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Lazerus
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Empires were built by dictators, not democracies.
Jul 2002 time: 05:23
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Arcainite is also interested in an ip game so that would make 4 of us.
8pm-12pm , what time zone ?
Got ur email 8pm GMT is fine for me, hoping your gonna show up and post here then since don't know ur icq number or anything.
Last edited by Lazerus on 22-10-2002 at 20:48
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ksev
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Hello guys
I am the 4th player.
I will launce the game 24-10-2002 20:00 GMT...Bee there.
The rules are as follows:
One for all: Allow cooperative victory : YES
Do or Die: Dont restart eliminated players : NO
Look First: Flexible starting locations : YES
Tech Stagnation: Slower research rate : NO
Spoils of War: steal tech when conquer base : YES
Blind Research: Cannot set precise research goals : NO
No unity survey: World map not visible : YES
No unity scattering: Unity pods only at landing site : YES
Bell Curve: No random events : YES
Difficulty level: Trandscent
The map:
Size: Large
Ocean coverage: 50-70% ocean coverage
Erosive forces: Average
Native lifeforms: Average
Some rules:
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
At the end....... You all need my IP-adress... I´ll mail it to you personally tonight!!!!!
Last edited by ksev on 23-10-2002 at 02:27
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ksev
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a crash...I can start it up agian if you want..something about terranx. I have that problem sometimes
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ksev
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Od thing it happened just after talking with you Lasaruz????? Maybe the communication was to Rough!!!!
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ksev
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I am ready...allthough I am in a pretty poor situation
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ksev
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Well played guys.
Come up with a suggestion for a second game. I need a revance.
I think it worked pretty well. game speed okay. A game could easily continue as PBEM...but not this one.
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ksev
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Its the question...how do you play the faction. Is it realistic even to consider such an alliance. When playing against humans everything can happen....cause only victory counts.
Try more players next...good idea...who????????
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ksev
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Yes..we do..a lot
Its IP-Online gaming which means it is real time so you have to sit by the computer for some hours.
We have played the first game (yeterday) I lost...in shame...but it worked pretty well. The game was settled pretty fast, but we plan to continue some of the games as PBEM if they are not settled in reasonable time which they normaly are not.
Alternatively one could make a timelimit to settle the games instead of those endless PBEM....suggestions are welcome.
I think it would be great if we could make some kind of tournament...a number of games between the same players. The four of us is a start...if it works out I AM SURE it will attrackt others.
If you are up to it...you are more than welcome.
The next game is not planned yet...but my guess is it won´t take long.
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Lazerus
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Empires were built by dictators, not democracies.
Jul 2002 time: 05:23
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right now my sundays are totally free, though i am looking for a weekend job since im quite short on cash, however any evenings should be fine for me.
As for settings anything like what we played will be fine, a few more players if the game isn't decided after around 70 years or so when the upkeep takes awhile and the turns also take awhile then we could switch to PBEM
Last edited by Lazerus on 25-10-2002 at 21:39
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ksev
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I agree with you about the PBEM-part Lazerus.
I have thought it over..If we can find one or two more players I think we should make a kind of tournament. Then when we post a new thread i think it will atrack attention and draw other players interested in IP-gaming..there must be some out there..hence rb103.
About the rules some modifications most be made of course....I personally think The Empath Guild should be a NO BUILD PROJECT from now on...its to powerfull to get that sort of information without any possibillitys to protect yourself so early in the game.
Other suggestions to rules?????
Instead of the 3 points for victory, 1 point for cooporativ victory and -1 for defeat as used on the Tau Ceti PBEM tournament I suggest another system someting about the victorypoints In-game.
ex: all players get there victory points at the end of game (winners and loosers).
A loser can get no more than 200 points.
A winner can get no more than 400 vic points but receive an extra additional 50 points for the victory.
If it is cooporative victory the extra points are reduced to 25 points each.
Only two players are allowed in cooporative victory.
What do you think?
I think it is more interesting and a fast surrender will no be as costly, and so the games will probably be setles a lot faster instead of hoping for the miracle. Also there is some kind of award for good gameplay with good tech, diplomacy and secret projects in spite of defeat or surrender.
If more players join the tounament we will just make more groups. When the group has played for a defined period of time undependant of the number of games (say 2-3 months) new groups are made.
Last edited by ksev on 26-10-2002 at 02:55
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rb103
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i am unable to play in this game.
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