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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Is Making a Canal possible?
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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 21-10-2002 08:57
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Is Making a Canal possible? Full PM-box? Change here!

You sometimes find yourself locked by land and if only you could build a canal...hmm..like in real life.

I was wondering, I mean, I could go to cheat mode and put a shallow water tile in, is this an option in game? Is it a possiblity, I was wondering, maybe in tile improvements, change around where you could build something, like farms need to be near water source, maybe shallow water could be constructed..cost a lot would be ok, but still to be able to create a sort of "MOAT" even, surrounding your civilization, now thats an idea!!


Just chasing Rabbits here, any input??

Thanks

Troll

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 21-10-2002 18:25 Visit J Bytheway's homepage!
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Support Apolyton, buy Alpha Centauri

In theory, yes. There's a SLIC function for changing terrain, so you can change land to water. In practice, I've never actually been able to make that function work (though others certainly have), and you have other problems, such as the means by which the transformation is triggered (I don't think you could do it via a tile imp, but I'm not sure - you'd have to check the built in variables to see whether any will trigger on construction of a tile imp. Another big problem is beach tiles - because CTP has such complex coastlines you have to monitor the neighbours of any tiles you change and change them accordingly. Feel free to try it if you wish .

Last edited by J Bytheway on 21-10-2002 at 18:30

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 21-10-2002 18:28
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quote:
Originally posted by J Bytheway
In theory, yes. There's a SLIC function for changing terrain, so you can change land to water. In practice, I've never actually been able to make that function work (though others certainly have), and you have other problems, such as the means by which the transformation is triggered (I don't think you could do it via a tile imp, but I'm not sure - you'd have to check the built in variables to see whether any will trigger on construction of a tile imp. Another big problem is beach tiles - because CTPP has such complex coastlines you have to monitor the neighbours of any tiles you change and change them accordingly. Feel free to try it if you wish .


Hmm, Ok, I will get back when I do!!

Again, Appreciate all the input!!


Troll

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