Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > A Way to Make Navies More Useful
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 19-10-2002 11:50 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A Way to Make Navies More Useful Help yourself to an AD-FREE life

Well... partially.

In my mod/scenario, I've created a new resource called 'trade', which goes on coastal tiles. Generates 10 commerce, or so. When you go to war, you (or the AI) can just sit naval units on top of the resource, and bang, that's -10 commerce for every tile he sits on. While it may not work exactly as it should, it's still a better representation than the current system. And there's no way to counter it without your own navy. The only problem I see with this is how it might skew commerce values a bit (imagine a nation with 10+ trade tiles early in the game ).

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:23
  Old Post 19-10-2002 12:16
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

How about making it so any ship with an attack power thats in the city radius makes it so all coastal/sea tiles for that are unusable. It would devastate coastal citys and certainly make people do more then just send workers over to repair whatever you bombard.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 19-10-2002 12:19 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, but, we can't do that...

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:23
  Old Post 19-10-2002 13:06
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Oh yeah, i'm an idiot. Thinking of new ideas rather then just trying to work with what we've got, heh. That might be a good way to go about it, so long as it doesn't give too much of an advantage. Tradtionally coastal citys are usually pretty prosperous anyway, wish we could link the 10 to commerce to when they got the harbor, not before hand so small vishing villages don't get it.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:23
  Old Post 19-10-2002 14:04
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

To have a Trade resource every 2-3 tiles of coast (instead of EVERY coastal tile)...
It would be quite valuable, even if a harbor wasn't there yet.
Even without the Trade resource, putting a ship on an opponent's Fish resource can often cost them alot.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 19-10-2002 14:41
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

quote:
The only problem I see with this is how it might skew commerce values a bit (imagine a nation with 10+ trade tiles early in the game ).



What if You make it so that harbors are prerequisite in order for the resourse to show up (maybe even later)

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:23
  Old Post 19-10-2002 14:59
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

quote:
Originally posted by alva848
What if You make it so that harbors are prerequisite in order for the resourse to show up (maybe even later)

Yes, that is exactly what I was thinking of... make the new resource available only with some reasonable tech (roughly corresponding with the period that saw sea trade routes being established in real history). Perhaps Map Making would be a good choice, Navigation and Astronomy also come to my mind.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 19-10-2002 15:05
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

Someone's on to something here...

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:23
  Old Post 19-10-2002 15:49
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

One of the best ideas I've heard in a while. I've noticed several modders have gotten gradually more dissastisfied with the civ3 engine and the way the game works. This is a great idea, but it's still limited by the engine. Might I suggest you pop over to the this website and take a look. Eventually, we'll be discussing this sort of thing at this forum

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:23
  Old Post 20-10-2002 23:17 Visit Raion's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Well, I almost added a Navy Army, just as a glorified transport, meaning one could transport more units than the regular caraval or whatever. Use a Great Leader before one can build it like an army, but the leader and usual army can only be a land unit, so the only thing I could make was a transport with bombard capability.
Just using the regular army icon graphics and using it out at sea to transport more units.

With a Great Leader then, one could build a land army or a Navy Army with more transport ability, maybe even adding an attack value plus the bombard capability while transporting a few more units.

Still have to work on it. Each age would use the Army icon used, although a different graphic would be nice, that may come later, if at all.

Do one for air transport also, maybe for later in the game.

Needed Harbors for the Navy Army flag thing transport.

Of course, the computer can use it also.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:23
  Old Post 20-10-2002 23:35
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

Thats a great idea Trip.

What would the implications be as far as the commericial dock is concerned?

I would like to have a navy, really I would. Please give me a reason to build one.



Next, work on how to make my airforce more useful Though it will be when the new editor comes out and I can go on long bombing runs.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0412 seconds (86.78% PHP - 13.22% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net