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ducki
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I've wondered this since I started reading threads, especially the REX stuff.
How far apart is 3 apart?
City-1-2-3-City? (Build AFTER 3rd tile)
or
City-1-2-City? (Build ON 3rd tile)
I normally build AFTER the 3rd tile, or even AFTER the 4th, and only ON the 3rd if cramped or if I've just got a few tiles I can't reach before the coast, especially if there's whales, fish, or a resource on land beyond current reach.
So, when you say build X tiles apart, does that mean ON X or AFTER X?
Thanks in advance!
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ducki
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Thanks a lot guys!
I've just read a lot of strats here that say to place cities "3 tiles apart" or "4 tiles apart"... The concensus seems to be that whatever number is used is the location of the city, not the number of tiles between.
Gracias.
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ducki
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I don't religiously follow any certain plan, but I like to settle either on the 4th or 5th tile away from my capital early on... barring any desert or tundra or mountain-bound cities, my first 4 or 5 _should_ be rather big at the end of the game. I try for 3-4 tiles in between cities, but if I can seriously increase production or growth by going further, I definitely will. Also, if I just don't have enough space, but really need a city to catch a resource, I'll pack em 2 tiles between, but that's my minimum for now.
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ducki
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I really just started this thread to get a handle on what people mean when they say, in a strat, "Place your cities 3 tiles apart," and thankfully, I find it generally means "Place your cities with 2 tiles between them" - which to me is 2 tiles apart, not 3, but as long as I understand the jargon, there's no need to change it or argue definitions.
I too find the "borg"/ICS a bit....
....ugly and....
....repulsive to me, but it's always good to understand effective strategies in case I need to use or borrow from them.
Thanks for all the responses!
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:23
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So by your system, a tile would be -1 tile apart from itself? I guess you would say it's not apart from itself at all, but to me that sounds like 0 tiles apart. Then, in a logical progression, the tiles right next to a given tile are 1 tile apart from it, and so on. The "distance" given is from the center of one tile to another. OTOH, most people would probably say that the distance between Canada and the US is 0, the minimum distacne between their borders, not the distance between their geographic centers. In fact, when we talk about the distance between two things, we usually mean the minimum distance between a point on one and a point on the other. So I guess your understanding is more intuitive, after all. It's just that in Civ III, space is divided up into discrete units, so tiles are better conceptually represented as points with paths between them, which are represented graphically by contact with other tiles (come to think of it, I wonder how accurately that might desribe how the program actually stores map data. Nah, it's probably more of a matrix, without links to neighboring tiles stored as part of a tile's data).
While we're on the subject, when we say two tiles are x tiles away from each other, does that mean that the shortest path a unit can take from one to the other covers x tiles? Seems like a reasonable way to measure distance in Civ III. But the game uses another measure as well -- the "distance from the capital" used to calculate corruption is the "real" distance, not the shortest path a unit can take.
Whoops. Now deactivating Ramble Mode.
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Nyl
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If your workers chop down a forest and your speakers are off, does it make a sound?
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Playa del Carmen
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Texas- never you mind where
Dec 2001 time: 23:23
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I place a city where a city needs to be placed. Ideally, that is NOT overlapping another city's working radius. Unless I'm just trying to grab territory from the AI or get to a resource, then I don't mind overlap as much.
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ducki
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quote: Originally posted by JohnM2433
So by your system, a tile would be -1 tile apart from itself? I guess you would say it's not apart from itself at all, but to me that sounds like 0 tiles apart. Then, in a logical progression, the tiles right next to a given tile are 1 tile apart from it, and so on. The "distance" given is from the center of one tile to another. |
No, I'm saying that would be 1 tile AWAY, not 1 tile APART.
And really...I don't care what the standard is, as long as I know what it is.
Which is why I asked.
Still, 1 tile apart, IMO, would be City-Tile-City.
1 tile away would be...silly, but City-City.
Hey! It's the Twin Cities!
Hehe, thanks again for the help, oh great gods of Apolyton.

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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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ducki,
I'm with you. I can't bear the borg/ICS style, and to me "four tiles apart" would mean city-1-2-3-4-city.
I no longer insist on 4-tile spacing (no overlap), and will often drop to 3, especially in the early going.
For instance, in my last game, my capitol had 5 (!) cows in its radius. 2 of those were out the very outskirts, and thus by building cities 3 tiles out (capitol-1-2-3-city), I was able to utilize a cow each in the new cities, leaving my capitol three others to use. It was an embarrassment of riches, and claiming all 5 of them for Thebes would have been silly.
But for the most part, my cities are built with little or no overlap.
-Arrian
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