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wvfoos
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WV=West Virginia
Sep 2002 time: 00:23
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Ok, I've got two unrelated questions............
First, when you automate workers, is there any way to keep them from changing existing improvements? I've got so many, that i've set a bunch to automate, and they are running around flooding my mined grasslands and prairies. Ive got my cities at a manageable level, and don't need growth as much as I need production. I thought I read somewhere you could keep them from changing existing improvements, but I dont' know where I saw it.... Any help?
And two, i've had to capture some cities FAR away from my capital and FP (damn zulus wouldn't keep on their side of the border, so they had to be taught a lesson, and exterminated from the globe), and the corruption/waste make them basically useless. What can I do with them? I've got 1.29f, and I put the corruption down to 80% in the editor before starting the game, but still, cities that are not that far away seem to lose all but one sheild to waste.
I'm in a democracy and I've got a huge military, so drafting the citizens is not really necessary. What are those cities good for? I've thought about pulling my troops out and just giving them away to curry favor, but that seems like somewhat of a waste. Any ideas on this too?
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Demerzel
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as i've just said in the other thread on this subject, remote ( oversea ) cities are pretty much useless production wise and you'll just have to hope that your treasury is full enough to rush through any projects that you want built in less than 50 - 80 turns.
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candybo
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Try palace-hopping, too. Once the area near your palace is developed the cities near it won't suffer TOO much if you move it elsewhere to lower corruption. European countries used to do it all the time....
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Zachriel
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U.S.A.
Dec 2001 time: 00:23
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quote: Originally posted by wvfoos
First, when you automate workers, is there any way to keep them from changing existing improvements? |
Shift-A as already mentioned, plus Ctrl-Shift-I to improve around a specific city.
quote:
the corruption/waste make them basically useless. What can I do with them? I've got 1.29f, and I put the corruption down to 80% in the editor before starting the game, but still, cities that are not that far away seem to lose all but one sheild to waste.
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If they need improvements, just buy them. If you have a strong, productive and profitable core, then you should have plenty of ready cash to build Courthouses, Police Stations, and whatever else you might want or need. Or just build a Temple and forget about them. Or build lots of workers.
Kabul needs massive infusions of cash to build important infrastructure. Even then, it will won't approach the productivity of Detroit.
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Gunter
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Is there a way to automate them in this way?
Auto mine only
Auto irrigate only
Auto road only
Auto rail only etc???
Thanks
Gunter
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Hail Caesar!
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Austin
Feb 2002 time: 05:23
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quote: Originally posted by Demerzel
as i've just said in the other thread on this subject, remote ( oversea ) cities are pretty much useless production wise and you'll just have to hope that your treasury is full enough to rush through any projects that you want built in less than 50 - 80 turns. |
Actually I discovered that remote cities go from one shield to two after I build the FP, no matter where I build it. It seems like a pittance, except for the fact that your production DOUBLES in these cities. Can reduce even more with a rushed CH.
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