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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Turnless Mode Manageable?
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 20-10-2002 07:02 Visit Trip's homepage!
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#1 Report this post to a moderator
Turnless Mode Manageable? Enter the AD-FREE zone

With the sometimes hundreds of units and cities you can have by the end of the game, how can turnless mode be manageable for very long?

FrantzX is offline FrantzX
Warlord

May 1999
time: 00:23
  Old Post 20-10-2002 07:35
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At this time, war become less about numbers and more about position and capability. It's the normal evolution of warfare, as reality has shown us.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 20-10-2002 07:49 Visit Trip's homepage!
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Inflate your Upload Space

Yes, but what about managing the production of all those cities? Or diplomacy in the middle of a war? Or trade? Or movement of units once you've actually built them?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:23
  Old Post 20-10-2002 08:34
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Avatar Enlargement: We've got the solution

That's why they've added rally points and true stack commands.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:23
  Old Post 20-10-2002 09:16
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I have to agree with Trip - I too have reservatinos as to how Turnless Mode will be managable....

Nyl is offline Nyl
Settler

Nov 2001
time: 00:23
  Old Post 20-10-2002 09:43
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I thought the turns were supposed to last longer as the game progresses.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:23
  Old Post 20-10-2002 12:31
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quote:
Originally posted by Nyl
I thought the turns were supposed to last longer as the game progresses.


That's what I thought as well, that for however many units you have, you get x number of time. Or am I confused?

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:23
  Old Post 20-10-2002 17:10 Visit CiverDan's homepage!
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I'm not concerned about moving units, I'm more concerned with negotiations and the difficulties that could present in turnless. If the "clock" is running while I'm trying to negotiate, especially for peace, it could put me in a real disadvantage in that my opponent could move his units and then start a phony negotiation with me to keep me from moving mine. I'd be even worse if alliances are involved. i.e. someone starts phony negotiation w/me while other person attacks Someone may say "well, refuse contact for 20 turn".. but what if I want to end the war, then I certainly don't want to refuse contact for 20 turns.

Sonic is offline Sonic
Warlord
Vilnius, Lithuania
Dec 2001
time: 07:23
  Old Post 20-10-2002 18:23
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I think Turnless mode will be the same as one in Europa Universalis. It wasn't really unmanageble...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 20-10-2002 20:58 Visit Trip's homepage!
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You could also slow it down to nearly a crawl, pause it whenever you wanted to, and there weren't literally hundreds of units and cities to deal with. Civ turnless will be much more frantic than EU2, simply because they were designed differently: Civ with you having as much time as you want, EU2 working in real time.

Sonic is offline Sonic
Warlord
Vilnius, Lithuania
Dec 2001
time: 07:23
  Old Post 20-10-2002 21:32
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Tired of ads?

I doubt you will be able to pause and slow down werether you want in multiplayer...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 21-10-2002 01:28 Visit Trip's homepage!
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I know, I was talking about EU2.

Franses is offline Franses
King

Aug 2000
time: 06:23
  Old Post 21-10-2002 02:37
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quote:
Originally posted by CiverDan
I'm not concerned about moving units, I'm more concerned with negotiations and the difficulties that could present in turnless. If the "clock" is running while I'm trying to negotiate, especially for peace, it could put me in a real disadvantage in that my opponent could move his units and then start a phony negotiation with me to keep me from moving mine. I'd be even worse if alliances are involved. i.e. someone starts phony negotiation w/me while other person attacks Someone may say "well, refuse contact for 20 turn".. but what if I want to end the war, then I certainly don't want to refuse contact for 20 turns.


Well, I even read somewhere, that "phony negotiation" was used as a strategy and if I remember well added was "like in real life". Hm.... does not sound very much like real life to me but..... who cares, if we do not like it we do not use it. There are several other options. If I understand it well we will even be able to switch between options. Now, that would be nice. We could use turnless in the beginning, switch to a turn based on-line game later on and eventually (when we get really busy and need much time) end it as a PBEM game. We tried to accomplish this with CTP but never succeeded. If it is possible for CIV3 that would be great.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:23
  Old Post 21-10-2002 03:11
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i'm expecting it to be to gameplay what anarchy is to governments!

Buster13 is offline Buster13
Chieftain
Cleveland, OH
Nov 2001
time: 00:23
  Old Post 21-10-2002 08:21
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quote:
Originally posted by Franses


Well, I even read somewhere, that "phony negotiation" was used as a strategy and if I remember well added was "like in real life". Hm.... does not sound very much like real life to me but..... who cares, if we do not like it we do not use it. There are several other options. If I understand it well we will even be able to switch between options. Now, that would be nice. We could use turnless in the beginning, switch to a turn based on-line game later on and eventually (when we get really busy and need much time) end it as a PBEM game. We tried to accomplish this with CTP but never succeeded. If it is possible for CIV3 that would be great.


To expand on this, it seems as if in "real life" the people managing the diplomatic channels would certainly be different than the people who are commanding the military. Still, it might be a fun strategy. I'm a bit concerned that it'll get abused, especially in MP military alliances vs. some poor schmuck.

neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:23
  Old Post 21-10-2002 09:15 Visit neonext's homepage!
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obviously the more units you have, the harder it will be to control all of them and have them all do what you want them to do in time, but that is fairly realistic.

i think it is a great plus to the game, because it helps out people who have smaller armies.

but despite that it will be interesting to see what turnless games are like on huge maps (assuming lag isn't too much of a problem)

Wrongbutton is offline Wrongbutton
Settler
Toronto
Aug 2002
time: 00:23
  Old Post 24-10-2002 09:19
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quote:
Originally posted by CiverDan
I'm not concerned about moving units, I'm more concerned with negotiations and the difficulties that could present in turnless. If the "clock" is running while I'm trying to negotiate, especially for peace, it could put me in a real disadvantage in that my opponent could move his units and then start a phony negotiation with me to keep me from moving mine. I'd be even worse if alliances are involved. i.e. someone starts phony negotiation w/me while other person attacks Someone may say "well, refuse contact for 20 turn".. but what if I want to end the war, then I certainly don't want to refuse contact for 20 turns.


I am concerned that it may be difficult to conduct "quality" diplomacy in Turnless Mode - mostly because of the lack of time. I am accustomed to making the diplomatic round every few turns; however I suspect that with TM, diplomatic decisions will be more hasty and immediate.

On the other hand, I may finally get the chance to enjoy fighting true proxy wars; I expect it might be possible to simply pay another player to wage a war against a third party. I imagine a world full of mercenaries and puppetmasters ...

I expect that there will be much more of an incentive to break trade deals now. For example, I may urge a potential ally to break his existing trade deal with another player in order to furnish me with the resource I desire. Of course, that might be enough of a reason to start a war.

With chat and voice functionality available, I suppose diplomacy might actually take less time now. Players may informally strike bargains via chat and then simply call up the offical diplomacy screens to seal the deal. Another possibility is to have a small diplomacy dashboard or screen in which current offers remain "on the table", to be accepted, negotiated, or rejected; that way, diplomacy is an ongoing activity rather than something done only at a discrete time.

In the Turnless Mode, how long will deals last? Is there a time-based equivalent to 20 turns? Can deals be specified in terms of minutes?

My biggest question, though, is: how long will a game last? My current games sometimes last for several weeks or even months. Will I now have to remain glued to the computer, without break, for several hours? I can't imagine putting the game on hold every time someone needs to take a break.

aahz_capone is offline aahz_capone
Prince
The Hague
Feb 2002
time: 06:23
  Old Post 24-10-2002 16:02
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With voice chat you can do diplomacy while playing the game... interesting.... That is if your brain can multitask.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 24-10-2002 16:12
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Inflate your Upload Space

It might only run at 1MhZ, but it can do a million things at once

quote:
If I understand it well we will even be able to switch between options. Now, that would be nice. We could use turnless in the beginning, switch to a turn based on-line game later on and eventually (when we get really busy and need much time) end it as a PBEM game.


Are you sure about this???? I don't think this is possible. Maybe from turn-based to PBEM , but not from turnless to PBEM

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:23
  Old Post 25-10-2002 00:33
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quote:
Originally posted by aahz_capone
With voice chat you can do diplomacy while playing the game... interesting.... That is if your brain can multitask.

quote:
It might only run at 1MhZ, but it can do a million things at once


Certainly if your brain wasnt multitasking ud be dead!

Imagine not ebing able to breathe while you were adding 1+1 in your head, or not being able to alert danger while ur driving and listening to radio

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:23
  Old Post 25-10-2002 11:25
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#21 Report this post to a moderator
Inflate your Upload Space

Turnless mode seems to defeat the whole point of playing a TBS game.

But maybe I'm just being the nay-sayer here.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 25-10-2002 11:30 Visit Trip's homepage!
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It still works in a TBS sort of way, only sped up. After all, few people have large 5 hour blocks of time to dedicate to playing a game of civ.

Serotonin is offline Serotonin
Settler

Oct 2002
time: 05:23
  Old Post 25-10-2002 22:39
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It'll be managable (i tried it and so far it is).. but you need to depent HEAVILY on governors, auto-improve (workers.. irrigate, etc. forgot what its called), stacking, etc....

and above all.. don't get into diplomatic discussions... I got into one and had built 5 spearmen in the meantime...

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