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Michel
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I have been reading up on some of the information posted in this forum and all of the MOD files. From what I can gather, the game imposes a limit on the number of units, improvements and wonders that can be used. After locating 'Mark The Dane's' (I hope this is right) ZFS reader, I was able to quickly scan through the lists of files contained within. As far as I can tell, if you were dedicated enough and were capable of changing ALL of the text information required, you could conceivably expand the game without limits.
My interest in the creation aspect of the game has come about because of frustrating lists and wanting to create my own city list for Canada. Also, I might be able to finally develop some ideas I have had to improve the game, to suit my wants.
Any help from experience creators will be greatly appreciated.
Thank you.
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Michel
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Unless I missed something 1 year ago, my city names loop after 30, like every other civ in the game. I sat down and went through a small Canadian road map and selected as many of the largest cities as possible. I managed to get 110 names, which included all of the major capitals in the country and various provinces and territories. (The list that Activision provided was way out there!)
Thanks to everyone for there help and advice. Even though I am not getting ready to create a lot of new items for the game, this will at least keep me grounded, for the time being.
One other thing: the game tries to run for something like 500 turns +/- X (varies with difficulty rating). Is the only check to year 3000 as listed in one of the files? If so, then I know that I am going to change how the years fly by after the year 2100 in 4 and then 10 year increments. I know that it is essentially cheating, but it seams strange that it takes more years (not turns) to crank out the same unit later in the game.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:23
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quote: Originally posted by Michel
Unless I missed something 1 year ago, my city names loop after 30, like every other civ in the game. I sat down and went through a small Canadian road map and selected as many of the largest cities as possible. I managed to get 110 names, which included all of the major capitals in the country and various provinces and territories. (The list that Activision provided was way out there!)
Thanks to everyone for there help and advice. Even though I am not getting ready to create a lot of new items for the game, this will at least keep me grounded, for the time being.
One other thing: the game tries to run for something like 500 turns +/- X (varies with difficulty rating). Is the only check to year 3000 as listed in one of the files? If so, then I know that I am going to change how the years fly by after the year 2100 in 4 and then 10 year increments. I know that it is essentially cheating, but it seams strange that it takes more years (not turns) to crank out the same unit later in the game. |
Correct, you will need to manually alter the names
As for turns, go to diffb.txt, same file path as civilization (The default file)
You can change years per turn and then the game will go much more slower, as in amount of TOTAL Turns.
Also, when you get toward end of science exploration, you know "Future Sea 8 and so forth, I turn my science OFF, as in the counter so all my money is going to the coffer instead of into research associated costs, because at that time you will need for upkeep.... UNLESS.. you should decide to reward your fine citizenry by REDUCING your maintenance costs!!
Just a suggestyion is all!!
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:23
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quote:
CANADIANS_CITY_30 "Head Smashed In"
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I've often wondered if the programmer who put that in was a hockey fan, liked Canadian beer, or really was thinking of the Rural Municipality of Brokenhead, Manitoba.
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