wasn't well designed, IMO.
Dominae
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Zero
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Bouncing back and forth
Sep 2002 time: 00:22
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quote: Originally posted by CiverDan
I wouldnt put my lone king on an island until I know the vikings arent playing (it would suck to lose the game because of a couple of berserks), and I know that these games arent going into the "marine" era, otherwise you will be defending a location possibly far away from any of your cities. Putting the king on the boat may be risky too, you run into another boat on your way there, u have a 50/50 chance of losing the game right there. People start w/kinsg on boats their be people just going for map making and building boats just to take a potshot and another vessel that may have a king in it. I'd risk a war with anyone for that chance. |
suggestions were for mass regicide, so there is no risk actually... ur actually making enemy attack plan more comlpicated. You dont lose until all ur kings are dead anyway so why not complicate matter by having ur enemy to search ur king using both naval and land units? besides even if it was a regicide game (with one king) it might be actually better to place king on a ship instead of a city since cities are a potential big targets. Maps usually have wide open ocean areas, so king on a ship could be tougher to kill then obvious king in a city with mucho defense.. Heck if you want u can stack a naval armada for ur king and it might be better than having a king and army stack guarded in city which is vulnerable to many other tricks that are available to them!
If wat ur stating is true and enemy will crank out naval units arent u successfully diverting them from their full land unit production? Sounds good to me I think that might be worth the risk, if there are any.
Going back to mass regicide, I suggest at least having two kings nursed in a city with super defense. One in the heart of empire (saftey) and one at the border. Placing king on border might sound stupid, but that allows you to expect where enemy is going to attack if he doesn't know your true intention of putting a king there. If he's simple-minded he may just hammer away that same spot with assault after assault. That would make his attack plan predictable. Third king should be fortified with alot of unit in non city square (possibly far away from empire in unoccupied land if u have the luxury) This king will be immune to "investigate city" trick. Also king on a ship and sending it far off ocean and at 1 square island can complicate matter. even without defense king on 1 square island still require enemy to divert attention to actually build marine forces and search for king even if he knows.
How many kings do u get in mass reg anyway?
Last edited by Zero on 25-10-2002 at 08:14
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Random Passerby
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I forget... I know you can have multiple kings (hence Regicide vs. Mass Regicide), but can you set up Elimination to require more than 1 city loss ("Mass Elimination")? I'm not so big on the all-or-nothing aspect of Elimination, but it would be damn cool if there was an option to trigger a loss after you lose X number of cities (say, 3-4 for a standard map, maybe).
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CiverDan
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I have a couple of questions regarding nukes here. Most people assume, rightly so IMHO, that most games will be over before the nuke era. But what if a game does make it this far. Does it become nothing more than a race to see who can nuke their opponents king/city first?
Last edited by CiverDan on 27-10-2002 at 21:00
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