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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:23
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Shortly after starting the Area 25 thread, I went to the gym. I get incredibly bored at the gym, especially when there is nothing on TV, so I just thought about the technology sitution.
Astronomy was researched, what? 20, 25 turns ago? Someone is probably going to get Navigation in the next turnchat or so. MWIA might want to stop the chat right there in case someone does have it. There is no sense in researching it because it will already be researched, btw.
Here is where the problem comes in. Navigation is an expensive tech. I think Reddwag has allocated only 400 for trades. Nav will cost us at least 600 unless we work in some resources or luxury, which we probably won't be able to. I believe we should buy it for whatever the cost. Maybe we can then sell it to Greece, maybe also getting Metallurgy cheaper since Greece seems to be having money problems as they didn't get Economics right off the bat.
We might as well ready our Galleys for travel. As soon as we get Navigation send the one of the mainland immediately east and the one off Uber immediate west. The one off Uber probably won't find the lost civs, but it might find an island between us and the Russians since there seems to be a lot of sea east of the Ruskies. England will probably get Nav pretty soon too so we will be in a race for starting off from the East. Rome will start by sending their ships west. This will basically be a race to find a lost continent. Germany will send their ship in the lake and quickly find that they are idiots. Remember, though it isn't stated, Galleys don't sink once you have Navigation. I don't believe there is enough time to send it back to get an upgrade anyway.
Now, if we find the lost civs first with this method, we will more than get our money back as you all know. We will even get new luxuries probably. If we haven't bought Metallurgy by this time, we will be able to get it along with a huge amount of LPT.
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:23
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A compelling argument indeed! If we are to have a period of consolidation, concentrating on infrastracture extra, then this is certainly worth the risk.
But if mil plans are afoot, then Mil. Trad. would be invaluable. It would also improve home defence.
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E_T
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Orlando, Florida
Mar 2001 time: 00:23
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quote: Originally posted by MrWhereItsAt
Yikes! If we do get Navigation in the 2-3 turns I intend to play this chat, I really badly hope that we DON'T discover these other civs by some miracle this time. This will require extensive discussion with the Foreign Ministry to determine what is acceptable and what isn't in trades with these hitherto unknown quantities.
So.... I would like to open debate about what we will do when we discover said civs, assuming that we are the first to find them.
This will all be highly provisional, of course, seeing as we have little idea what techs they will have, no idea of their extent, diplomatic status etc, but it's still worth thinking about. |
I agree, that is definately a show stopper (unless Togas is present at the chat). I suggest getting everything that can be done at that time (CP, PW, SMC moves - but no combat), except for spending monies, and then post the save. THat would be a pre turn 0 for the next round of orders.
E_T
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Sheik
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quote:
No! There may not be enough time. Trust me, I rarely upgrade the Galleys and they never sink.
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The galleys shouldn't sink. I have never had one sink.
Navigation is a major priority and I know that once we make contact with other civs we will be raking in the cash. We must find the other civs first!
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