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jubilation
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Gentlemen-
I hate to admit this, but my elite units seem unusually ... well ... wimpy. Perhaps I'm just very, very unlucky, but over time it seems as if my elites are less battle-worthy than my veterans.
I have lost count of how many times I've seen an elite swordsmen brigade chopped down by regular spearmen, who emerge entirely unscathed -- and promoted! Subsequently my veteran swordsmen will (relatively) easily defeat the newly veteran spearmen.
This has happened far too often to be coincidence. Has anyone else seen this? Could it be that I play France, my pretty pink fencing squad is too foppish to overcome the grim Germans?
--j
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SanPellegrino
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No didn't notice that. Of course, sometimes a regular spearman is sheer invincible, but I tested by reloading if a elite can't do the job, the vet won't either.
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ducki
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I've noticed that I sometimes have a bit too much confidence in that 1 extra hitpoint versus a regular *anything*. Maybe you've fallen into the same trap I do, thinking that "elite" means "special forces" when it actually seems to mean "well fed".
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dworkin
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I think it is a matter of expectations. Elites can generate GLs. Each elite battle is therefore a potential GL. So I focus on them and get annoyed when they fall on their swords, leave them at home, use the blunt ends, etc.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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That's it in a nutshell. You remember getting screwed, but rarely remember all those battles that went well for you.
From my last game, I remember the elite Cavalry which I lost to a spearman (granted, it was in a size 11 city) who took no damage. I also remember the 3hp Tank I lost to another spearman (size 4 city). The Tank was definitely the funniest, because it was the Tank's second combat (attempting to get him elite via the 2 wins in a row=promotion rule), and the 1st one was vs. a rifleman in the same city. He toasted the rifleman, losing 1 hp, and then lost to a spearman, inflicting only 1hp damage. Must have been the psychological effect of telling Tankers to gun down poor, practically defenseless spearmen. My unit mutinied... yeah, that's it! I laughed, and rolled over the spear with the next tank division.
-Arrian
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T-hawk
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Hoboken NJ
Oct 2001 time: 00:23
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Part of the phenomenon is in behavior theory - people tend to remember the exceptional cases (an elite doing better than a veteran) better than the common case.
And yes, I've also discovered that the way to generate Great Leaders is to attack with your VETERANs, and only use the elites for high-percentage mop-up attacks. Attacking with the vets is, of course, how you get more elites in the first place.
I guess it makes sense, in that an elite unit that's really good at directing the veterans to attack should be a Great Leader...
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:23
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You're welcome.
I tried to post this thought before, but it got screwed up:
T-hawk, I definitely espouse attacking with vets first, in order to conserve elites.
Lately however, I've been using a different strategy, especially late in the game, when GLs are less important.
For Cavs, Tanks, and MA, I now typically attack as follows (after any bombardment, if available:
1st) Elites, for their higher retreat odds and extra hp.
2nd) Starting when remaining defenders only have 2hp, I use Armies... conscripts and the equivalent are deathtraps for fastmovers.
3rd) Vets to finish off.
I get lucky with the early elite attacks anyway, and so do get some GLs.
The main point, however, is that this seems to preserve my troops better.
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jubilation
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quote: Originally posted by dac
Seriously, I do think the RNG is seriously 'streaky'. I've watched two or three veteran units die assaulting a unit that doesn't lose a hit point, then my units kill the next three units without a suffering a scratch. I don't know if I remember only the bad results, but it certainly doesn't seem as if that extra hit point that elites have buys them as much survivability as I'd like to think it does.
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Don't forget that along with the extra hit point, elites are supposed to get a combat modifier as well. Sometimes I think it's a *negative* modifier.
I think you get to the heart of my complaint. The battles are _so_ streaky that I question exactly how random the round-by-round combat really is, and I am almost starting to believe that the program decides the combats on an all-or-nothing basis like Civ I ("this spearman WILL survive this turn by God"), and fudges the round-by-round combat.
On the other hand, a factor mentioned by several other posters seems more likely: that I just notice it more when my carefully nurtured elites spill out their brief, brave young lives uselessly into the dust of some foreign land.
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