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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:23
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quote: Originally posted by TheBirdMan
Cell refers to the number of tiles.
Not 1-to-1 (I think) but relative according to the size of the map.
If you "play" a little with these parameters, I think you will get the fastest way to find out.
RUINS_BOX_WIDTH 6
RUINS_BOX_HEIGHT 6
RUINS_CHANCE_PER_BOX 1.0
If you changed the value for RUINS_CHANCE_PER_BOX 1.0 to say 4.0 or 5.0, it might give you an idea. Again, I am on work and can't try it out first.
I do know, that RUINS_CHANCE_PER_BOX 0.0 gives (Zero) ruins. I play such a game with BerXpert right now, and I have not seen even the shaddow of a ruin yet. |
Correct, because I have increased the number to 4...while decreasing what is allowed, I think, IIRC, 7% for settler,0% for city,maybe 5% for units and 5% for advance ment with rest for gold, values between 350 and 950....IIRC...
Just looking for a sure fires way to have a huge rivers layout, randomly generated and have been tewaking somewhat, looking, as allways, for input from someone who may have already been down this road
Thanks for response Birdman!!
Say..on an related note seen Faded Glory-Hole lately??
Troll
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