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Todd Hawks
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I don't. I even don't use the zoom that IS available. *shrug*
But that's just me.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:23
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quote: Originally posted by Todd Hawks
I don't. I even don't use the zoom that IS available. *shrug*
But that's just me. |
Me too, in fact. More than "zoom" feature, I'd like a "layer view" where I should see at a glance:
- corruption gradient (different color for different corrution level on territory, so I can guess the effect of settling a new town in border territory).
- revenue (gold) distribution (same as above, for showing trade+tax gain). It should use the city radius as focus point for colour level.
- production (shield) distribution (ditto)
- happyiness distribution (ditto)
- military defense (computing with the military power algorithm for a unit, added on every square in movement range)
- attack radius (considering attack range, specially for artillery, planes bombing, missiles)
Some of the map will be quite long to compute (especially the range/movement effect) but will be invaluable to have a better geographical feel than any Advisor screen.
On a different kind of map and combat/building ruleset, zooming and rotation will fit better, not on Civ III IMHO.
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wvfoos
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WV=West Virginia
Sep 2002 time: 00:23
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Another map feature is one I like that is in Railroad Tycoon 2. There, you can turn on and off individual "resources" (to put it in terms civ players understand).
So, say you have a cattle farm (in rr2, not civ3), and you need to see where the packing plants are. You can eliminate all the map clutter EXCEPT packing plants.
For example, it would be nice to see where Iron and coal are together, or if you need a source of coal or whatever, you could eliminate scrolling the map "looking" for it.
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ducki
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Technically, I shouldn't have answered "Yes" since I didn't play Civ2, BUT, I do wish I could zoom out a little bit more, so see the whole world, or very nearly so.
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nationalist
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None of your Goddamned business
Nov 2001 time: 00:23
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quote: Originally posted by Adm.Naismith
Me too, in fact. More than "zoom" feature, I'd like a "layer view" where I should see at a glance:
- corruption gradient (different color for different corrution level on territory, so I can guess the effect of settling a new town in border territory).
- revenue (gold) distribution (same as above, for showing trade+tax gain). It should use the city radius as focus point for colour level.
- production (shield) distribution (ditto)
- happyiness distribution (ditto)
- military defense (computing with the military power algorithm for a unit, added on every square in movement range)
- attack radius (considering attack range, specially for artillery, planes bombing, missiles)
Some of the map will be quite long to compute (especially the range/movement effect) but will be invaluable to have a better geographical feel than any Advisor screen.
On a different kind of map and combat/building ruleset, zooming and rotation will fit better, not on Civ III IMHO. |
Wow! These are some really great ideas! I hope that some Firaxian notices them. They would be a great addition for the next upgrade.
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aahz_capone
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The Hague
Feb 2002 time: 06:23
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quote: Originally posted by Alexnm
They wanted to 'streamline' the game since the beginning, to make it accessible to a lot of casual gamers. This would be a great addition, but it would mean another layer of complexity to the game. I know, it doesn't seems so complicated, but imagine a casual gamer trying to find out while playing what these layer buttons mean... |
Alexnm, I don't see too much of a problem for the casual gamer if this happens. Multilayer and zoom buttons would only make the game more complex for us, who use it and might need it at high levels, but the casual gamer wouldn't play at such high levels and consiquently can easily play the game without layers (as we do now, prooving that it is possible). If you hide the buttons of screen the casual player won't even need to know about it. And if they really want to figre it out, RTM (read the manual).
Bottom line as long as these "hypercomplex" options that we love don't affect the gameplay directly, then we can have as many as we want without annoying the "casualites". Or the deadites for that matter. Or am I watching too much Evil Dead?
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